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CURATOR COMMENTAs said in the description, the card art was made from scratch using Autodesk 3dsMax and Photoshop CS3.
-Fix the discrepancies between the card image text box and the Text in the table (remove the periods, and don't include the '(Change?)' option in the table)
Yeah, you definitely need to lower the spell's cost for both cards heavily. Both of them can cost 2 or 1 :water quanta to be honest, since it's basically an Anti-Plague card like Purify is to Deadly Poison. I suggest you make those changes to the card images/tables before it can be moved up. ;)
If you don't mind me asking, how did you create that art? Via spore?
One creature? This is so situational it could have a free casting cost and still be underused. Namely, it would only be used to counter Aflatoxin. It wouldn't be worth a lick against Toadfish or Parasites, since the infection just renews, and it wouldn't be worth a lick against Plague since it hits all the creatures. It wouldn't even be worth the card space if you wanted to save your Otyugh from dying after having devoured a venomous creature, namely because it's going to be quinted, and just getting more Oty's would also be better.The card has just been fixed. The upgraded version of the card is now a Permanent.
A permanent would be much better, though it wouldn't be a new idea. Fountain of Youth would "refresh" a creature to restore it to its original state. This would be slightly different in that differences in stats would be retained, but other statuses would remain.
Mm.. the only problem I see is Plague getting even worse now, but I do want something like this in-game. Maybe it'd have to cost more to summon is all.I'm not sure what you mean by this. This counters Plague. Why would a card be used more often if a counter is introduced? Like Player Oa mentioned, this would work exceptionally well with Liquid Shadow. Perhaps that would be used more often.
This makes plague a less effective card overall.Mm.. the only problem I see is Plague getting even worse now, but I do want something like this in-game. Maybe it'd have to cost more to summon is all.I'm not sure what you mean by this. This counters Plague. Why would a card be used more often if a counter is introduced? Like Player Oa mentioned, this would work exceptionally well with Liquid Shadow. Perhaps that would be used more often.
This is actually the first time water and darkness will combine together.Mm.. the only problem I see is Plague getting even worse now, but I do want something like this in-game. Maybe it'd have to cost more to summon is all.I'm not sure what you mean by this. This counters Plague. Why would a card be used more often if a counter is introduced? Like Player Oa mentioned, this would work exceptionally well with Liquid Shadow. Perhaps that would be used more often.
Antidote | Antibiotic (http://elementscommunity.org/forum/index.php/topic,14338.0.html)There are no limitations to how many times you have to submit an idea for Crucible checking. However, once your idea is -in- the crucible or leveling system, you no longer have to resubmit it for approval. ^^;
Re-submission. Edited.
**Also, is there a limit to how many times a card can be re-submitted to this topic?
I love the mechanics of this card, and it's very well balanced. Otyughs could eat poisonous creatures with this? Also interesting that unupped is a spell, but upped is a permanent. I guess SoG is like that, but unupped shard does nothing.My brother said the same thing, actually. I named the upped version of the card "Antibiotic" because antibiotics are generally mass-produced, fitting the re-usable effect of the card. Antidotes, as far as I'm concerned, aren't.
The name of the upped version doesn't seem to fit though. Antibiotics kill biotic things, such as bacteria. Poison isn't caused by bacteria, but by toxic chemicals. It's different from disease. But I guess viruses aren't affected by antibiotics, nor are they poisonous, yet they still cause poison. So it's not a big deal.
Excellent Artwork!Thank you, sir!
Seems awesome. I can think of 10 decks where i would use this card. If this gets added though i think liquid shadow would need to be tweaked.Probably make Liquid Shadow cost more or deal two poison. I always thought the vampire skill was cheap. But dealing two poison to a creature would be a little too cheap if used on an opponent..
Crucible : Water has been reset! Please remember to vote for Antidote | Antibiotic if you'd like to see it move onto Forge!This is fine - you are posting on your own card idea in a non-spamming way, so it's okay. ^^;
(Hope I'm allowed to promote like this.. If I'm not, just tell me and I'll delete the message. :x)
Oh okay. Thanks for the info. (:Crucible : Water has been reset! Please remember to vote for Antidote | Antibiotic if you'd like to see it move onto Forge!This is fine - you are posting on your own card idea in a non-spamming way, so it's okay. ^^;
(Hope I'm allowed to promote like this.. If I'm not, just tell me and I'll delete the message. :x)
The bottle reminds me of an Alchemy spell, even though it's not... >_<
Yes, it is.Heh, not only that, but you can protect yourself against Spine Carapaces. (;
I love the synergy between this card and Liquid Shadow. I'd finally be able to create a deck that uses both of my favorite elements.
I also have some issues with the naming, maybe it could be changed to Antivenom | Antidote.I love the mechanics of this card, and it's very well balanced. Otyughs could eat poisonous creatures with this? Also interesting that unupped is a spell, but upped is a permanent. I guess SoG is like that, but unupped shard does nothing.My brother said the same thing, actually. I named the upped version of the card "Antibiotic" because antibiotics are generally mass-produced, fitting the re-usable effect of the card. Antidotes, as far as I'm concerned, aren't.
The name of the upped version doesn't seem to fit though. Antibiotics kill biotic things, such as bacteria. Poison isn't caused by bacteria, but by toxic chemicals. It's different from disease. But I guess viruses aren't affected by antibiotics, nor are they poisonous, yet they still cause poison. So it's not a big deal.
I'm inclined to believe someone who sets their avatar to a Mutation symbol. The only problem I have with the names you listed is that it seems... out of order. Not by definition, but by the way they sound. It would be expected for an upgraded card to sound more powerful or capable, unless it were to be a downgraded version of the unupgraded (eg. Minor Phoenix or Microabomination). Antivenom has a very harsh sound to it, making it sound even more powerful than the simple Antidote.I also have some issues with the naming, maybe it could be changed to Antivenom | Antidote.I love the mechanics of this card, and it's very well balanced. Otyughs could eat poisonous creatures with this? Also interesting that unupped is a spell, but upped is a permanent. I guess SoG is like that, but unupped shard does nothing.My brother said the same thing, actually. I named the upped version of the card "Antibiotic" because antibiotics are generally mass-produced, fitting the re-usable effect of the card. Antidotes, as far as I'm concerned, aren't.
The name of the upped version doesn't seem to fit though. Antibiotics kill biotic things, such as bacteria. Poison isn't caused by bacteria, but by toxic chemicals. It's different from disease. But I guess viruses aren't affected by antibiotics, nor are they poisonous, yet they still cause poison. So it's not a big deal.
Antidotes are pretty simple compounds, so those are in fact generally mass-produced. Some (for example EDTA) even in much larger quantities than antibiotics. Keeping your original, well thought, reasoning in mind, name Antivenom would make sense. Antivenom is a biological product (antibody to be exact), that can be used to treat envenomation. Those antivenom molecules (as all antibodies) are much harder to produce than most other medicines.
True that, those names don't sound exactly right. Oh well, at least I tried. I'll just have to try harder next time... :-[I'm inclined to believe someone who sets their avatar to a Mutation symbol. The only problem I have with the names you listed is that it seems... out of order. Not by definition, but by the way they sound. It would be expected for an upgraded card to sound more powerful or capable, unless it were to be a downgraded version of the unupgraded (eg. Minor Phoenix or Microabomination). Antivenom has a very harsh sound to it, making it sound even more powerful than the simple Antidote.I also have some issues with the naming, maybe it could be changed to Antivenom | Antidote.I love the mechanics of this card, and it's very well balanced. Otyughs could eat poisonous creatures with this? Also interesting that unupped is a spell, but upped is a permanent. I guess SoG is like that, but unupped shard does nothing.My brother said the same thing, actually. I named the upped version of the card "Antibiotic" because antibiotics are generally mass-produced, fitting the re-usable effect of the card. Antidotes, as far as I'm concerned, aren't.
The name of the upped version doesn't seem to fit though. Antibiotics kill biotic things, such as bacteria. Poison isn't caused by bacteria, but by toxic chemicals. It's different from disease. But I guess viruses aren't affected by antibiotics, nor are they poisonous, yet they still cause poison. So it's not a big deal.
Antidotes are pretty simple compounds, so those are in fact generally mass-produced. Some (for example EDTA) even in much larger quantities than antibiotics. Keeping your original, well thought, reasoning in mind, name Antivenom would make sense. Antivenom is a biological product (antibody to be exact), that can be used to treat envenomation. Those antivenom molecules (as all antibodies) are much harder to produce than most other medicines.
I understand your reasons and the definitions work well; it's just that the words seem out of order. Thank you for the feedback.