@moomoose
Trolls looking to upset someone should be ignored. People with constructive, reasoned feedback should be listened to, even if you don't agree with them. I use reasoning with all my feedback and believe the words I type.
Fallen Elf ALWAYS gives the targeted creature an improvement whereas both Ascendants have a chance of making the creature improve or simply hatching into a normal creature.
You mean fallen druid, not elf. And if we are talking about Fate egg list, we are talking about a average creature at least as good as Abomination I think.
Fate egg can be used once, has a base of 0/1, can be killed before it's used. This can be used many times. With this card in play, a opponent would never want to kill a weenie because it would likely grow into something tougher, and never want to kill a mid level creature, because whats the point, it will just come back again and again. Its a reusable fate egg that can't be stopped.
Of course then again, what weenies? between fallen and ascendant, there would be none. Fallen turns all the weenies into abominations, and ascendant, (who with these quantum requirements would love to work with fallen even though that makes no sense) then if any of these abominations die and turn into weenies, fallen just turns them into abominations and ascendant gives them yet another life to do it all again.
And sparks/BL+ ascended give it a chance to turn something free, into something powerful, then if it turns into a weenie, fallen druids give it a upgrade. (Then if it dies, ascendants ability brings it back, and fallen turns it into something decent if it fails to be big, ad nauseum)
Then if you can fit in a few graveyards/aflatoxin into the deck...
If these ascendants used light element to trigger their effect, it would make alot more sense for their theme, and it would prevent them from so easily working with fallen, which would make alot more sense for their theme and keep them from becoming quit so OP.
Plus if the ascended turned into set creatures, we could make it so that it only could be once that ascendants could boost a creature, rather over and over making the creature virtually immortal. Not that "entropy"/chaos element need be the only source of random, just look at the fate egg, no entropy cost in it at all.
I would remind you that if you want to kill your own guys, you need look no further then pandemonium, a entropy card.
@eh pewwwp
Malignant cell doesn't produce anything more then 1/1's, which can be blocked with many a shield. That is vastly different then fate egg creatures.