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Offline JenkarTopic starter

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Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg312888#msg312888
« on: April 16, 2011, 12:10:05 pm »
NAME:
Vendetta
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a creature on your side of the field is killed, creatures in the adjacent fields gain +1 | +1
NAME:
Vengeance
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a creature on your side of the field is killed, creatures in the adjacent fields gain +2 | +2
ART:
http://www.sxc.hu/photo/991793
IDEA:
Jenkar
NOTES:
The deads are to be remembered.
SERIES:
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
Beautiful art : http://i.imgur.com/eUhyYCC.png

Offline Bieber4Ever98

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Re: Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg313029#msg313029
« Reply #1 on: April 16, 2011, 06:03:04 pm »
Nice card. Something simple and fresh.

Benefiting from the death of a creature is a death mechanic. This card should belong to death. Darkness mechanisms tends to use opponent's resources to advantage instead.

The card is currently underpowered. It costs 5|6 and requires your creatures to die. On top of that giving adjacent +1|+1 is a weak and not always reliable skill.


For determining cost you need to detail what do you mean by adjacent creatures. Which one of the following do you mean ? Some possibilities are listed here,

1. All surrounding 8 creatures ?         A  A  A   
                                                          A  C  A
                                                          A  A  A

2. Nearby 4 creatures ?                     X  A  X
                                                          A  C  A
                                                          X  A  X

3. Nearby horizontal 2 creatures ?    X  X  X
                                                          A  C  A
                                                          X  X  X

C = Creature that dies, A = Adjacent creatures that gets benefit, X = Nearby creatures that does not get benefit.


In-game it would work well as a strong counter to CC when you amass creatures and would be great in Death and Fire decks. Especially Fire since it will work very well with Cremation for strengthening fragile creatures.

Some weird and fun decks with this card would be Fractal Sparks.


Overall an excellent idea and got my support. But make it death and might need cost reduction.
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Offline JenkarTopic starter

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Re: Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg313354#msg313354
« Reply #2 on: April 17, 2011, 01:47:35 am »
Thanks for the feedback!
What i was thinking of was more like this : creatures are arranged in this way :


Code: [Select]
X   X   X   X   X   X   X   X
  X   X   X   X   X   X   X
X   X   X   X   X   X   X   X
Using your code (C = dies, A = benefits, X = not affected), we would have this :

Code: [Select]
Case 1 :
X   A   A   X   X   X   X   X
  A   C   A   X   X   X   X
X   A   A   X   X   X   X   X

Case 2 :
A   A   X   X   X   X   X   X
  C   A   X   X   X   X   X
A   A   X   X   X   X   X   X

Case 3 :
C   A   X   X   X   X   X   X
  A   X   X   X   X   X   X
X   X   X   X   X   X   X   X
On a note for possible cost reduction : The effect is permanent (a creature can gain up to +6 | +6 in one turn )
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
Beautiful art : http://i.imgur.com/eUhyYCC.png

Offline ratcharmer

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Re: Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg313423#msg313423
« Reply #3 on: April 17, 2011, 02:42:26 am »
I really like this one. Not much more to say than that I like it and I'll keep my eye on it.

Re: Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg313456#msg313456
« Reply #4 on: April 17, 2011, 03:10:35 am »
It's similar to Vulture, in a way - but this requires proximity, which although it doesn't exist ingame (Flooding isn't true proximity, but play order), and would be tricky to coordinate properly in an active game, is an interesting idea.  Until your eighth creature, you are limited to a net +2|+2 per creature death - which, although twice as powerful than a single Vulture, cannot be stacked on more than two creatures.  At its best, this grants +6|+6, same as if you had six Vultures on the field, so I believe the unupped at least is balanced.  In fact, I'd even recommend a cost reduction, especially due to its tricky nature.  3 unupped, 5-6 upped should be in the ballpark.  I am unsure about the balance of the upped version, doubling the buff is something Vulture doesn't get, and having even one out is immediately like having four Vultures on the field.

You don't mention whether these stack, though I assume they don't - stacking would be a little much!  ;)

Offline EmeraldTiger

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Re: Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg314137#msg314137
« Reply #5 on: April 17, 2011, 09:49:43 pm »
put this on the Art line. http://www.sxc.hu/photo/991793
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline JenkarTopic starter

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Re: Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg374683#msg374683
« Reply #6 on: August 02, 2011, 10:54:16 am »
Bumpity Bump Necroes.
Comments everyone?
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
Beautiful art : http://i.imgur.com/eUhyYCC.png

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Re: Vendetta | Vengeance https://elementscommunity.org/forum/index.php?topic=24566.msg374959#msg374959
« Reply #7 on: August 03, 2011, 02:10:38 am »
I could definately see myself using this in my :entropy :darkness deck! It has many uses! Not just for :darkness. :)

 

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