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Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg524791#msg524791
« on: July 24, 2012, 01:57:01 am »
NAME:
Ancient Skull
ELEMENT:
Death
COST:
3 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target permanent gains
:death : Generate a Skeleton
NAME:
Enchanted Skull
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target permanent can not be target of any skill and gains
:death : Generate an Elite Skeleton

ART:
Scaredgirl (manipulated royal-free image), modified by Vineroz
IDEA:
Vineroz
NOTES:
A rework of an old idea.

This would overwrite the permanent's original active skill e.g. Empathic Bond will lose Regenerate. Use this on a shield will replace anything other than damage reduction. Cannot target Pillars/Pends/Marks.
SERIES:

« Last Edit: November 08, 2012, 08:00:04 am by Vineroz »
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Offline VinerozTopic starter

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014082#msg1014082
« Reply #1 on: November 08, 2012, 08:01:06 am »
Another update. Now it can be used on all permanents. Is the upgraded version OP?
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Offline rickerd

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014107#msg1014107
« Reply #2 on: November 08, 2012, 01:41:39 pm »
Fun idea, but is the untargetable needed?
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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014119#msg1014119
« Reply #3 on: November 08, 2012, 03:03:08 pm »
Fun idea, but is the untargetable needed?
It's not completely untargetable. It only says skills. So any PC from the hand will work.
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Offline VinerozTopic starter

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014134#msg1014134
« Reply #4 on: November 08, 2012, 04:02:07 pm »
Fun idea, but is the untargetable needed?
It's not completely untargetable. It only says skills. So any PC from the hand will work.

Actually that text is from PA :)

I make it untargetable because of thematic reasons. Also I think it needs to be tougher in the upgraded meta.
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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014136#msg1014136
« Reply #5 on: November 08, 2012, 04:11:12 pm »
I like this, but I can't help but feel this overshadows Boneyard to an extent...

Offline VinerozTopic starter

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014148#msg1014148
« Reply #6 on: November 08, 2012, 04:55:07 pm »
Compare this with Boneyard + Cat:

Boneyard + Cat: 3 :death cost + 1 :entropy cost + 1 :entropy skill + 2 cards
this card + a permanent: 0 :underworld cost (Soul Catcher) + 3 :death cost + 1 :death skill + 2 cards
Spoiler for List of non-weapon/shield permanent:
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52v 561 5c6 5ih 5lm 5om 5rl 5rp 5uq 5v2 623 8ps

but consider Cat is more fragile as a creature, and the lack of element constraint of this card, maybe this could do a slight nerf?
« Last Edit: November 08, 2012, 05:23:23 pm by Vineroz »
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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014149#msg1014149
« Reply #7 on: November 08, 2012, 04:57:38 pm »
I'd agree, to an extent.

When I think about it, would this make Sundial a permanent Permanent?  It'd lose its timer with its ability, right?

Also, in :death, Soul Catcher would probably be a prime candidate since it costs nothing...  Rather, it can be splashed anywhere with Soul Catcher.

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014152#msg1014152
« Reply #8 on: November 08, 2012, 05:06:32 pm »
When I think about it, would this make Sundial a permanent Permanent?  It'd lose its timer with its ability, right?

Well...maybe. It seems like the creature delay and timer can be a 'passive' ability, while hasten is an 'active' ability. That being said, though, if it does make sundial permanent (without the creature delay of course), I think there's something to be said for a functional light/death duo that draws, and then replaces the ability so the sundial is permanent.

I dunno, to me that sounds pretty fun :3
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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014155#msg1014155
« Reply #9 on: November 08, 2012, 05:29:28 pm »
I'd agree, to an extent.

When I think about it, would this make Sundial a permanent Permanent?  It'd lose its timer with its ability, right?

Also, in :death, Soul Catcher would probably be a prime candidate since it costs nothing...  Rather, it can be splashed anywhere with Soul Catcher.

I do think the timer in Sundial belongs to its passive, with Hasten being an active skill. The same goes for Cloak.

And indeed Soul Catcher would be the best card to pair with Ancient Skull if it is intended for your own use. If I change the skill cost to 2 :death, will it be too strong when it is used defensively?
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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014277#msg1014277
« Reply #10 on: November 09, 2012, 02:04:45 pm »
Interesting idea! While I'll admit I'm not too interested in the ability to generate skeletons, it's a nice approach to PC. It's almost a PC lobo-effect, or more closely a PC Liquid Shadow. It would certainly increase the appearance of Skeletons, too, but I'm still not convinced you could make a strong deck intentionally generating skellie-swarms.

One question, what would happen if you used this on a weapon and then Flying Weapon? I imagine it would keep it's Skeleton generation ability, but it's your card.
« Last Edit: November 09, 2012, 02:14:26 pm by UndeadSpider1990 »
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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=42201.msg1014280#msg1014280
« Reply #11 on: November 09, 2012, 02:11:49 pm »
Compare this with Boneyard + Cat:
[...]
but consider Cat is more fragile as a creature, and the lack of element constraint of this card, maybe this could do a slight nerf?

Your comparison is skewed by the potential of the cat to do much more than generate skeletons. He can buff Vultures, generate quanta from Soul Catchers, and add bones to Bonewall (the glory being that usually the only way to stop him is to kill him).

So, I don't think that's good cause to nerf this card. At a glance, it seems reasonable to me.

I'd make a comparison to Steal. It is two things, PC, and a way of acquiring a useful ability. The plus-side of Ancient Skull is that you know what ability you're going to acquire, whereas with Steal you don't. On the other hand, Steal has the potential (and I imagine this will realise more often than the Skull) to gain a more powerful ability.Steal can also remove damage reduction shields, which apparently this cannot.
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anything
blarg: