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Offline EssenceTopic starter

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Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg70306#msg70306
« on: May 17, 2010, 11:49:13 pm »
NAME:
Assemblage
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Creature
ATK|HP:
1|1
ABILITY:
When Assemblage dies, another random Assemblage, Factorious, or other creature you control gains +N|+X where N and X are Assemblage's ATK and HP, respectively.
NAME:
Factorius
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
3|2
ABILITY:
When Factorius dies, another random Factorious, Assemblage, or other creature you control gains +N|+X where N and X are Factorius' ATK and HP, respectively.
ART:
JesterArts.com royalty free image
IDEA:
Essence
NOTES:
The ability will first attempt to target an Assemblage (Factorius), then if it fails to find one, it will look for a Factorious (an Assemblage), and if it fails to find one, it will finally target any other random creature you control.   The ability passes the "Full" ATK|HP, not the "Current" ATK|HP, so damage, Antimatter, and other similar affects are ignored (but buffs like Blessing and Chaos Power, which do affect the "Full" stats, are passed on correctly.)
SERIES:
No series.
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Offline icecoldbro

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg70312#msg70312
« Reply #1 on: May 17, 2010, 11:56:45 pm »
 i love the card art(even though it looks a bit funny) and i thinmk the abilitie is well balanced except for maybe fractal(but whats not overpowered with fractal)

Offline Terroking

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg70314#msg70314
« Reply #2 on: May 18, 2010, 12:01:04 am »
"Essemblage" -_-

On another note, it does look like a fairly balanced card that could be a tad abusable with Fractal, but not really since it'd take an Unstable gas to use and even then you'd have to get one to 2/2 first so it wouldn't die.

If (Or when, since Gravity really needs the boost) we ever see a Gravity Pull on a stick, then it'd be OP with Fractal. Target one, and you can block their next attack. Then use the 2/2, block another one. Eventually it'd get pretty big, especially with Multiple Fractals.

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Offline EssenceTopic starter

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg70318#msg70318
« Reply #3 on: May 18, 2010, 12:03:41 am »
Well, technically the way that death effects work, Unstable Gas would, on average, kill half of them and leave the other half at 2/1 -- because as each Assemblage was processed, it would have it's effect trigger and another Assemblage would gain +1/+1.


The real abusability here comes with Blessing/Chaos Power, etc, but even then, it still has to get killed to have an effect.
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Offline Terroking

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg70339#msg70339
« Reply #4 on: May 18, 2010, 12:51:00 am »
And Deja vu is better there.
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Offline EssenceTopic starter

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg71410#msg71410
« Reply #5 on: May 19, 2010, 10:10:09 pm »
Actually, there's a pretty common circumstance in mono-GRavity where you'd much rather have an Assemblage than a Deja Vu: when your only other creature is an Otyugh, and getting the bonus would help you eat something or survive a control spell.
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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg71420#msg71420
« Reply #6 on: May 19, 2010, 10:17:58 pm »
this reminds me so much of modular from magic, but this is very interesting concept

how would this work if say a mutated assemblage got growth?

and it should be fixed somehow because when a creature dies it usually has 0 hp so it would give +x/+0 unless paradoxed or mutated

which if a creature was mutated would it count as dying?

and how would this work if an antimattered one died?

Offline EssenceTopic starter

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg71439#msg71439
« Reply #7 on: May 19, 2010, 11:07:45 pm »
The ability isn't a passive ability, so mutant Assemblages wouldn't pass anything on (and it can be Lobotomized). 

The ability passes on the "full" ATK|HP of the creature, not the "current" ATK|HP, so damage is irrelevant, and Antimatter doesn't change the "full" ATK, only the "current" ATK, so it will still pass it's positive ATK to the target.

Mutation doesn't count as dying, as it doesn't trigger Vulture/Boneyard. 

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Offline jmizzle7

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg71491#msg71491
« Reply #8 on: May 20, 2010, 12:38:55 am »
I think you should change the ability to read thusly:

"When killed, Assemblage (Factorius) adds its max attack/HPs to a random creature you control."

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg73760#msg73760
« Reply #9 on: May 24, 2010, 03:40:12 am »
Crazy idea what if you made the cost of playing it just be any element so it will be like an other type card

Offline Xinef

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg76461#msg76461
« Reply #10 on: May 28, 2010, 12:35:49 pm »
How would it work with rage potion?
As far as I remember it gives +5 to the full attack, but -5 is considered damage, so after using it on an assemblage it would have:

Full stats:
6/1
Current stats:
6/-4

So basically it dies and gives another asseblage +6/+1, is that right?
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Offline EssenceTopic starter

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Re: Assemblage | Factorius https://elementscommunity.org/forum/index.php?topic=6648.msg77442#msg77442
« Reply #11 on: May 29, 2010, 06:33:43 pm »
There's some question about how death is timed in relation to the effect that caused it.  I would assume you're right, Xinef, but without closely examining the code, I can't be sure.  It might end up dying before the +5 ATK took effect.
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