Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: OdinVanguard on October 16, 2013, 06:30:17 pm

Title: Bee | Killer Bee
Post by: OdinVanguard on October 16, 2013, 06:30:17 pm
(http://i.imgur.com/Jbdzm9A.png)
(http://i.imgur.com/brJoQ42.png)
NAME:
Bee
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
1|1
TEXT:
:death : Sting (sacrifice bee)
Inflict 2 poison status upon a target.
NAME:
Killer Bee
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
:death :death : Deadly Sting
Inflict 3 poison status upon a target. Killer Bee recieves 2 damage.

ART:
Art Link: http://www.sxc.hu/photo/1426357 (http://www.sxc.hu/photo/1426357)
IDEA:
OdinVanguard
NOTES:
"Today is a great day to be alive"

"So don't go poking bee hives or it will be the death of you."


I'm sure bees have been proposed somewhere before, but here is my take on them... hopefully it is relatively original.

Could make a decent standalone, but is mainly meant as creature to be spawned by Bee Hive or Killer Bee Hive
(http://i.imgur.com/5JQMPau.png)(http://i.imgur.com/OBSPr8z.png) (http://elementscommunity.org/forum/index.php/topic,51797.0.html)

SERIES:

Title: Re: Bee | Killer Bee
Post by: ARTHANASIOS on April 15, 2014, 05:05:48 pm
No replies yet? Oh, well... I quite like this card idea. Besides, :life/ :death needs some good comboes. It also seems quite balanced.
Title: Re: Bee | Killer Bee
Post by: lobstershow on September 25, 2014, 02:30:11 pm
Yay more poison, just what i hate!

Why not reduce the attack to 0 to be realistic?

Really love the idea tho.
Title: Re: Bee | Killer Bee
Post by: Zawadx on September 25, 2014, 02:41:10 pm
Not sure why Killer bee costs more - HP buffs would require a trio considering neither :life nor :death have buff effects.

Oh yeah, SoP >:( What about a new mechanic: Impatient - Not affected by SoP

Other than that, I really like the concept ^^
Title: Re: Bee | Killer Bee
Post by: Drake_XIV on September 25, 2014, 02:46:39 pm
Will look for my idea that is similar to this for any note on balance that was posted there.
Title: Re: Bee | Killer Bee
Post by: iDaire on September 25, 2014, 09:00:35 pm
Needs more HP.
Title: Re: Bee | Killer Bee
Post by: Drake_XIV on September 25, 2014, 10:59:55 pm
At a glance I'm inclined to agree. But I feel it actually needs +1 ATT and it should be fine.
Title: Re: Bee | Killer Bee
Post by: Chapuz on September 26, 2014, 12:47:25 am
Is this OP, Parasite UP or I'm not understanding something?
Title: Re: Bee | Killer Bee
Post by: skyironsword on September 26, 2014, 12:52:57 am
Is this OP, Parasite UP or I'm not understanding something?
Parasite does not sacrifice itself.
Title: Re: Bee | Killer Bee
Post by: Chapuz on September 26, 2014, 01:06:24 am
Is this OP, Parasite UP or I'm not understanding something?
Parasite does not sacrifice itself.
Ah sacrifice. Ok ok
Title: Re: Bee | Killer Bee
Post by: Espithel on September 26, 2014, 01:16:20 am
The card becomes a lot more interesting when you look at the hives.

Which I would say reduce the cost of the hives.
Title: Re: Bee | Killer Bee
Post by: iDaire on September 26, 2014, 02:09:06 am
Underpowered past parasite.
Title: Re: Bee | Killer Bee
Post by: Chapuz on September 26, 2014, 02:39:43 am
Underpowered past parasite.
Suddenly you can use the death effect for something
Title: Re: Bee | Killer Bee
Post by: iDaire on September 26, 2014, 02:44:32 am
Underpowered past parasite.
Suddenly you can use the death effect for something
There's only four cards that utilize death effect.
Vulture, wall, catcher, yard.
Nor very good decks can be made.
Title: Re: Bee | Killer Bee
Post by: Espithel on September 26, 2014, 03:10:46 am
*Keeps pointing over and over and over at the hive*

The bee's fine. Buff the hive it comes from. Like, a cost of... 4.
Title: Re: Bee | Killer Bee
Post by: Lucifer98 on September 26, 2014, 05:31:19 am
4 for the hive might be too low for my liking, but maybe lower the killer bee cost from the upped hive to 2?
Title: Re: Bee | Killer Bee
Post by: OdinVanguard on September 26, 2014, 09:07:10 pm
So lower the cost of the hive a couple quanta and drop killer bee cost to 2. Sound good?

Underpowered past parasite.
Suddenly you can use the death effect for something
There's only four cards that utilize death effect.
Vulture, wall, catcher, yard.
Nor very good decks can be made.
I was balancing unupped vs. virus. It is actually twice as efficient as virus in terms of poison output per quanta and / or card.

I'll admit, its a little weak on its own, so if it goes in as a standalone it needs a buff. But what about when added along with the hive itself?

Lastly, what are everyone's thoughts on giving the bees "swarm"
blarg: