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Offline Bloodshadow

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg74380#msg74380
« Reply #12 on: May 25, 2010, 06:03:23 am »
Well, looks like people love that Shard. Creature shard, argh. This looks pretty ridiculous. And it have a so weak power that I wouldnt even think about putting it in deck, also there are cards to counter the effect. Hmmmmm, maybe with blessings, but not in any other case.

At other hand, dunno why card generators like Arcane Mastery are not being voted. Imagine that with a mark of fire... looks like massive creature control, plus some deflags.
Arcane Mastery has no votes because it is newly added.

As for my Shard... Fractal? And you think unhealable damage is WEAK? Your standard of sufficiently powerful would be overpowered.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Marvaddin

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg75749#msg75749
« Reply #13 on: May 27, 2010, 07:16:04 am »
At 2/3, yes, IT IS WEAK. Easy to eliminate, easy to block, and possible to counter. But anyway, I dont think a skill of reduce max HP should be avaliable to all elements as an other card. It looks related to the theme of some elements, mainly death. Cant imagine a life deck that can do that. Maybe this is the point about it being weak, its because its avaliable to all, but I dont think this card should be put alive, anyway. Creature shard: wrong; all elements can reduce max hp: wrong; weak shard: wrong. Thats it, mate.

Offline Bloodshadow

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg76254#msg76254
« Reply #14 on: May 28, 2010, 01:24:37 am »
At 2/3, it is balanced. Anything more, and it'll be overpowered. You have Quint, Fractal, Blessing, Heavy Armor, a bunch of things that can make it stay alive. My main concerns are whether it's OP or not.

Creature shard: Imagine a floating shard, with a malignant spirit trapped inside it. The shard has a will of its own, and it can shoot beams of energy to attack things. Seriously, is this concept that hard to understand? Some people are too limited to accept that shards can be creatures, too.

And your other argument is weak. Look at Shard of Divinity. Should all elements be able to increase max HP? Then look at Shard of Gratitude. Should all elements be able to heal 30 HP per turn? Your arguments does not make sense at all.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Marvaddin

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77026#msg77026
« Reply #15 on: May 29, 2010, 05:58:46 am »
Hehe, you really loves your idea, huh? So lets say its balanced. And lets say I can imagine a floating shard with a spirit that shoot beams of energy. But, why not another creature? Does this merely "balanced" creature deserves the status of shard, becoming another rare card in the game? Why not design it as a spirit that shoot beams of energy, and is a creature you can buy from bazaar? That would fit better to me, I dislike having tons of rare cards I dont think are worth 1500 to use (like the new shard of not readiness), but maybe some people are too limited to accept that.

That said, I really think that self healing is a much more natural thing than damaging another creature in a way it 'cant' heal itself. Again, I dont think it should be avaliable to all elements.

Last thing: so the options in the poll have different ages? If so, this is ridiculous. So, lets say a card was in the very 1st options. People votes to it and never return, so it get votes of people that didnt compare it to other cards added later. The poll should restart after a card is picked as winner. My 2 cents.

Offline Bloodshadow

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77032#msg77032
« Reply #16 on: May 29, 2010, 06:10:00 am »
The poll does reset after a card has been moved into the Forge.

You make it sound like defending my own idea is a bad thing. Why? How? I think the idea is balanced, so I defend it. What's wrong with that?

Read my original thread if you want to know my reasoning behind making a creature shard. We have hijacked the thread enough already.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Marvaddin

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77070#msg77070
« Reply #17 on: May 29, 2010, 07:41:14 am »
Not a bad thing, I just think you could realize its not a good idea anymore, lol, although you got some votes.  :P

Some time ago, I have read something about having a spell shard, a permanent shard, and a creature shard. Now that we have the shard of not readiness, looks like we dont need a creature shard anymore, lol. Nor its necessary a shard cause an effect related to life points. In fact, the concept is interesting, I just dont think it deserves the rare status, or being "other". Could be a pretty average common creature of an element, however. Think about it  ;)

Ant-n-ero

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77102#msg77102
« Reply #18 on: May 29, 2010, 08:46:26 am »
[rant]

Not a bad thing, I just think you could realize its not a good idea anymore, lol, although you got some votes.  :P

Some time ago, I have read something about having a spell shard, a permanent shard, and a creature shard. Now that we have the shard of not readiness, looks like we dont need a creature shard anymore, lol. Nor its necessary a shard cause an effect related to life points. In fact, the concept is interesting, I just dont think it deserves the rare status, or being "other". Could be a pretty average common creature of an element, however. Think about it  ;)
Hehe, you really loves your idea, huh? So lets say its balanced. And lets say I can imagine a floating shard with a spirit that shoot beams of energy. But, why not another creature? Does this merely "balanced" creature deserves the status of shard, becoming another rare card in the game? Why not design it as a spirit that shoot beams of energy, and is a creature you can buy from bazaar? That would fit better to me, I dislike having tons of rare cards I dont think are worth 1500 to use  (like the new shard of not readiness), but maybe some people are too limited to accept that.

That said, I really think that self healing is a much more natural thing than damaging another creature in a way it 'cant' heal itself. Again, I dont think it should be avaliable to all elements.

Last thing: so the options in the poll have different ages? If so, this is ridiculous. So, lets say a card was in the very 1st options. People votes to it and never return, so it get votes of people that didnt compare it to other cards added later. The poll should restart after a card is picked as winner. My 2 cents.
Marvaddin - what is your problem?
1. **Orange highlights** as BS said - the polls DO reset when cards get moved up - I thought that would be obvious as the votes went all to 0 lol *faceplam* ^_^
2. **teal highlights** his card is not a bad idea - it is pretty much tied 1st place atm, and with enough voters could be moved to forge - either this round or the next - in what way has it gotten worse ??? ???
3. **yellow highlights** there is no rule about creature not shooting beams - go make one and stop b****ing ffs - if you want one in the bazaar make a card and level it up till it is in the game
4.  **Lime green highlights** no it isn't necessary - but this is what this card does -- however I see many cards directly affecting life points -- such as: when they attack - duh >_<; when vampires heal their players with their attacks. so why cant a shard have similar abilities to creature cards now?? See witherbeast (or something like that) which has similar ability the this shard
5. **red highlights** -- umm as explained above - we have self healing - what else do you want? - Empathatic bond/Feral bond; Vampire/Minor Vampire; Shard of grattitude; liquid shadow; antimatter.... and ok - so it should only be available to one element - that'd make it really fair wouldn't it ¬.¬ something tells me you are not the smartest cookie in the tin
6. **Purple Highlights** I do not like the concept of SoR - but then again I've never used it >_<  what is wrong with rare cards? they make the game interesting and challenging rather than simple easy and boring. just because you're a n00b and haven't used rare cards before doesn't mean they are all rubbish and shouldn't deserve ideas on new rares.....
7. **maroon highlights** What? the SoR is not a creature - but another spell - we DO still need a creture shard -- or if that is unacceptable have it as a weapon shard but it is flying-able, steal-able destroy-able -- MAYBE THAT WOULD BALANCE IT OUT -- but that means it wouldn't be a creature anymore :/ hrmmm

[/rant]

sorry if it looks like I'm picking on you, but I mean no offence :S  If you take offence to any parts I'll happily edit them out - my bad - I got a bit carried away there >_< :L :S sorry

miniwally

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77150#msg77150
« Reply #19 on: May 29, 2010, 10:01:24 am »
Marvaddin - what is your problem?
1. **Orange highlights** as BS said - the polls DO reset when cards get moved up - I thought that would be obvious as the votes went all to 0 lol *faceplam* ^_^
2. **teal highlights** his card is not a bad idea - it is pretty much tied 1st place atm, and with enough voters could be moved to forge - either this round or the next - in what way has it gotten worse ??? ???
3. **yellow highlights** there is no rule about creature not shooting beams - go make one and stop b****ing ffs - if you want one in the bazaar make a card and level it up till it is in the game
4.  **Lime green highlights** no it isn't necessary - but this is what this card does -- however I see many cards directly affecting life points -- such as: when they attack - duh >_<; when vampires heal their players with their attacks. so why cant a shard have similar abilities to creature cards now?? See witherbeast (or something like that) which has similar ability the this shard
5. **red highlights** -- umm as explained above - we have self healing - what else do you want? - Empathatic bond/Feral bond; Vampire/Minor Vampire; Shard of grattitude; liquid shadow; antimatter.... and ok - so it should only be available to one element - that'd make it really fair wouldn't it ¬.¬ something tells me you are not the smartest cookie in the tin
6. **Purple Highlights** I do not like the concept of SoR - but then again I've never used it >_<  what is wrong with rare cards? they make the game interesting and challenging rather than simple easy and boring. just because you're a n00b and haven't used rare cards before doesn't mean they are all rubbish and shouldn't deserve ideas on new rares.....
7. **maroon highlights** What? the SoR is not a creature - but another spell - we DO still need a creture shard -- or if that is unacceptable have it as a weapon shard but it is flying-able, steal-able destroy-able -- MAYBE THAT WOULD BALANCE IT OUT -- but that means it wouldn't be a creature anymore :/ hrmmm

[/rant]

sorry if it looks like I'm picking on you, but I mean no offence :S  If you take offence to any parts I'll happily edit them out - my bad - I got a bit carried away there >_< :L :S sorry

Just before I start like to point out I don't agree with what marvaddin is saying and I'm finding it quite funny me and BloodShadow are having another battle (albeit a different context) ,my cards Yin Yang.

 Okay back on topic,

Lime green: I wouldn't be surprised if he takes offence at the bit where you start swearing at him maybe tone it down a bit.
Yellow: I think he's on about the fact that BloodShadow (if I remember correctly) figured that if there was a spell shard and a permanent one then it would make sense for the next one to be a creature forming a trinity, however, with the release of SoR this means the trinity will be messed up by having a second spell.

Ant-n-ero

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77159#msg77159
« Reply #20 on: May 29, 2010, 10:13:31 am »
Marvaddin - what is your problem?
1. **Orange highlights** as BS said - the polls DO reset when cards get moved up - I thought that would be obvious as the votes went all to 0 lol *faceplam* ^_^
2. **teal highlights** his card is not a bad idea - it is pretty much tied 1st place atm, and with enough voters could be moved to forge - either this round or the next - in what way has it gotten worse ??? ???
3. **yellow highlights** there is no rule about creature not shooting beams - go make one and stop b****ing ffs - if you want one in the bazaar make a card and level it up till it is in the game
4.  **Lime green highlights** no it isn't necessary - but this is what this card does -- however I see many cards directly affecting life points -- such as: when they attack - duh >_<; when vampires heal their players with their attacks. so why cant a shard have similar abilities to creature cards now?? See witherbeast (or something like that) which has similar ability the this shard
5. **red highlights** -- umm as explained above - we have self healing - what else do you want? - Empathatic bond/Feral bond; Vampire/Minor Vampire; Shard of grattitude; liquid shadow; antimatter.... and ok - so it should only be available to one element - that'd make it really fair wouldn't it ¬.¬ something tells me you are not the smartest cookie in the tin
6. **Purple Highlights** I do not like the concept of SoR - but then again I've never used it >_<  what is wrong with rare cards? they make the game interesting and challenging rather than simple easy and boring. just because you're a n00b and haven't used rare cards before doesn't mean they are all rubbish and shouldn't deserve ideas on new rares.....
7. **maroon highlights** What? the SoR is not a creature - but another spell - we DO still need a creture shard -- or if that is unacceptable have it as a weapon shard but it is flying-able, steal-able destroy-able -- MAYBE THAT WOULD BALANCE IT OUT -- but that means it wouldn't be a creature anymore :/ hrmmm

[/rant]

sorry if it looks like I'm picking on you, but I mean no offence :S  If you take offence to any parts I'll happily edit them out - my bad - I got a bit carried away there >_< :L :S sorry

Just before I start like to point out I don't agree with what marvaddin is saying and I'm finding it quite funny me and BloodShadow are having another battle (albeit a different context) ,my cards Yin Yang.

 Okay back on topic,

Lime green: I wouldn't be surprised if he takes offence at the bit where you start swearing at him maybe tone it down a bit.
Yellow: I think he's on about the fact that BloodShadow (if I remember correctly) figured that if there was a spell shard and a permanent one then it would make sense for the next one to be a creature forming a trinity, however, with the release of SoR this means the trinity will be messed up by having a second spell.
yer well - it was driving me nuts that on every post i've seen it has always been downright 'this card sucks' or 'these new updates zanz put are ....rubbish' - he can be at least thankful we are trying to improve the game and not have a go at every update comes into the game >_< grrr >:D
but still - we need at least 1 creature shard so good luck BS :)

Kael Hate

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Re: Level 1 - Crucible - Other Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77170#msg77170
« Reply #21 on: May 29, 2010, 10:38:02 am »
Lol, I don't like Either Shard of Restraint or Yin Yang but the community is voting for them so they must feed some want that exists.

Shard of Restraint I don't like because it is a Creature and I think that as presented it is silly.
Yin Yang I don't like because it is Mechanically implausible you can't have a cost after the fact and that is something this card is trying to rely on.

Make sure you vote wisely and remember that come monday the first of the current cards will get moved.

Kael Hate

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77182#msg77182
« Reply #22 on: May 29, 2010, 11:25:39 am »
CURATOR COMMENT

- As there are now 13 cards in this section to vote for the number of VOTES here has been raised to 3 votes per person  . You may need to remove your vote and then vote again to use your second vote.

- Note that the cards marked with the * were added after the vote started an are immune from elimination this voting round.

icybraker

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Re: Level 1 - Crucible - Other Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5517.msg77252#msg77252
« Reply #23 on: May 29, 2010, 02:03:08 pm »
Voted for Harmonic Pillar because of its balance and originality. Also, the art is pretty cool, and pillarless decks are starting to annoy me :P

Also voted for Pigley due to its awesome mechanic.

And, finally, Overdrive, for being creative while not excessively overpowered.

 

blarg: