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Offline killsdazombies

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477826#msg477826
« Reply #12 on: April 05, 2012, 10:42:44 pm »
All shadows IMO should be 0/3 or at least 0/2.

Offline waterzxTopic starter

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477860#msg477860
« Reply #13 on: April 06, 2012, 02:28:37 am »
All shadows IMO should be 0/3 or at least 0/2.
You mean Agile Assassin ? No, because he sacrifices his power for speed (lower cost and more shadows).

Besides two 0|1 shadows are better than one 0|3 shadow unless in the case of mass CC.

Offline storyteller

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477861#msg477861
« Reply #14 on: April 06, 2012, 02:43:20 am »
I also think upgraded shadows should be stronger.

Offline Arum

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477862#msg477862
« Reply #15 on: April 06, 2012, 02:46:37 am »
I also think upgraded shadows should be stronger.
Agreed, at least 0|2.
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Offline waterzxTopic starter

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477864#msg477864
« Reply #16 on: April 06, 2012, 02:48:58 am »
I also think upgraded shadows should be stronger.
This would probably make it OP

In the case of two 0|1 shadows, if we ignore mass CC, you need 2 cards/2 skills to take down the 2 shadows, and then you need the 3rd card to take down the agile assassin. If you don't have the 3rd attack, agile assassin can spawn shadows again in the next turn.

Although the shadows are weak, the quantity still makes agile assassin a well protected creature.

Offline storyteller

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477873#msg477873
« Reply #17 on: April 06, 2012, 03:52:03 am »
consider Mitosis, FFQueen, Pharoah and a Deja Vu. 0/1 is just too weak on an upped card. Both should be 0/2. Certainly the weaker one shouldn't be stronger.

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477875#msg477875
« Reply #18 on: April 06, 2012, 05:03:32 am »
Consider having the upped one come into play with its shadow. Being able to create 2 shadows isn't really that much better than being able to create 1 shadow, since you can only make one per turn.

Think about it this way: For both assassins, if I don't have CC on the turn it comes out, I need 2 CC the next turn. I probably will not draw into 2 CC. IF I don't have enough CC for the first 2 turns, then Agile Assassin's ability MIGHT matter, but probably by this point, I have already given up on killing the assassin.

Also, in some ways it's actually better to have 1 shadow out than 2. With 1, I can immolate/oty/mutate the shadow, buff the assassin, and then put out another shadow in my turn.

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477876#msg477876
« Reply #19 on: April 06, 2012, 05:24:36 am »
Thanks for all the suggestion and advice. How about this ?

Normal Assassin remains unchanged, with its shadow being 0|3.

Agile Assassin comes into play with a large shadow (0|6), but unable to recreate shadow if shadow is destroyed.

Of course I don't mind using the current version with a buffed shadow

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477878#msg477878
« Reply #20 on: April 06, 2012, 05:41:08 am »
I think the upped one should still be able to generate shadows. That is the fun aspect of the card: the possibility of using it as a creature generator that is hard to kill.

Offline storyteller

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg477885#msg477885
« Reply #21 on: April 06, 2012, 07:23:39 am »
just have the upped one make the same kind of shadow as the standard but be able to make more of them. Making a bunch of different attributes and differences complicates things, keep it simple. The standard can make one shadow, the upped can make two.

Offline waterzxTopic starter

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Re: Assassin | Agile Assassin https://elementscommunity.org/forum/index.php?topic=38077.msg478232#msg478232
« Reply #22 on: April 09, 2012, 03:22:17 am »
Sorry for my laziness. I've been waiting for the transfer to new forum so I didn't reply to the thread in the old one.

New versions are uploaded. I added a card description for shadows.

Agile Assassin now has a bigger shadow and is even faster (comes into play with 1 shadow), but he can no longer possess 2 shadows at the same time if bigger shadow is better than more shadows.

 

anything
blarg: