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interesting, but a gust of wind could do several things.I went with the delay effect because Air lacks PC and wind can be very fierce at times, possbily even destroying buildings (e.g. Hurricanes and Tornadoes). Also it's current ability allows it to work in a mono.
1 push object back = delay
2 push object forward = mini accelerate
3 move object location = change field position
4 blow object out of play = put target back into hand or deck
By 'random permanent', does this also imply that the permanent can be on your side? O_o (Imagines Fog Shield being disabled while keeping Air Adept invisible)Oops, I meant for this card to delay your opponent's permanents only. >.> I'll get to fixing that.