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so essentially a soft lobo for entropy/light, not a very common combo, so more likely a rainbowVery likely to end up in Rainbows more due to the lower costs too...
considering on average it would take 6 turns/uses to get one of the two quanta types for any given elf, i dont see it as being viable at allDont Forget the crusaders
There is a balance that should be struck between too situational (old purify) and too versatile (old Sundial). My guideline for a minimum is 3 strategies. (for a max I use <50% of decks)Could you give me 3 viable strategies for this card if it was implemented in Elements the Game?
CurrentThe updated is no longer a duo. A 3|3 cost or 3|5 attack is balanced.
Name: Amethyst Mace | Amethyst Scepter
Element: Entropy
Cost: 3|2
Type: Permanent (Weapon)
Atk|HP:2|4-4|4
Ability: :Weapon: Deal 2|4 damage at the end of every turn. :light Kaleidoscope: Target creature skill becomes a random element.
Updated
Name: Amethyst Mace | Amethyst Scepter
Element: Entropy
Cost: 2|2
Type: Permanent (Weapon)
Atk|HP:4|4-6|4
Ability: Weapon: Deal 4|6 damage at the end of every turn. :entropy Kaleidoscope: Target creature skill becomes a random element.
Is the updated the way to go?
Is the updated the way to go?
:entropy Kaleidoscope: Target creature skill becomes a random element.It's still a rather unreliable lobo that effect diminishes greatly against rainbows. I believe moomoose's suggestion is much better, IMHO, but go with what you think is right...
like i said, i think setting it to make the quanta costing a set element (either :entropy or :light, for example, making it a buff for you and a potential lobo for the opponent if they are without the particular element chosen) or to the element of the card (if it is less desired to be a psuedo lobo and more desired to be a buff) would make the weapon more usable than its current form.
OT:if entropy is chaos, isnt setting something to entropy chaotic thamtically anyway, or are all :entropy costing cards ordered, meaning all entropy cards should cost gravity?Entropy is entropy. Chaos is a subset usually.
like i said, all cards in the entropy element cost :entropy, that is ordered, should they instead cost :gravity because they are not random costs? should any time a card changes the cost of another be required to set it to gravity, and nothing else, unless it is completely random, or no, quanta?You are misreading what I have claimed.
with this card, entropy is relevant, it is the element of change, so changing something to the element of change makes sense to me.
What if i made have Higher chance to become :entropy and a small chance to become :rainbow but everything else is also a possibilityI think it would balance it out from 1-3, 4 being a bit overkill. I like the mechanic though, specially with Entropy as higher chance, I can see its uses in WAR mostly, when bows are not constantly around. also I enjoyed the art :)
Would it be too powerful if it also made cost range 1-4?
I not sure what %'s would be good, any suggestions?30% for Entropy.