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I like this one, although I think that Dive's cost *could* be raised to two :air.I was debating with myself weather or not to do that on the upped card or make it :air :air :air :Dive(unuped)
(n/a is not acceptable)
CURATOR COMMENTThats the point so it will not over shadow a Rare card.(Also why I hate the Water Rune I made so much as it over shadows the squid. Still haveing a hard time fixing it too.)
-Leave the ATK|HP section of the table blank if the card is not a creature (n/a is not acceptable)
The permanent ability pales in comparison to its rare equivalent (Owl's Eye), but the creature ability is somewhat nifty of a skill to have in some cases.
If you were to target a pillar, pendulum or bone would the whole stack gain the ability and have to be powered through to remove it, or would it be separated from the others?The whole stack get the ability and you got to blow all of them up. Please note Pillars/Pend do not lose there quanta generation. Altho the pends may lose the switching effect if that is there "active" skill
The whole stack get the ability and you got to blow all of them up. Please note Pillars/Pend do not lose there quanta generation. Altho the pends may lose the switching effect if that is there "active" skillThen I don't like it. Why would you ever put it on another permanent that can just be exploded or stolen in one go. It seems a bit overpowered to me.
Please also remember you can defunk it with another rune.The whole stack get the ability and you got to blow all of them up. Please note Pillars/Pend do not lose there quanta generation. Altho the pends may lose the switching effect if that is there "active" skillThen I don't like it. Why would you ever put it on another permanent that can just be exploded or stolen in one go. It seems a bit overpowered to me.