I personally still see it more as a
/
lobo and maybe a quantum-fixer in rainbows. However, given that it deals less damage than lobo in both forms and it's potential CC is weaker than Lobo and requires a duo, I'd say this card is currently UP.
Using Card Cost Theory:
Weapon Cost = Attack + HP Modifier + Ability Modifier - Weapon Slot + Bonuses
Unupped:
Attack = +2
HP = +0 (1-5)
Ability Modifier = +1 (Assuming this has the same danger value as Lobo, though this utility decreases greatly against rainbows.) +1 (
cost ) -1 (duo cost skill) = +1 Total
Weapon Slot = -3
Bonuses = None
Final Cost : 0 Upgraded adds two attack, but that would be compensated for by the logical upgrade, which would still make this weapon cost 0
upgraded.
While this is acceptable, it doesn't really make sense as a weapon - most 0 cost-cards seem to mess with the natural mulligan that attempts to give you cards such as pillars, immolation, and novas in your hand, and given that this is a magical scepter that can scramble abilities I would consider this being worth more than your average Hammer or Short Sword. (EDIT : And thanks moo, it really
isn't a duo anymore if it costed 0. XD)
My suggestion :
Increase damage of both versions by 2, and lower cost of the unupgraded version to 2 .
Regardless of buffing, it doesn't seem as reliable as a straightfoward Lobo given it's effect and it's quantum fixing ability is potentially negligible if you don't use enough types of quantum.
There is a balance that should be struck between too situational (old purify) and too versatile (old Sundial). My guideline for a minimum is 3 strategies. (for a max I use <50% of decks)
Could you give me 3 viable strategies for this card if it was implemented in Elements the Game?