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$$$man

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Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg93921#msg93921
« on: June 17, 2010, 04:23:10 am »
NAME:
Bio-Hazard
ELEMENT:
Entropy
COST:
9 :entropy
TYPE:
Permanent (Shield)
ATK|HP:
ABILITY:
Drains all entropy quanta. Shield: Attacking creatures have a chance to be mutated
NAME:
Bio-Hazard
ELEMENT:
Entropy
COST:
12 :entropy
TYPE:
Permanent (Shield)
ATK|HP:
ABILITY:
Drains all entropy quanta. Shield: Attacking creatures have a chance to be improved. Goes to your opponents field.
ART:
http://elementscommunity.org/forum/avatars/Elements/Image%20402.jpg
IDEA:
$$$man
NOTES:
Bio-hazard is a shield and it's art is the improved mutation with some changes chances are as follows
un-upped
-70% chance nothing happens
-10% chance of death
-5% chance of becoming a mutant
-15% chance of becoming an abomination

upped
-70% chance of nothing
-30% chance of being improved
SERIES:
none

Offline GG

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg93934#msg93934
« Reply #1 on: June 17, 2010, 04:38:59 am »
You should specify at the beginning that this is shield by saying "Shield: blahblah content."

 

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg93937#msg93937
« Reply #2 on: June 17, 2010, 04:41:42 am »
You should specify at the beginning that this is shield by saying "Shield: blahblah content."
ok i'll do that when i remake the card any feedback on the card itself

Offline GG

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg93958#msg93958
« Reply #3 on: June 17, 2010, 05:18:14 am »
i'm generally against stuff that goes to opponent's field, especially if they're weapons or shields because they could completely shut down the opponent's main strategy revolving around those.

(e.g. against RoL-hope deck, this would be wayyy OP since u can just toss this and the 15 defense wall is just gone)

You should perhaps specify something like "the shield cannot go to the opponent's side if he/she has an immaterial or protected shield."

but then there would be issues about the shield having to stay in your field, and blahblahblah...




anyways, besides from that, the unupgraded shield seems OP. Discord already screws with mono/duo decks much, and this would do even more by messing up the creatures even more.
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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg93960#msg93960
« Reply #4 on: June 17, 2010, 05:22:22 am »
i'm generally against stuff that goes to opponent's field, especially if they're weapons or shields because they could completely shut down the opponent's main strategy revolving around those.

(e.g. against RoL-hope deck, this would be wayyy OP since u can just toss this and the 15 defense wall is just gone)

You should perhaps specify something like "the shield cannot go to the opponent's side if he/she has an immaterial or protected shield."

but then there would be issues about the shield having to stay in your field, and blahblahblah...




anyways, besides from that, the unupgraded shield seems OP. Discord already screws with mono/duo decks much, and this would do even more by messing up the creatures even more.


i could make it so card can't be played when your opponent has a shield. un-upped has only a 20-40% chance to happen and then a further 33% per effect not to mention, plus it could potentially give u some strong creatures any ideas for balancing?

Offline kev

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg93965#msg93965
« Reply #5 on: June 17, 2010, 05:31:39 am »
Both are OP.  Unupgraded, it basically instantly destroys opponent's strategy by killing/mutating every creature.  Dragons?  Now you have 5 attack.  Otys?  Now you're a RoL, but you don't have light quanta for the steal ability.  FFQ?  Now you're dead.

Upgraded it's a game breaker.  Play RoLs, sparks, aflatoxin or boneyard and turn them all into supermutants.  Basically this card is a mass improved mutation.  It's currently three times as expensive, so if you have out over three creatures this is better.  Not to mention that it only takes one card.

The fact that perm control could be used is not a viable counter-argument, especially for the upped version which is played and then goes into effect before your opponent acts.

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg93966#msg93966
« Reply #6 on: June 17, 2010, 05:33:31 am »
Both are OP.  Unupgraded, it basically instantly destroys opponent's strategy by killing/mutating every creature.  Dragons?  Now you have 5 attack.  Otys?  Now you're a RoL, but you don't have light quanta for the steal ability.  FFQ?  Now you're dead.

Upgraded it's a game breaker.  Play RoLs, sparks, aflatoxin or boneyard and turn them all into supermutants.  Basically this card is a mass improved mutation.  It's currently three times as expensive, so if you have out over three creatures this is better.  Not to mention that it only takes one card.

The fact that perm control could be used is not a viable counter-argument, especially for the upped version which is played and then goes into effect before your opponent acts.
okay i see your point any idea how to make it less op i could make it like 12 :entropy/10 :entropy and drain all quanta

Offline Essence

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg94046#msg94046
« Reply #7 on: June 17, 2010, 08:35:59 am »
The balance point comes with the % chance to have something happen.


Make the unupgraded shield a 5% chance of death, a 8% chance of mutation, and a 20% chance of becoming an Abomination.

Then make the upgraded shield a 20% chance of death, a 6% chance of mutation, and a 40% chance of becoming an Abomination.



Problem solved.


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finkel

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg94091#msg94091
« Reply #8 on: June 17, 2010, 11:51:10 am »
@Essence. I disagree. With aflaotoxin that still seems horribly overpowered. With those numbers, you'd get about 9 abominations, 1 (maybe 2) would become mutants, and 4/5 would die. The That's 45 damage for the next turn, not to mention mutants. Feels overpowered to me.

@The unupgraded version: mutation is a very powerful card since it doesn't care how much hp an enemy creature has. Making a shield like this could completely shut down any strategy that depends on certain creatures. Yeah, there's a lot of them. This would highly unbalance the game.

If the dynamic isn't going to change, the numbers really have to. A 33% chance to change the creature is way too high. Against a deck with dragons, flying weapons, etc., every single reverse time/mutation hits hard, so hitting 1/3 of them every turn feels severely overpowered.

I like the idea, but I don't like that it, more than any other shield, could single-handedly screw over so many decks.

Decktrya

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg94115#msg94115
« Reply #9 on: June 17, 2010, 12:31:25 pm »
@Essence. I disagree. With aflaotoxin that still seems horribly overpowered. With those numbers, you'd get about 9 abominations, 1 (maybe 2) would become mutants, and 4/5 would die. The That's 45 damage for the next turn, not to mention mutants. Feels overpowered to me.
did you ever played a deck wich is aftatoxin based oyu need to wait till theyre all up till this turn your mostly dead and when not 40%of your cells owuld simply die...

@The unupgraded version: mutation is a very powerful card since it doesn't care how much hp an enemy creature has. Making a shield like this could completely shut down any strategy that depends on certain creatures. Yeah, there's a lot of them. This would highly unbalance the game.
[color=]true and false D give me an example im not sure waht this deck is maybe a ffq deck? you play the ffq it summons something and you get a mutation or abomination?and your ffq could also start to be a idk a 20/20 mutant with momentum or something with steal and your element and the opponents shield is yours not to mention the high cost of this deck

If the dynamic isn't going to change, the numbers really have to. A 33% chance to change the creature is way too high. Against a deck with dragons, flying weapons, etc., every single reverse time/mutation hits hard, so hitting 1/3 of them every turn feels severely overpowered.
i dont think so i mean you could get instead of your 10/10 golden dragon a !%/15 steal dragon...

I like the idea, but I don't like that it, more than any other shield, could single-handedly screw over so many decks.
give me one deck that could be completly screwed down by this card...

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg94257#msg94257
« Reply #10 on: June 17, 2010, 04:11:39 pm »
Alright so how about this the un-upped is 10 :entropy and drains all entropy quanta and upped is 12 :entropy and drains all entropy quanta

the effects are as follows

Un-upped
-60% chance to do nothing
-10% of that 40% chance to kill
-25% of that 40% chance to become an abomination
-5% of that 40% to become a superior mutant

Upped
-45% chance to do nothing
-10% to kill
-15% chance to make an abomination
-30% chance to become a superior mutant

so now it may be UP more feedback plz :D

$$$man

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Re: Bio-Hazard | Bio-Hazard https://elementscommunity.org/forum/index.php?topic=8245.msg94869#msg94869
« Reply #11 on: June 18, 2010, 05:20:38 am »
okay updated could a card curator plz make it so the pics show it wont work for me :-[

edit nvm they work :D

 

anything
blarg: