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Offline moomoose

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg463935#msg463935
« Reply #12 on: February 24, 2012, 04:16:35 am »
do you intend on using the weapon skill on the fallen elves? in a quo, there is a 1/6 chance that you will get :light or :entropy and make the fallen elf's skill usable
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Offline EmeraldTigerTopic starter

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg463936#msg463936
« Reply #13 on: February 24, 2012, 04:19:31 am »
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Offline moomoose

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg463938#msg463938
« Reply #14 on: February 24, 2012, 04:23:56 am »
itd be quicker to simply explain the reasoning for putting an :entropy :life creature in an :entropy :light deck
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Offline EmeraldTigerTopic starter

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg463939#msg463939
« Reply #15 on: February 24, 2012, 04:26:55 am »
Like u said I will attempt to change the :life to :light or :entropy.
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Offline moomoose

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg463940#msg463940
« Reply #16 on: February 24, 2012, 04:40:47 am »
considering on average it would take 6 turns/uses to get one of the two quanta types for any given elf, i dont see it as being viable at all
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Offline EmeraldTigerTopic starter

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg463941#msg463941
« Reply #17 on: February 24, 2012, 04:42:18 am »
considering on average it would take 6 turns/uses to get one of the two quanta types for any given elf, i dont see it as being viable at all
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Offline Drake_XIV

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg463942#msg463942
« Reply #18 on: February 24, 2012, 04:43:09 am »
And isn't that the beauty of :entropy ?  The randmomness?

Offline moomoose

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg464008#msg464008
« Reply #19 on: February 24, 2012, 01:55:36 pm »
even if the crusaders give extra attempts, thats a ton of quanta dumped into just trying to get fallen elves to be able to function.  1) cost of weapon 2) cost of crusaders 3) time from summoning delay (at least 1 turn, more if crusaders are not played the same turn as the weapon) 4) cost of crusader using ability on weapon 5) cost of using the weapon ability.  i have to head to work, adding that up should give insight into if it is a viable application of the weapon (im sure its not), at the end, get a d12 or d6 and roll it, seeing how many times you get 11s/12s or 6s, respectively, to test the number of times and the amount of quanta wasted to get a usable result
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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg464045#msg464045
« Reply #20 on: February 24, 2012, 04:57:54 pm »
I personally still see it more as a :entropy / :light lobo and maybe a quantum-fixer in rainbows. However, given that it deals less damage than lobo in both forms and it's potential CC is weaker than Lobo and requires a duo, I'd say this card is currently UP.

Using Card Cost Theory:
Weapon Cost = Attack + HP Modifier + Ability Modifier - Weapon Slot + Bonuses
Unupped:
Attack = +2
HP = +0 (1-5)
Ability Modifier = +1 (Assuming this has the same danger value as Lobo, though this utility decreases greatly against rainbows.) +1 ( :underworld cost ) -1 (duo cost skill) = +1 Total
Weapon Slot = -3
Bonuses = None
Final Cost : 0 :entropy
Upgraded adds two attack, but that would be compensated for by the logical upgrade, which would still make this weapon cost 0 :entropy upgraded.

While this is acceptable, it doesn't really make sense as a weapon - most 0 cost-cards seem to mess with the natural mulligan that attempts to give you cards such as pillars, immolation, and novas in your hand, and given that this is a magical scepter that can scramble abilities I would consider this being worth more than your average Hammer or Short Sword. (EDIT : And thanks moo, it really isn't a duo anymore if it costed 0. XD)

My suggestion : Increase damage of both versions by 2, and lower cost of the unupgraded version to 2 :entropy .

Regardless of buffing, it doesn't seem as reliable as a straightfoward Lobo given it's effect and it's quantum fixing ability is potentially negligible if you don't use enough types of quantum.

There is a balance that should be struck between too situational (old purify) and too versatile (old Sundial). My guideline for a minimum is 3 strategies. (for a max I use <50% of decks)
Could you give me 3 viable strategies for this card if it was implemented in Elements the Game?

Offline moomoose

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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg464049#msg464049
« Reply #21 on: February 24, 2012, 05:14:15 pm »
heh, a 0 cost weapon ceases to be a duo, regardless of what element you stick it in :)

like i said, i think setting it to make the quanta costing a set element (either :entropy or :light, for example, making it a buff for you and a potential lobo for the opponent if they are without the particular element chosen) or to the element of the card (if it is less desired to be a psuedo lobo and more desired to be a buff) would make the weapon more usable than its current form.
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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg464059#msg464059
« Reply #22 on: February 24, 2012, 06:13:45 pm »
Current
Name: Amethyst Mace | Amethyst Scepter
Element: Entropy
Cost: 3|2
Type: Permanent (Weapon)
Atk|HP:2|4-4|4
Ability: :Weapon: Deal 2|4 damage at the end of every turn. :light Kaleidoscope: Target creature skill becomes a random element.

Updated
Name: Amethyst Mace | Amethyst Scepter
Element: Entropy
Cost: 2|2
Type: Permanent (Weapon)
Atk|HP:4|4-6|4
Ability: Weapon: Deal 4|6 damage at the end of every turn. :entropy Kaleidoscope: Target creature skill becomes a random element.

Is the updated the way to go?
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Re: Amethyst Mace | Amethyst Scepter https://elementscommunity.org/forum/index.php?topic=36889.msg464080#msg464080
« Reply #23 on: February 24, 2012, 07:54:39 pm »
Current
Name: Amethyst Mace | Amethyst Scepter
Element: Entropy
Cost: 3|2
Type: Permanent (Weapon)
Atk|HP:2|4-4|4
Ability: :Weapon: Deal 2|4 damage at the end of every turn. :light Kaleidoscope: Target creature skill becomes a random element.

Updated
Name: Amethyst Mace | Amethyst Scepter
Element: Entropy
Cost: 2|2
Type: Permanent (Weapon)
Atk|HP:4|4-6|4
Ability: Weapon: Deal 4|6 damage at the end of every turn. :entropy Kaleidoscope: Target creature skill becomes a random element.

Is the updated the way to go?
The updated is no longer a duo. A 3|3 cost or 3|5 attack is balanced.
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