And if you do so, maybe raise the damage?
like i suggested, 4 damage and 1 turn delay on both creature and weapon
a cost of 2 would be balanced but would be outclassed by EE
first turn: Axe does 4 damage, EE does 3
second turn: Axe does nothing, EE does 3
third turn:Axe does 4 damage, EE does 3
Axe: 8 damage
EE: 9 damage
(i did not account for the creature delay to balance it as it would be hard to calculate)
A cost of 4 on both unupped and upped seems the best to balance it (1 less quanta than EE) and only change i would like to see for the upped would be a damage increase