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Offline willng3

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Re: Weapon Launcher | Weapon Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg256150#msg256150
« Reply #12 on: January 24, 2011, 01:42:43 pm »
umm this card seems op, i mean for 13 air quanta, 9 aether quanta, 2 entropy, 1 supernova, 1 long bow, 1 animate weapon, 1 fractal, this and a skybltz you have an otk
Yes, but comparing this to preexisting combinations:  8 :air, 9 :aether, 1 Fractal, 3 Ball Lightning, 1 Sky Blitz also gives you a OTK.  That combination requires 1 less card and 5 less quanta and yet it doesn't make Skyblitz OP (or if it does, zanz is okay with it).  If it is OP, it's not for this reason.
um last time i checked 5 is more than 4
This (1), Longbow (2), Supernova (3), Animate Weapon (4), Fractal (5), Sky Blitz (6).  22 quanta used.

Versus

Ball Lightning (1), Ball Lightning (2), Ball Lightning (3), Fractal (4), Sky Blitz (5).  17 quanta used.

6>5...or did I miss some other numbers you may have been talking about?
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Offline rowcla

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Re: Weapon Launcher | Weapon Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg256159#msg256159
« Reply #13 on: January 24, 2011, 01:52:40 pm »
umm this card seems op, i mean for 13 air quanta, 9 aether quanta, 2 entropy, 1 supernova, 1 long bow, 1 animate weapon, 1 fractal, this and a skybltz you have an otk
Yes, but comparing this to preexisting combinations:  8 :air, 9 :aether, 1 Fractal, 3 Ball Lightning, 1 Sky Blitz also gives you a OTK.  That combination requires 1 less card and 5 less quanta and yet it doesn't make Skyblitz OP (or if it does, zanz is okay with it).  If it is OP, it's not for this reason.
um last time i checked 5 is more than 4
This (1), Longbow (2), Supernova (3), Animate Weapon (4), Fractal (5), Sky Blitz (6).  22 quanta used.

Versus

Ball Lightning (1), Ball Lightning (2), Ball Lightning (3), Fractal (4), Sky Blitz (5).  17 quanta used.

6>5...or did I miss some other numbers you may have been talking about?
oops my bad forgot the fractal and sky blitz, sorry

also why havent i seen a deck using this?
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Offline willng3

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Re: Weapon Launcher | Weapon Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg256217#msg256217
« Reply #14 on: January 24, 2011, 03:06:11 pm »
umm this card seems op, i mean for 13 air quanta, 9 aether quanta, 2 entropy, 1 supernova, 1 long bow, 1 animate weapon, 1 fractal, this and a skybltz you have an otk
Yes, but comparing this to preexisting combinations:  8 :air, 9 :aether, 1 Fractal, 3 Ball Lightning, 1 Sky Blitz also gives you a OTK.  That combination requires 1 less card and 5 less quanta and yet it doesn't make Skyblitz OP (or if it does, zanz is okay with it).  If it is OP, it's not for this reason.
um last time i checked 5 is more than 4
This (1), Longbow (2), Supernova (3), Animate Weapon (4), Fractal (5), Sky Blitz (6).  22 quanta used.

Versus

Ball Lightning (1), Ball Lightning (2), Ball Lightning (3), Fractal (4), Sky Blitz (5).  17 quanta used.

6>5...or did I miss some other numbers you may have been talking about?
oops my bad forgot the fractal and sky blitz, sorry

also why havent i seen a deck using this?
Because in most PvP scenarios, greater consistency and/or speed is more favorable over the chance to deal insane amounts of damage in one turn.  I know of at least 2-3 decks that exist on the forums that use this type of killing strategy, but since I don't want to hijack this thread, I won't post them here.  Overall, if a combination requires several different cards to pull of a winning strategy then it will generally be perceived as less successful and therefore less threatening than decks with greater consistency and less reliance on near perfect draws.
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Offline ddevans96Topic starter

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Re: Arms Thrower | Arms Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg318621#msg318621
« Reply #15 on: April 24, 2011, 12:41:35 am »
Updated card and gave it a slightly different name.

Still unsure about the cost - it seems too low. Hoping the theorists can help me out with that :)
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Offline storyteller

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Re: Arms Thrower | Arms Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg318632#msg318632
« Reply #16 on: April 24, 2011, 01:11:45 am »
nice card, has some good uses.
i dont think it should make the weapon hp 0.

maybe last a few less turns, but flying weapons are cool and crusader opened the door to madness cough'lionheart'cough

Offline RagingAlien

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Re: Arms Thrower | Arms Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg318660#msg318660
« Reply #17 on: April 24, 2011, 02:49:59 am »
how about, to simplify things, make weapons come in play with 2 HP and poisoned? it's the usual approach to fix counters on non-permanent cards, other than Freeze/Delay counters. ;)
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Offline storyteller

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Re: Arms Thrower | Arms Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg318686#msg318686
« Reply #18 on: April 24, 2011, 03:27:35 am »
well, maybe it could have less turns till it breaks, like 2 or 3, so you save up weapons and play them in waves, maybe filling n with animate. i think the weapons should enter play normally. 6 of these times 2 rounds is twelve rounds of weapon playing, there are only 23 creature slots.

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Re: Arms Thrower | Arms Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg318856#msg318856
« Reply #19 on: April 24, 2011, 02:49:30 pm »
I get the concept and why you are making them 0 hp, but it just seems a bit underwhelming in terms of use
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Re: Arms Thrower | Arms Launcher https://elementscommunity.org/forum/index.php?topic=20147.msg319239#msg319239
« Reply #20 on: April 25, 2011, 12:37:15 am »
Overpowered or not, I really miss the point.  One way or the other, you would be spamming expensive weapons in place of free Sparks/Balls of Lightning.  Why would a player use this, if not for the ability to put out Dark/Death weapons or armor them before they die... in which case we would be discussing how to limit the ability?

Believe me, I've wanted to create a deck that could spam Weapons.  But that's only because I don't like losing.  :-)

 

blarg: