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Offline odidephTopic starter

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Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg523638#msg523638
« on: July 20, 2012, 04:31:49 pm »
NAME:
Battery
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Spell
ATK|HP:

TEXT:
Your creatures get +0|+1 for each target affected by spell damage this turn.
NAME:
Battery++
ELEMENT:
Earth
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Your creatures get +0|+1 for each target affected by spell damage this turn.

ART:
odideph
IDEA:
odideph
NOTES:
Details:
-Spell damage: any damage inflicted by instant spells or Psions or creatures with Shard of Wisdom.
-Works on damage dealt to any valid target, including your own creatures and yourself.

Let's say i play Battery and two Sparks (3|0) in the same turn.
Then i Thunderstorm, damaging 2 enemy creatures: Battery makes both of my Sparks 3|2.

Notes:
-Only works on spell damage dealt after Battery was casted.
-The effect happens only once per spell, one time for each target the spell damages.
-Players count as one target for each spell, even if the player is damaged more than one time (if that ever happens).
-"This turn" means spell damage dealt between the moment you cast Battery, and the end of your turn (Does nothing during the enemy's turn).

SERIES:


Spoiler for "Old versions":

« Last Edit: July 31, 2012, 08:22:46 pm by odideph »

Offline OldTrees

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg523645#msg523645
« Reply #1 on: July 20, 2012, 04:46:16 pm »
This card cannot be played without Sparks and either Lightning or Thunderstorm. This severely limits its versatility and reliability. This is called the Forced Combo problem. Card suggestions might pass this problem if each required partner has 3 or more different options (Lightning, Thunderstorm, Psion or Shard of Wisdom) + (Spark + ??? + ???).
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Offline odidephTopic starter

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg523648#msg523648
« Reply #2 on: July 20, 2012, 04:52:37 pm »
This card cannot be played without Sparks and either Lightning or Thunderstorm. This severely limits its versatility and reliability. This is called the Forced Combo problem. Card suggestions might pass this problem if each required partner has 3 or more different options (Lightning, Thunderstorm, Psion or Shard of Wisdom) + (Spark + ??? + ???).

I see, i'll add Psions and SoW to things that proc it then, but now it really needs a solid nerf. I guess if "every time the damage is dealt it does the effect, regardless of amount", it could be balanced?

Offline OldTrees

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg523743#msg523743
« Reply #3 on: July 20, 2012, 09:14:54 pm »
This card cannot be played without Sparks and either Lightning or Thunderstorm. This severely limits its versatility and reliability. This is called the Forced Combo problem. Card suggestions might pass this problem if each required partner has 3 or more different options (Lightning, Thunderstorm, Psion or Shard of Wisdom) + (Spark + ??? + ???).

I see, i'll add Psions and SoW to things that proc it then, but now it really needs a solid nerf. I guess if "every time the damage is dealt it does the effect, regardless of amount", it could be balanced?
You still missed the detail that this card has 2 required partners. There need to be at least 2 alternatives to Spark.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline Elite arbiter

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524000#msg524000
« Reply #4 on: July 21, 2012, 05:11:12 pm »
Perhaps change it to "When Spell Damage is dealt"? That would open up multiple alternatives. As for a nerf, the card could subtract -1|-1 from them at the end of the turn similar to how Steam Engine loses attack.
« Last Edit: July 21, 2012, 05:12:59 pm by Elite arbiter »

Offline Zaealix

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524002#msg524002
« Reply #5 on: July 21, 2012, 05:14:21 pm »
Lobotomizer comes to mind...But aside from that, it's really not that versatile.
This card really needs an extra place to put the lightning...Maybe it could create sparks and ball lightnings on it's own, and buff them when   :aether cards are used.
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Offline odidephTopic starter

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524768#msg524768
« Reply #6 on: July 23, 2012, 11:37:09 pm »
I've modified it this way:
-now works on all of your creatures.
-now procs from any type of spell damage.
-now a Spell instead of a Permanent.

What do you think of this?

Offline Zaealix

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524769#msg524769
« Reply #7 on: July 23, 2012, 11:47:18 pm »
The first immediate combination idea is with Pisons, and it being a buff spell seems pretty nice...Unless it needs to be triggered by the opponent, in which case...The cost should be pretty low.
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Offline odidephTopic starter

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524775#msg524775
« Reply #8 on: July 24, 2012, 12:22:19 am »
The first immediate combination idea is with Pisons, and it being a buff spell seems pretty nice...Unless it needs to be triggered by the opponent, in which case...The cost should be pretty low.

Yeah Psions are a good option, but to be honest i designed this card to give more use to cards like Thunderstorm and Spark. Because this way, you can combine both and eliminate their drawbacks: even if Thunderstorm doesn't kill anything, it will hit every vulnerable enemy and give your creatures a good buff (the same you would get by using Firestorm).
Sparks aren't as underused as Thunderstorm, but i felt they could be used as early relatively-high-damage creatures instead of just Fractal or Death fodder.

To answer your question, it doesn't need to be triggered by the opponent (and that would be hard to do anyways), you must trigger it yourself. Play Battery, then play a damaging spell, and that's it (you're right on the fact that it does nothing on its own).

Offline Tiscooler

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524783#msg524783
« Reply #9 on: July 24, 2012, 01:19:47 am »
Oh god, no. This card would create the next Instosis, but worse.

Aflatoxin the enemy side as soon as you can, then stall. Six turns later, Battery+, three condors, thunderstorm, sky blitz. That would hit 23 targets and would kill all malignant cells, adding a net 46 attack to each vulture's hit. Multiply by 3 to account for each vulture, then by 2 to factor in sky blitz.

(1 + 46) * 3 * 2 = 282 damage

That's one less card needed than Instosis with about 50 total damage added, along with the added benefit that the deck would be more stable in general, since there would be no risk of losing your air quantum at the finale. That is not a good thing.
« Last Edit: July 24, 2012, 01:22:48 am by Tiscooler »

Offline Elite arbiter

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524966#msg524966
« Reply #10 on: July 24, 2012, 10:49:25 am »
Assuming of course that your opponent doesn't have any CC at all to get rid of the initial cell. Or lobotomize, or purify. The key with this is that unlike instosis you have to play cards on things on the field before the OHKO turn, which diminishes the potential significantly.

Offline odidephTopic starter

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Re: Battery | Battery++ https://elementscommunity.org/forum/index.php?topic=42123.msg524968#msg524968
« Reply #11 on: July 24, 2012, 10:54:55 am »
Hmm right, malignant cells get owned nearly every time from my experience. Osiris devours them, every catapult user cata's them, stuff like that. Also it costs yourself a fair bit of HP to wait the 6 turns. something between 31 and 54 if i'm not mistaken (assuming enemy only has Cells, and you don't have a shield).

But yeah you found a good combo that i hadn't thought of, and i'm not sure how i can make the card focus back on what i wanted. It may not be such a big problem that this combo exists though, because the more i look at it, the more i see where things could go wrong preventing the combo altogether. I mean, just because an OTK exists, doesn't imply that every card involved is not balanced?
« Last Edit: July 24, 2012, 10:59:07 am by odideph »

 

blarg: