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Offline OdinVanguardTopic starter

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Re: Aetheric Rift Beacon | Quantum Rift Beacon https://elementscommunity.org/forum/index.php?topic=47883.msg1073856#msg1073856
« Reply #12 on: May 24, 2013, 04:38:49 pm »
So you can have more than 1 creature in each rift?
If this is the case, what happens if the user tries to play a creature due to seeing open creature slots when he has 23 creatures on the field already? Would you have a different 'rift' message display or display the current message for having filled all the creature slots?
You can only have 1 creature in a given rift. The rift is just a single slot field effect.
You can, however, have multiple rifts open at once.

Nice card. It seems a bit problematic on two points for me:
- why does the effect lasts only for two turns? It is way less strong than a SoP, even if the setup is different.
- why can it target Immaterial creatures to move them? (I don't like that ^^. Immaterial = untargettable) they gain the bonus, this is enough imo.
The duration of each rift needs to be non-permanent in order to maintain its utility as a field movement mechanic.

The duration doesn't need to be 2 turns though. I can certainly increase it.

As for immaterial creatures, if anything I'd rather be able to move them and take away the bonus if you think doing both is too much.

The main point of this card is moving creatures around the field. The bonus stats is really just a secondary effect to help add some utility since there is little point in just moving creatures around the field currently (aside from flooding anyway)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline skyironsword

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Re: Aetheric Rift Beacon | Quantum Rift Beacon https://elementscommunity.org/forum/index.php?topic=47883.msg1073862#msg1073862
« Reply #13 on: May 24, 2013, 05:08:08 pm »
It's a cool idea, but the buff is puny. Why would I use this over, say, SoW?

Offline CuCN

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Re: Aetheric Rift Beacon | Quantum Rift Beacon https://elementscommunity.org/forum/index.php?topic=47883.msg1073864#msg1073864
« Reply #14 on: May 24, 2013, 05:10:34 pm »
As the OP just said, the main point of the card is to move creatures around (it is part of a series that has effects that depend on which slot a creature is in). The buff is a secondary effect.

Offline skyironsword

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Re: Aetheric Rift Beacon | Quantum Rift Beacon https://elementscommunity.org/forum/index.php?topic=47883.msg1073906#msg1073906
« Reply #15 on: May 24, 2013, 06:15:00 pm »
So when is this moving creatures around going to be important? Can you link me to some other cards in the series?

Offline TribalTrouble

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Re: Aetheric Rift Beacon | Quantum Rift Beacon https://elementscommunity.org/forum/index.php?topic=47883.msg1073981#msg1073981
« Reply #16 on: May 24, 2013, 07:53:32 pm »
So when is this moving creatures around going to be important? Can you link me to some other cards in the series?
You could've just looked at the OP's "Series:" part.. but I guess you don't re-read OPs.  :'(
http://elementscommunity.org/forum/index.php/topic,48038.0.html

@below  >:( >:( >:( >:(
« Last Edit: May 24, 2013, 09:21:30 pm by TribalTrouble »

Offline skyironsword

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Re: Aetheric Rift Beacon | Quantum Rift Beacon https://elementscommunity.org/forum/index.php?topic=47883.msg1073989#msg1073989
« Reply #17 on: May 24, 2013, 08:20:47 pm »
Oh, it's part of that series? Would have been nice to know ;D

 

anything
blarg: