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Offline darkrobeTopic starter

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Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg433375#msg433375
« on: December 01, 2011, 04:48:11 pm »
NAME:
Shifting Maze
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Creatures attacking you have a 30% chance to get lost.
NAME:
Shifting Labyrinth
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Creatures attacking you have a 40% chance to get lost.
ART:
Scott Cunningham http://www.publicdomainpictures.net/view-image.php?image=3305&picture=circle-maze&large=1
IDEA:
Darkrobe
NOTES:
A remake of previous maze cards.

"Lost" Creatures become delayed and cloaked. so they are still on the field but they cannot act and they cannot be seen. This effect lasts for a random number of turns between 1 and 4.

After those turns are done, they reappear on the field. They are found again.
SERIES:

Offline Naesala

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Re: Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg433384#msg433384
« Reply #1 on: December 01, 2011, 05:51:27 pm »
I don't know how coding the removal from the field and return to the field would work, so if thats a problem being "lost" could just delay the creature a number of turns.
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Offline rickerd

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Re: Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg433394#msg433394
« Reply #2 on: December 01, 2011, 06:22:54 pm »
I don't know how coding the removal from the field and return to the field would work, so if thats a problem being "lost" could just delay the creature a number of turns.
indeed, let it be a random amount of turns delaying the creatures (1,2or3 turns)
maybe higgering the costs of  :entropy a bit then it would be balanced i think
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Offline darkrobeTopic starter

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Re: Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg433546#msg433546
« Reply #3 on: December 01, 2011, 11:44:44 pm »
I think it might be thematic if they get delayed and cloaked. That way they are still on the field, but you cant see them. and the delay and cloak come off at the same time.

Could you clarify what you mean by higgering the costs?

Offline Aves

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Re: Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg433552#msg433552
« Reply #4 on: December 01, 2011, 11:49:51 pm »
I like this, but what percentage? 6 of these in concert would be pretty powerful...

darkrobe- the permanent's effect is an active ability.
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Offline darkrobeTopic starter

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Re: Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg433554#msg433554
« Reply #5 on: December 01, 2011, 11:52:38 pm »
I like this, but what percentage? 6 of these in concert would be pretty powerful...

darkrobe- the permanent's effect is an active ability.
I dont know what the percentages should be. Any thoughts?

and is that second part a question or a statement? the "lost" is an activated ability.

Offline Aves

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Re: Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg433575#msg433575
« Reply #6 on: December 02, 2011, 12:15:29 am »
Maybe 30%, without stack? I don't know, I'm not really a numbers person.

A questioning statement. The card kinda feels like it should be a shield to me.
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Offline darkrobeTopic starter

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Re: Shifting Maze | Shifting Labyrinth https://elementscommunity.org/forum/index.php?topic=34352.msg435240#msg435240
« Reply #7 on: December 05, 2011, 06:12:50 pm »
updated.

 

blarg: