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Offline Marvaddin

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77335#msg77335
« Reply #24 on: May 29, 2010, 04:25:34 pm »
So Ant, you are trying improve the game, and not me? If I dont want a card I dislike being alive, or Im trying to get people voting to a card I like the most, Im trying to improve the game, the way I think its improved. And its false that I always have negative comments. No offense taken, but dont think my comments, even the negative ones, are to make the game worse.

Card Curator, now that I know when the poll resets, I realize that still this way the old options got votes from people that didnt even see the more recent ones. I dont think its fair, and maybe we should think about another way to do this.

That said, I will comment then, what I think about the old options:

Pony: I like the mount series idea, but this card is simply too weak. Of course, we are giving a creature control card to all elements, and some like light dont have it until now (ok, light can kill death or darkness creatures, lol), but I dont really see it being used, because its too weak. 3 random quanta for 1 damage? Of course, other weapons are already weaker than elements weapons.

Shard of Restraint: yes, if the point was having a shard trinity, it wont get real anymore. The skill was choosen considering the fact that previous shards had a skill that was related to life points, but this is also no more true. So I think the new shard recently added removes a lot of the appeal this one would have. And that said, the theme doesnt feel correct, I wouldnt like this skill being avaliable to all elements from start (maybe it could be, but then Death or Fire could have it in a more powerfull form before). And, too weak to a rare + 1500 gold. The skill is interesting, but not the card at all. If this get approved, I would suggest a poll about making it normal creature instead of shard.

Yin Yang: another very weak card. I already dont like the fact that this would add one more card to my deck, with an effect that is not that powerfull, but the variable cost totally kills it. Look: if the creature attack and HP are next to each other, the card is almost useless. So you should give the creature more attack, or more HP, with a bigger gap between them. If creature is yours, you will usually want more attack. I was thinking about a 30/2 Elite Armaggio, but wait, it will cost 30 gravity quanta??? No way. How about use on enemy creatures? It would really hurt that Ruby Dragon... but to do so you need fire quanta... and remove the dragon with a spell like Shockwave, or Drain Life, or Fire / Ice Bolt is even better. With that variable cost, the card has almost completely no use. And, does the Yin Yang really fits for this theme?

Pigley is by far the most powerfull one. In fact, totally OP. For 5 quanta (you can have in 1st turn with 2 quanta towers), you will double the cost for all in opponent hand? And there is a point I dont know if its solved already (Im too lazy to search): if the opponent have 7 cards in hand, it will become an 8th card, in your turn. So will this prevent the opponent to draw its card? In fact, I like the idea about a serie of cards that are like trojan horses to your enemy, but 1) tooooooo OP 2) we can have one for each element, in this case, but really a that powerfull one in Other? Maybe other could have no trojan horse, lol.

That said, if I had to choose among these 4 only... hmmm... Looks like I would go for Pony. The serie idea is good, and if its weak, that can be changed a bit, maybe increasing the attack. Pigley serie is fun, but these tricks dont fit to Other in my concept. The Shard would receive my vote if it was in a element related to its skill theme. Yin Yang looks like a dead card.

Kael Hate

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77371#msg77371
« Reply #25 on: May 29, 2010, 05:08:54 pm »
Card Curator, now that I know when the poll resets, I realize that still this way the old options got votes from people that didnt even see the more recent ones. I dont think its fair, and maybe we should think about another way to do this.
The Forum Admin SG wished it to be that way, Voting 24/7.
Got a suggestion? At this time, the card gets added to the poll as soon as it arrives in the Crucible and gets a free pass from extridition until it has been in the pool from the start of that voting round. I can't think of a fairer option with voting being 24/7, can you?

Offline Marvaddin

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77490#msg77490
« Reply #26 on: May 29, 2010, 07:36:53 pm »
In fact I have a suggestion. Cards added, lets say, Friday, have almost no chance to reach the top of the poll, but they still interfere with it. Some polls like this one are almost a tie (this one is tied just now). Even people having more than 1 vote, I think there should be a deadline to add cards to the poll, because after that having those cards as options are more troubling than helping the poll.

Also there is really a need to weekly polls, with this much options? If Im correct, these cards are just going into another poll in Forge (even why Zanz surey cant program 13 new cards every week). If so, maybe eliminatory polls 1 card vs 1 card would serve it better? Dunno, just thinking.

Offline Bloodshadow

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77516#msg77516
« Reply #27 on: May 29, 2010, 08:12:12 pm »
Not a bad thing, I just think you could realize its not a good idea anymore, lol, although you got some votes.  :P

Some time ago, I have read something about having a spell shard, a permanent shard, and a creature shard. Now that we have the shard of not readiness, looks like we dont need a creature shard anymore, lol. Nor its necessary a shard cause an effect related to life points. In fact, the concept is interesting, I just dont think it deserves the rare status, or being "other". Could be a pretty average common creature of an element, however. Think about it  ;)
What? Who gave you the right to say that the idea is bad? That would be your opinion. I am now offended.

Lol, I don't like Either Shard of Restraint or Yin Yang but the community is voting for them so they must feed some want that exists.

Shard of Restraint I don't like because it is a Creature and I think that as presented it is silly.
Yin Yang I don't like because it is Mechanically implausible you can't have a cost after the fact and that is something this card is trying to rely on.

Make sure you vote wisely and remember that come monday the first of the current cards will get moved.
What? Kael, did you just tell the community to not vote for Shard and Yin Yang? As the impartial Curator I don't think you should do that.

As for the Shard trinity... I was a bit upset when SoR came out. Not only did it break the creature-permanent-spell trinity, but it broke the red-green-blue trinity as well. However, I have already thought of a solution: We can have six shards - red and cyan being creatures, green and magenta being permanents, and blue and yellow being spells. The balance is still perfectly maintained. I'll explain it in more detail in the Shard of Restraint thread.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Bloodshadow

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77621#msg77621
« Reply #28 on: May 29, 2010, 09:51:58 pm »
Request:

I need to change the name of my Shard to Shard of Vengeance. Can someone with moderating rights kindly do it for me? My original thread is already updated.

If you want to know my reason behind the name change, visit my original thread.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

miniwally

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77630#msg77630
« Reply #29 on: May 29, 2010, 10:08:11 pm »
I'm fine with him not being impartial everyone's entitled to there opinions but once again he's blaming it on mechanics which SG said not to do.

About Yin Yang maybe I should alter it to just the amount of defence and not the same quantum type.

dekskose

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77684#msg77684
« Reply #30 on: May 29, 2010, 11:04:13 pm »
The mercenary is strong this + supernova + fractal = ULTIMATORIAL

Offline Marvaddin

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg78062#msg78062
« Reply #31 on: May 30, 2010, 01:05:21 pm »
As for the Shard trinity... I was a bit upset when SoR came out. Not only did it break the creature-permanent-spell trinity, but it broke the red-green-blue trinity as well. However, I have already thought of a solution: We can have six shards - red and cyan being creatures, green and magenta being permanents, and blue and yellow being spells. The balance is still perfectly maintained. I'll explain it in more detail in the Shard of Restraint thread.
OMG, didnt know he have a Shard Master, lol. And what will happen if someone comes with an idea for a 7th Shard? You will restore the trinity again, I assume, lol. Guy, no need to fix whats not broken. Not having a Shard trinity (or 2, like you are wanting) is perfectly acceptable. And you could take into consideration that Shards are rare cards, and they require a 1500 fee to be playable. So, they are supposed to be powerful cards. Create a great number of them is not a good thing, because we would be accumulating shards that are not worthy the 1500, and not used at all. What good would be having, lets say, 12 different Shards, just because some people like having trinities? Look, this one itself doesnt seem worthy the price. The idea is good, but for a regular creature. And even if you can design 27 powerful shards... are we supposed to really give all these powers to all elements? Relax, mate, not all good things come at the number 3. ;)

And dont be offended, lol. Making people realize this opinion / idea is not the best is what discussions are about. Can you be offended by other person opinion about one card? Dont be so soft ;)

miniwally, about Yin Yang, I dont think that this change could make it playable. It will still be a high cost most cases, and taking random quanta is a dangerous thing. I think that Yin Yang could be playable (however, not powerful, and probably not very used) if it had a not variable cost, lets say, 6.

Arondight

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg78073#msg78073
« Reply #32 on: May 30, 2010, 01:24:41 pm »
Voted for Harmonic Tower Pillar.

Kael Hate

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg78078#msg78078
« Reply #33 on: May 30, 2010, 01:43:55 pm »
What? Kael, did you just tell the community to not vote for Shard and Yin Yang? As the impartial Curator I don't think you should do that.
I did not say not to Vote for your shard at all, just that I wouldn't be voting for it and why.
As far as my Impartiality goes your idea will move from level to level regardless of my opinion and based solely on whether it fits the guidelines and\or gets the votes in the poll. I do still however reserve the right as a player of Elements and a member of this community to say why I like or don't like a card idea.


Request:

I need to change the name of my Shard to Shard of Vengeance. Can someone with moderating rights kindly do it for me? My original thread is already updated.

If you want to know my reason behind the name change, visit my original thread.
Fixed.


I'm fine with him not being impartial everyone's entitled to there opinions but once again he's blaming it on mechanics which SG said not to do.

About Yin Yang maybe I should alter it to just the amount of defence and not the same quantum type.
One of my personal criteria for a game idea is that it works in the game. To me this doesn't because of the N cost and also because the basic version is a kill card where the upgraded version is worse.  If the idea is a mechanical action then that is the only thing I can rate it on sorry.

Offline Bloodshadow

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg78236#msg78236
« Reply #34 on: May 30, 2010, 07:18:41 pm »
As for the Shard trinity... I was a bit upset when SoR came out. Not only did it break the creature-permanent-spell trinity, but it broke the red-green-blue trinity as well. However, I have already thought of a solution: We can have six shards - red and cyan being creatures, green and magenta being permanents, and blue and yellow being spells. The balance is still perfectly maintained. I'll explain it in more detail in the Shard of Restraint thread.
OMG, didnt know he have a Shard Master, lol. And what will happen if someone comes with an idea for a 7th Shard? You will restore the trinity again, I assume, lol. Guy, no need to fix whats not broken. Not having a Shard trinity (or 2, like you are wanting) is perfectly acceptable. And you could take into consideration that Shards are rare cards, and they require a 1500 fee to be playable. So, they are supposed to be powerful cards. Create a great number of them is not a good thing, because we would be accumulating shards that are not worthy the 1500, and not used at all. What good would be having, lets say, 12 different Shards, just because some people like having trinities? Look, this one itself doesnt seem worthy the price. The idea is good, but for a regular creature. And even if you can design 27 powerful shards... are we supposed to really give all these powers to all elements? Relax, mate, not all good things come at the number 3. ;)

And dont be offended, lol. Making people realize this opinion / idea is not the best is what discussions are about. Can you be offended by other person opinion about one card? Dont be so soft ;)

miniwally, about Yin Yang, I dont think that this change could make it playable. It will still be a high cost most cases, and taking random quanta is a dangerous thing. I think that Yin Yang could be playable (however, not powerful, and probably not very used) if it had a not variable cost, lets say, 6.
You don't know how much I value consistency and geometric patterns, do you? What I usually do is find existing patterns in the game, then make cards to expand upon that pattern. That's just what I do, and if you don't like it then be quiet. You keep trying to convince me to go against my own mathematical and analytical nature, and it's obviously not working.

As for why I was offended, you seemed to say that you're "right" and I'm "wrong". Your above quote still sounds that way: You say my idea is "bad", as though it is absolute truth and not just an opinion. It pisses me off.


@Kael: Thanks for fixing the poll. :)
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Marvaddin

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Re: Level 1 - Crucible - Other Card Ideas - 14 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg78255#msg78255
« Reply #35 on: May 30, 2010, 07:54:28 pm »
Then your problem is up to you, because if you think it looks like absolute truth, its still an opinion, duh! That said, in my head, my idea is good and yours is bad. Isnt the same in yours? Dunno why you are complaining.

And I bet there are games that benefit a lot of finding and expanding existing patterns, dunno if its the case here. Are you really admiting that if a 7th shard is created, you would like to make it 9 just to maintain them in a number that can be divided by 3, and with exactly the same amount of creatures, spells and permanents? I have a mathematical and analytical nature too, but this still doesnt seem reasonable to me. Maybe you should just explain why having trinities is SO important that we should 1) create weak (merely "balanced", not really powerfull) rare cards, that still require 1500 coins to be playable OR 2) create a bunch of powerfull creatures, spells and permanents to 'Other', so it can be a devastating deck, once it can use use quanta towers without having problems about quanta types. I cant understand the point of, for example, give to all elements permanent protection, that is something currently 1 element can do. Please use your logic to help me.

If you like patterns and trinities, and considering that Light has 3 shields, and most elements have 1, how about some more? ;)

 

anything
blarg: