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It should affect all creatures on the field including your opponent's.Affecting all creatures would weaken this quite a bit. Thematically, either only Antaeus blesses you or only your creatures are smart enough to make use of the energy of the earth to deal more damage.
Not sure about how much it should cost.
Shriekers, Gravoids, Antlions, Pests.
It should affect all creatures on the field including your opponent's.Affecting all creatures would weaken this quite a bit. Thematically, either only Antaeus blesses you or only your creatures are smart enough to make use of the energy of the earth to deal more damage.
Not sure about how much it should cost.
Shriekers, Gravoids, Antlions, Pests.
I have the cost at 2 cards + 3|2 :earth right now.
I disagree. See any Graboid Novabow that exists on this forum.Nightmare, Flooding affects opponent's field, but it's not that big problem.It should affect all creatures on the field including your opponent's.Affecting all creatures would weaken this quite a bit. Thematically, either only Antaeus blesses you or only your creatures are smart enough to make use of the energy of the earth to deal more damage.
Not sure about how much it should cost.
Shriekers, Gravoids, Antlions, Pests.
I have the cost at 2 cards + 3|2 :earth right now.
Your opponent will probably not carry burrowing creatures.
Night falls over the whole field. Flooding floods the entire field. Only your creatures get the benefit of this since it was you who summoned and are paying quanta to Antaeus.Nightmare, Flooding affects opponent's field, but it's not that big problem.It should affect all creatures on the field including your opponent's.Affecting all creatures would weaken this quite a bit. Thematically, either only Antaeus blesses you or only your creatures are smart enough to make use of the energy of the earth to deal more damage.
Not sure about how much it should cost.
Shriekers, Gravoids, Antlions, Pests.
I have the cost at 2 cards + 3|2 :earth right now.
Your opponent will probably not carry burrowing creatures.
I find this card trully OP but not because of Graboid; it is Shrieker who benefits the most. Play Shrieker and if it is not CCed, then burrow it to have an 8 or 10 immortal hitter. Too much, don't you think? And I haven't even mentioned the buffs a Shrieker can take before it becomes burrowed (Momentum, Adrenaline, Blessing etc.)!So? Shrieker costs 8 :earth, + 3|2 :earth for this card. Quint costs 4|3. You can use quint immediately, but this card has your shrieked wait a turn before burrowing. It's not that OP.
I find this card trully OP but not because of Graboid; it is Shrieker who benefits the most. Play Shrieker and if it is not CCed, then burrow it to have an 8 or 10 immortal hitter. Too much, don't you think? And I haven't even mentioned the buffs a Shrieker can take before it becomes burrowed (Momentum, Adrenaline, Blessing etc.)!So? Shrieker costs 8 :earth, + 3|2 :earth for this card. Quint costs 4|3. You can use quint immediately, but this card has your shrieked wait a turn before burrowing. It's not that OP.
@ Ruta & Poker Alho:
1) Quintessence is an off-element buff of a single creature.
2) Antaeu's Rage is a Nighfall-like card & in-element & buffs EVERY Shrieker you play.
3) Shrieker doesn't cost 8 :earth if played via Graboid.
4) Burrow is a more flexible mechanic than immortality. Immortal creatures can't be buffed, except for SoW. Burrowed creatures can be buffed, then burrowed, then be un-burrowed to be buffed again or whatever.
5) There are already good reasons to burrow Devourers|Pests. What is more irritating than a pack of Devourers immune to CC?
Seriously guys, this card is totally broken & I am not biased at all. This won't buff Antlions; it will buff Graboid-Shrieker decks instead and you know it. Just be honest here with yourselves...
1st) Seraph is slightly broken and not very good for comparison, but I will compare it anyway.
I do not agree Seraph is broken. 10|1 stats warrants 9 :underworld, and the ability with an off quanta upkeep is not worth more than 1 :underworld
2nd) Seraph is a single creature/ divine shield protects a single creature. Antaeus protects all your burrowed creatures.
True, which means that this will only start being more efficient if you have lots of creatures. Fielding lots of graboids/shriekers is quite costly sometimes, and this encourages antlion use
3rd) Seraph has 1 hp; it can be killed by everything at the very first turn, even by a single thunderstorm. Shriekers & Elite Shriekers are beasts with 8|4 & 10|5 stats respectively. In other words, hard to kill in the very first turn.
Shrieker has 3|4 hp actually, but there is not too large of a difference between them. As long as Seraph survives the first turn it's invincible; how many people pack thunderstorms? The only card I can say in the meta that affects seraph more than it does shrieker is firewall. Otherwise, any CC card that is used a lot can kill shrieker as well. (Lightning is the most used, with rage pot, fire bolt, and shockwave next). Unless a creature has more than 5hp, I would not call it sturdy, since creatures from [1-5]hp fall within the same bracket of being easily kill-able.
4th) Divine shield has an off-element cost. Antaeus has an in-element cost.
In my calculations, both are worth +1 card, but yes, you are correct in saying that they are not exactly equal. The cost of an off element upkeep is more than the cost of an in element upkeep. I do not see it as being more than 1 :underworld though.
5th) Unupped Shireker has a sweet Adrenaline spot of 8. Furthermore, :earth/ :gravity has lots of synergies and Momentum + Shrieker + Antaeus makes an unstoppable immortal beast.
That is already a 3 card combo, and seemingly very impractical. 4 cards + 12 :earth + 4 :life + 1 turn for an invincible 15 atk creature is not OP. A 15 invincible attack creature should cost around 23-24 :underworld. 4 cards + 12 :earth + 4 :life + 1 turn ~= 25+ :underworld
6th) 3 or more Shriekers are not than difficult to come by. Remember, you can have up to 12 Shriekers within a deck (6 in Graboid form and 6 in Shrieker form).
Very true, but having one of these on the field slows down your production dramatically. It'll cause you to have 1-2 less than if you didn't have it, and ever single creature you own unburrowed with this is bad for you because of inefficiency.
7th) I repeat, this won't buff Antlions. It will buff Shriekers and, honestly, Shriekers/Graboids are the last creatures that need a buff in EtG!
Graboid/Shrieker can be nerfed. This will make decks based on antlions like fractal antlions much more powerful since this is a card that encourages number
nough said... I don't think I need to explain myself better than this, so I will just ignore this topic in the future. Sorry for that, Furball...
I do not know how to respond to such a comment, but whatever floats your boat.