i was actuall thinking about making a few "trap" cards, but i decided that i shouldnt because of the most likely responce from the community.
I was prompted by this quote to comment on my support for the mechanic Trap. I thought the best way to do that was to point out the only suboptimal decision I saw you the author make. So that unit would suggest a good idea that works well as a Trap. (This is why I posted it here.)
Your design process for this series
1) Delivery system
2) Brainstorm packages to deliver
3) Balance card idea
My suggested design process for a series
1) Package
2) Identify best delivery system or systems.
3) Store that package in a bucket labeled after that delivery system
4) Check buckets to see if any are full enough to make a series
4a) If Yes, proceed with making the delivery system series with only ideal packages.
4b) If no, repeat from step 1
The reason I suggest my process is because it has a double selection process. The package only goes in the best delivery systems and the delivery systems only take the best packages. When you eliminate one of these selection processes the quality suffers. My advice comes from having learned the hard way by doing these suboptimal choices I speak of.
As soon as I have a mechanic that would work well as a trap, you'll know.