Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: dramore on July 29, 2010, 05:23:00 am

Title: Air Rune | Air Rune
Post by: dramore on July 29, 2010, 05:23:00 am

Air Rune | Air Rune
(http://i1018.photobucket.com/albums/af304/Dramore007/AirRunev2.png)
(http://i1018.photobucket.com/albums/af304/Dramore007/AirRuneEv2.png)
NAME: Air Rune
ELEMENT: Air
COST: 5 :air
TYPE: Spell
ATK|HP:
ABILITY: Target creature becomes Air
creature and gains : Gasous Form(40%)
Or
Target permanent gains:
:air :air :air :air :Sniper
NAME: Air Rune
ELEMENT: Air
COST: 4 :air
TYPE: Spell
ATK|HP:
ABILITY: Target creature becomes Air
creature and gains : Gasous Form(50%)
Or
Target permanent gains:
:air :air :air :Sniper
ART: Dramore - Edit of Elemantal Icons
IDEA: Dramore
NOTES: This set interduces a new concept to Elements. For each card in the set I've tried to
remain loyal to each element's fundamental nature.With this has come a few new skills.
-Every Rune ability is an Active ability and will replace any active ability currently on a card
-Every Rune also changes the creature element to that of the Rune granting them any
 passive abilities that belong to that element. By belong to that element it means that
all creatures in that element have it not just one or two.
-Air Rune's new ability
-Gasous Form(X%): has X% chance to be missed by any spell or ability used on it.
I.E. Cast a "Fire Bolt" on creature each hit that the spell would give has a 40% or 50%
chance to miss. Or "Parasite" uses infect on equiped creature the infect has a 40% or
50% chance to miss. If an ability or spell has multiple hits each hit has a chance to miss.
This also applies to buff spells and abilities target on a creature equiped with "Gasous Form"
Meaning that the creature equiped with such an ability is not solid but has more substance than
a creature thats immaterial meaning that you can target it with any spell or ability but each one
can miss and each miss is a waste of quanta (at the very least) and a spellcard.
Gasous Form can be targeted unlike Immortal or borrowed creatures.
SERIES: Elemantal Runes (http://elementscommunity.org/forum/index.php/topic,10346.0.html)
Title: Re: Air Rune | Air Rune
Post by: guolin on July 29, 2010, 01:36:16 pm
I like this one, although I think that Dive's cost *could* be raised to two :air.
Title: Re: Air Rune | Air Rune
Post by: dramore on July 29, 2010, 05:41:42 pm
I like this one, although I think that Dive's cost *could* be raised to two :air.
I was debating with myself weather or not to do that on the upped card or make it  :air :air :air :Dive(unuped)
 :air :air :Dive(uped)
Title: Re: Air Rune | Air Rune
Post by: dramore on September 08, 2010, 03:54:10 am
Changes made
Title: Re: Air Rune | Air Rune
Post by: Kuroaitou on September 24, 2010, 05:51:03 pm
CURATOR COMMENT
-Leave the ATK|HP section of the table blank if the card is not a creature (n/a is not acceptable)

The permanent ability pales in comparison to its rare equivalent (Owl's Eye), but the creature ability is somewhat nifty of a skill to have in some cases.
Title: Re: Air Rune | Air Rune
Post by: Ryli on September 24, 2010, 06:34:35 pm
(n/a is not acceptable)

Was that intentional? :))

If you were to target a pillar, pendulum or bone would the whole stack gain the ability and have to be powered through to remove it, or would it be separated from the others?

Title: Re: Air Rune | Air Rune
Post by: tyranim on September 24, 2010, 06:37:01 pm
im not sure i like this card... im gonna think on it
Title: Re: Air Rune | Air Rune
Post by: dramore on September 24, 2010, 07:27:42 pm
CURATOR COMMENT
-Leave the ATK|HP section of the table blank if the card is not a creature (n/a is not acceptable)

The permanent ability pales in comparison to its rare equivalent (Owl's Eye),   but the creature ability is somewhat nifty of a skill to have in some cases.
Thats the point so it will not over shadow a Rare card.(Also why I hate the Water Rune I made so much as it over shadows the squid. Still haveing a hard time fixing it too.)

If you were to target a pillar, pendulum or bone would the whole stack gain the ability and have to be powered through to remove it, or would it be separated from the others?
The whole stack get the ability and you got to blow all of them up. Please note Pillars/Pend do not lose there quanta generation. Altho the pends may lose the switching effect if that is there "active" skill
Title: Re: Air Rune | Air Rune
Post by: Ryli on September 24, 2010, 07:43:01 pm
The whole stack get the ability and you got to blow all of them up. Please note Pillars/Pend do not lose there quanta generation. Altho the pends may lose the switching effect if that is there "active" skill
Then I don't like it. Why would you ever put it on another permanent that can just be exploded or stolen in one go. It seems a bit overpowered to me.
Title: Re: Air Rune | Air Rune
Post by: tyranim on September 24, 2010, 07:47:50 pm
*agrees with morning star*
that is a good point. it should move the perm to an open spot. that way it still has a powerup (slows down EQ) and it isnt op.
Title: Re: Air Rune | Air Rune
Post by: dramore on September 24, 2010, 07:53:40 pm
The whole stack get the ability and you got to blow all of them up. Please note Pillars/Pend do not lose there quanta generation. Altho the pends may lose the switching effect if that is there "active" skill
Then I don't like it. Why would you ever put it on another permanent that can just be exploded or stolen in one go. It seems a bit overpowered to me.
Please also remember you can defunk it with another rune.
I.E.  Your opponent plays Air Rune on his pillar stack. Turn ends (He can't use it right away as it was just played.)

Your turn you play Fire Rune on his pillar stack. (no more sniper)
Title: Re: Air Rune | Air Rune
Post by: Kuroaitou on September 26, 2010, 10:59:13 pm
CURATOR COMMENT
-You still need to fix the Cost section of the table so that the card matches the table's cost. ^^;
blarg: