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Offline BloodshadowTopic starter

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Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61535#msg61535
« on: May 01, 2010, 04:09:15 am »
NAME:
Arcane Mastery
ELEMENT:
Other
COST:
7
TYPE:
Permanent
ATK/HP:
-
ABILITY:
3: Add a random spell to your hand. 50% chance that spell belongs to your Mark's element.
This card drains 1 quantum of your Mark per turn.
ART BY:
Stock Photo
IDEA BY:
Bloodshadow
NAME:
Arcane Mastery
ELEMENT:
Other
COST:
6
TYPE:
Permanent
ATK/HP:
-
ABILITY:
3: Add a random spell to your hand. 50% chance that spell belongs to your Mark's element.
This card drains 1 quantum of your Mark per turn.
ART BY:
Stock Photo
IDEA BY:
Bloodshadow
NOTES: [/color][/b]
This card essentially nullifies your Mark. Having more copies of it will drain more quanta.
This card does NOT help with anti-deckout. The summoned spell goes directly into your hand. If your hand is full, then it doesn't work.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

dragonhuman

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61540#msg61540
« Reply #1 on: May 01, 2010, 04:31:59 am »
wait is it generated or is it taken from your deck?

Offline BloodshadowTopic starter

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61541#msg61541
« Reply #2 on: May 01, 2010, 04:35:21 am »
wait is it generated or is it taken from your deck?
It is generalized.

This is not overpowered, is it?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kameda

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61551#msg61551
« Reply #3 on: May 01, 2010, 05:15:56 am »
I don't think it's OP. You can't put this to use something like Explosions without having the cards in the deck because the card nullifies your mark.
I like it.

Offline BloodshadowTopic starter

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61890#msg61890
« Reply #4 on: May 01, 2010, 08:21:18 pm »
Any more comments?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

icybraker

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61892#msg61892
« Reply #5 on: May 01, 2010, 08:25:36 pm »
Questions: The upgraded version drops upgraded spells, right? How about RARE spells (think Miracle)? Can this even be coded?

Pretty neat idea. I would definitely use this in an Entropybow. Entropy seems like the best element to use this for. Healing spell, permanent control spell, and 2 other spells that can act as both creature control and boosting your own offense.

Good card. It may be overpowered, but only playtesting can tell.

Offline BloodshadowTopic starter

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61893#msg61893
« Reply #6 on: May 01, 2010, 08:26:41 pm »
Rare spell? Probably. But you'd be damn lucky if you get a Miracle with this.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

icybraker

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61895#msg61895
« Reply #7 on: May 01, 2010, 08:31:48 pm »
Eh. There are 4 :light spells; 1 of them's Miracle. It shouldn't be too difficult.

But with the card draining your mark and all, it may be hard to pull it off well.

:life, however, only has 2 spells, and both of them are very nice.

Wisemage

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61897#msg61897
« Reply #8 on: May 01, 2010, 08:32:27 pm »
so Fire would get Explosion, cremation or Fire lance (am i missing one) thats 2/3 chances for getting something really nice.

I think its a tad OP (BTW do you count alchemy spells in this?)

Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61899#msg61899
« Reply #9 on: May 01, 2010, 08:33:18 pm »
Questions: The upgraded version drops upgraded spells, right? How about RARE spells (think Miracle)? Can this even be coded?

Pretty neat idea. I would definitely use this in an Entropybow. Entropy seems like the best element to use this for. Healing spell, permanent control spell, and 2 other spells that can act as both creature control and boosting your own offense.

Good card. It may be overpowered, but only playtesting can tell.
Beaten to it...
But if the upgraded one does bring upgraded spells, shouldn't it cost more, not less?

Some spells should come at higher frequency than others, or else in a water deck you could end up with purifies (In general, dead cards)

Also drain all your quanta spells should not be included/very unlikely.

Offline BloodshadowTopic starter

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61904#msg61904
« Reply #10 on: May 01, 2010, 08:41:19 pm »
Alchemy spells are included.

Yes, there could probably be different percentages for different spells.
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Offline Xinef

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Re: Arcane Mastery | Arcane Mastery https://elementscommunity.org/forum/index.php?topic=6033.msg61931#msg61931
« Reply #11 on: May 01, 2010, 09:22:47 pm »
Hmm... finally a way to make a fractal animate weapon deck? :D

(mark of air, use arcane mastery to produce animate weapons, use fractal to duplicate your flying weapon = 23 flying weapons :D )

Though some cards really need to be excluded... for example granite skin, because it would allow you to increase your max HP infinitely and gain huge rewards.
Miracle should at least have a really low probability of appearing, the same with fractal, and probably some other expensive powerful spells. Maybe make each cards probability inversely proportional to it's cost?
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