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Offline FlareGlutoxTopic starter

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Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376366#msg376366
« on: August 06, 2011, 02:37:43 pm »
NAME:
Abandoned Soul
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Creature
ATK|HP:
2|3
TEXT:
6 :life: Enliven
Turn the abandoned soul into an enlivened soul.
Immaterial.
NAME:
Empty Soul
ELEMENT:
Aether
COST:
10 :aether
TYPE:
Creature
ATK|HP:
2|4
TEXT:
10 :life: Enliven
Turn the empty soul into a bright soul.
Immaterial
ART:
FlareGlutox (made in gimp, nothing special)
IDEA:
FlareGlutox
NOTES:
Abandoned soul and empty soul are airborne.
SERIES:
NAME:
Enlivened Soul
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
N|N
TEXT:
Sensivity: n = the number of non-soul-creatures on your side of the field.
Immaterial
NAME:
Bright Soul
ELEMENT:
Life
COST:
10 :life
TYPE:
Creature
ATK|HP:
N|N
TEXT:
Hypersensivity: n = the number of non-soul-creatures in play.
Immaterial.
ART:
FlareGlutox (made in gimp, nothing special)
IDEA:
FlareGlutox
NOTES:
Non-soul-creatures are any creatures other than the four creatures in this thread.
Enlivened and bright soul aren't meant to be standalones, because otherwise there would be no point in abandoned or empty soul and it wouldn't strengthen the aether-life-synergy as it was intended. Also these are mainly immaterial to prevent fractal, TU and mitosis abuse.
If you have an enlivened or bright soul without any other creatures in play, it dies at the end of your turn much like spark; the hp calculation of these is quite similar to scarab's.
SERIES:
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Offline dragonsdemesne

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376486#msg376486
« Reply #1 on: August 06, 2011, 06:56:07 pm »
I think you could make this card cost less quanta to play/activate.  Right now I think it's overcosted, especially the activation ability.  Maybe halve the activation to  :life :life :life ( :life :life :life :life :life upgraded)  Still seems a bit high to me, but I think it would be more playable.

Offline FlareGlutoxTopic starter

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376500#msg376500
« Reply #2 on: August 06, 2011, 07:30:52 pm »
I think you could make this card cost less quanta to play/activate.  Right now I think it's overcosted, especially the activation ability.  Maybe halve the activation to  :life :life :life ( :life :life :life :life :life upgraded)  Still seems a bit high to me, but I think it would be more playable.
lol, i thought everyone would suggest it to be op, especially the upped one, so i made them cost so much. Since our opinions about this differ so much, i'd like to wait for additional feedback before i change anything.
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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376505#msg376505
« Reply #3 on: August 06, 2011, 07:34:08 pm »
So this thing gets it's stats from any other creature? seeing as its already requires both  :aether and  :life and those elements have mitosis and fractal Id say the high cost is justified since the upped could potentially become a 45 | 45 creature if you opponent is also playing a fractal/mitosis deck

Offline FlareGlutoxTopic starter

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376511#msg376511
« Reply #4 on: August 06, 2011, 07:52:39 pm »
So this thing gets it's stats from any other creature? seeing as its already requires both  :aether and  :life and those elements have mitosis and fractal Id say the high cost is justified since the upped could potentially become a 45 | 45 creature if you opponent is also playing a fractal/mitosis deck
Exactly. This was what i thought about when making this card. Plus you can also use aflatoxin in a trio to archieve this.
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Offline moomoose

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376520#msg376520
« Reply #5 on: August 06, 2011, 08:14:25 pm »
moose dont say moo.

Offline FlareGlutoxTopic starter

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376532#msg376532
« Reply #6 on: August 06, 2011, 08:49:33 pm »
reminds me of http://elementscommunity.org/forum/index.php/topic,11839.0.html
Funny and interesting thread, lol, thanks for the link. I'm glad my cards are way less complicated than that :P.
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Offline dragonsdemesne

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376558#msg376558
« Reply #7 on: August 06, 2011, 10:27:09 pm »
lol, i thought everyone would suggest it to be op, especially the upped one, so i made them cost so much. Since our opinions about this differ so much, i'd like to wait for additional feedback before i change anything.
I figured that in most games, this card is likely to be no better than the dragons, but costs a lot more.  If I'm reading it right, this has attack/defense equal to the number of creatures in play (other than more souls) and in most of the games I play, the 2nd/3rd rows of creatures are usually empty, unless the game has dragged out for a long time, which admittedly does happen sometimes.  One row of creatures is I think 7 (middle 7, others 8 if memory serves) so if the middle rows were completely full, that's a 14/14 costing 10 :aether + 10 :life.  For comparison, a Golden Dragon is 12/12 for 13 :light.  Sure, in some rare games you might get a 46/46, but compared to the cost of a dragon, you'd probably need at least a 20/20 or so before it became cost effective.

Offline FlareGlutoxTopic starter

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376574#msg376574
« Reply #8 on: August 06, 2011, 11:03:08 pm »
lol, i thought everyone would suggest it to be op, especially the upped one, so i made them cost so much. Since our opinions about this differ so much, i'd like to wait for additional feedback before i change anything.
I figured that in most games, this card is likely to be no better than the dragons, but costs a lot more.  If I'm reading it right, this has attack/defense equal to the number of creatures in play (other than more souls) and in most of the games I play, the 2nd/3rd rows of creatures are usually empty, unless the game has dragged out for a long time, which admittedly does happen sometimes.  One row of creatures is I think 7 (middle 7, others 8 if memory serves) so if the middle rows were completely full, that's a 14/14 costing 10 :aether + 10 :life.  For comparison, a Golden Dragon is 12/12 for 13 :light.  Sure, in some rare games you might get a 46/46, but compared to the cost of a dragon, you'd probably need at least a 20/20 or so before it became cost effective.
So this thing gets it's stats from any other creature? seeing as its already requires both  :aether and  :life and those elements have mitosis and fractal Id say the high cost is justified since the upped could potentially become a 45 | 45 creature if you opponent is also playing a fractal/mitosis deck
Exactly. This was what i thought about when making this card. Plus you can also use aflatoxin in a trio to archieve this.
1. Mitosis/Fractal/TU: these are the cards which can lead to creature copy and creature spam, while they are also in the same elements you need to play souls.
2. Aflatoxin: in a life-death-aether-trio two copies of that card can entirely fill both sides of the field to create a 45 | 45 bright soul.
3. Empathic Bond: If you are allready spamming creatures in a life-deck, this card can be easily used  to stall until you have enough quanta for the soul.

The souls shouldn't have as low cost as dragons because of the following: if you are in midgame with an overall amount of 14 creatures, this card would allready replace ANY dragon since it would have 14 | 14 AND immaterial. But if you build your deck around creature spam (with isn't much of a problem in a life-aether-duo, see 1.), you can archieve this amount of creatures easily on your side of the field, so even my unupped for 6 :life and 6 :aether would in a duo be way better than upped phase dragon for 14 :aether. If i further lower the cost, I would practically make a dragon better than any other, which even costs less. OP, I say.
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Offline maverixk

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376637#msg376637
« Reply #9 on: August 07, 2011, 02:48:58 am »
This seems like a rather good card, however the costs seem a bit high, especially the upped. I know it would have to go up, because of the Bright Soul, but +4 :aether and +4 :life that equals about(Feel free to correct me) 9 or 10 more quanta than the unupped, which aside from being unusual, I think it's too much. maybe +2 to casting and 1 to ability, or n=add none to the ability.
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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376657#msg376657
« Reply #10 on: August 07, 2011, 03:45:35 am »
Hypersensivity: n = the number of non-soul-creatures in play.
Immaterial.


Non-soul-creatures are any creatures other than the four creatures in this thread.
These are mainly immaterial to prevent fractal, TU and mitosis abuse.
Read the yellow parts.

If it doesn't benefit from itself, why is immaterial there to prevent mitosis/fractal abuse?

TU i even understand, since two of them can cause a total of 42 damage unupped, 88 upped. (21 your side of the field, 23 the enemy's)


in other thoughts, Bright Soul is really overpowered, even if it does bring a certain combo with darkness thanks to Nightmare (Nightmaring a low-cost enemy creature) maybe add a -3 to each stat of it? making it require at least 3 non-soul creatures JUST to be played. keep the cpst of it as it is, too.
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Offline FlareGlutoxTopic starter

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Re: Abandoned Soul | Empty Soul https://elementscommunity.org/forum/index.php?topic=29556.msg376720#msg376720
« Reply #11 on: August 07, 2011, 09:56:05 am »
Hypersensivity: n = the number of non-soul-creatures in play.
Immaterial.


Non-soul-creatures are any creatures other than the four creatures in this thread.
These are mainly immaterial to prevent fractal, TU and mitosis abuse.
Read the yellow parts.

If it doesn't benefit from itself, why is immaterial there to prevent mitosis/fractal abuse?

TU i even understand, since two of them can cause a total of 42 damage unupped, 88 upped. (21 your side of the field, 23 the enemy's)


in other thoughts, Bright Soul is really overpowered, even if it does bring a certain combo with darkness thanks to Nightmare (Nightmaring a low-cost enemy creature) maybe add a -3 to each stat of it? making it require at least 3 non-soul creatures JUST to be played. keep the cpst of it as it is, too.
Bright soul isn't way more overpowered than enlivened soul, since it can have roughly potential doubled stats of enlivened soul and therefore costs nearly double; but since it is more unlikely to happen, that your opponent has a cluttered field, when yourself are not using a trio with darkness (nightmare) or death (aflatoxin), lowering the doubled cost of enlivened soul by 2 in each element seemed appropriate for me.

Now for fractal/mitosis/TU abuse, I have to do some maths:

M = number of enlivened/bright souls on your side of the field
N = number of other creatures, the soul may benefit from, or simply the attack and hp of a single soul
D = potential damage, the souls could cause in one turn, if the rest of the field is cluttered with creatures
So I'm calculating the amount of souls for potential max. damage:

Enlivened soul: I.)23-M=N; II.)D=N*M; I.) in II.) D=-M^2 + 23M
-> if you take the last equation as a function and look for the maxima in it, you see that the highest possible value for D would be 132.25 with an M of 11.5, but since only whole numbers are possible for M, you take 11 or 12, where D would be 132 in both cases. In other words: enlivened souls are the most effective, when you have 11 or 12 of them and 12 or 11 other creatures. This amount of identical creatures cannot be archieved without TUs, mindgate, fractal or mitosis.

Bright soul: I.)46-M=N; II.)D=N*M; I.) in II.) D=-M^2 + 46M
-> same process as above: maximum is for D=529 and M=23; in other words: if your opponent's field is full, you would need 23 bright souls for maximum effectiveness. This amount can't even be archieved by an FG without using the creature-spamming-cards mentioned above.

Edit: Also enlivened and bright soul are immaterial, because otherwise you could copy or spam them without going the intended way by using a abandoned or empty soul.
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