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Offline Marvaddin

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Re: Level 1 - Crucible - Fire Card Ideas - 8 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg77062#msg77062
« Reply #12 on: May 29, 2010, 07:20:56 am »
Really cant understand why people loved the bomb. Its just a worse RoF. Most times will damage 3 creatures, if not a single one. Not bad, but weak.

Spontaneous Combustion, however, is something fire users dont have: at cost of all quanta, its almost assured death to a target creature, and can be used to finish the opponent too. Consuming quanta is bad to your Fire Bolts and Firenheit, but I wouldnt mind having a trick like this to use when necessary. Of course, would be the base for a nasty FG.

Edit: Just to say: the Cerberus is very interesting too. A bit OP, I think, but loved the concept.

miniwally

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Re: Level 1 - Crucible - Fire Card Ideas - 8 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg77153#msg77153
« Reply #13 on: May 29, 2010, 10:05:06 am »
I dislike the idea that people think that cards need a use all quanta spell and when they end up designing one it just turns out like damage, I think (if we have to have them) then use all quanta should be something that definitely fits the theme of the element rather than just damage, miracle heals for 99hp and fractal fills hand with creatures both fitting there elements theme, where as most ones I've seen now are just damage for x amount per y quanta, fire may be best to have as damage though just saying this about use all quanta cards in general.

Offline Marvaddin

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Re: Level 1 - Crucible - Fire Card Ideas - 9 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg77354#msg77354
« Reply #14 on: May 29, 2010, 04:42:10 pm »
I think it really fits fire theme. And it would already to be a powerfull card if it was 2 damage per pillar.

Lets suppose you have 12 pillars. Its 36 damage. It does remove your fire quanta reserve. But next turn you can deal 36 damage again with another Combustion. Or, you can play a Cremation on a Ash Eater and play on the same turn for 72 damage. This card is so powerfull that it needs to consume your quanta, but its not a real drawback, you see.

Im become scared just thinking about a FG using it as its base card. This is pure power, and I want it in fire arsenal, lol. Lets balance it a bit and put it in the forge :D

At other hand, why do people really see about Fire Bomb? A card that uses position? Position is a so secundary thing in this game that you dont choose the position of your creatures. And this is a weaker version of a card we already have. Sometimes I cant understand what people think while voting :P

Kael Hate

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Re: Level 1 - Crucible - Fire Card Ideas - 9 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg78708#msg78708
« Reply #15 on: May 31, 2010, 01:29:47 pm »
CURATOR COMMENT
For being voted from Crucible to the Forge
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Offline Antagon

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Re: Level 1 - Crucible - Fire Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg89234#msg89234
« Reply #16 on: June 12, 2010, 07:26:34 am »
Lava Snail and Fire Ward, both fit great into the fire idea, fire needs a creature with an effect on hit, and the fire ward is a far better shield then fire buckler is, i would love it.

icybraker

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Re: Level 1 - Crucible - Fire Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg89332#msg89332
« Reply #17 on: June 12, 2010, 12:42:29 pm »
Cultist: Unique and interesting ability, but pretty underpowered. Doesn't :fire have enough creature control as it is? :P
Cerberus: Lovely mechanic, but the ability is laughable. A <100% percentage divided by ten is going to be a tiny number less than 1. Reword it and it may get my vote.
Snail: Interesting and fun mechanic, but I don't really see... how it fits. A Lava Snail? It doesn't make much sense in anything (besides Pokemon), let alone Elements. A close third.
Stallion: To me, the weakest link in the awesomeMount series. It doesn't really make sense (like the Snail) and it has very limited usage.
Cauterize: Great. It's very powerful, but expensive and surely not overpowered. And the Advanced Spells series must continue! :)
Spontaneous: An interesting pillar-based mechanic and awesome art. 2 things led to me not voting for it: 1) Its similarity to Fire Bolt, 2) The fact that it consumes all :fire quanta, making it similar to Cauterize, forcing me to choose between the two ;)
Tempest: Pretty underpowered and not very interesting. With a buff, it may see some action, though.
Ward: Ah, this was what I was looking for! It's a pretty perfect mechanic, and one I've been wanting for a long time. Great art, great ability, great balance. First.
Brazier: Like most other things in the series, it's complicated and... just strange. I can see its uses but it just seems too much for Elements to handle at this point.
Lava: It's interesting and all, but like Brazier, it's too sudden, too soon. We need to ease our way into area effects, like through Mortar.

Thus: vote for Cauterize and Fire Ward! :D

Ant-n-ero

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Re: Level 1 - Crucible - Fire Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg89376#msg89376
« Reply #18 on: June 12, 2010, 02:22:30 pm »
Combine Ward with BS's SoP and you're set for the match - no one'll wanna touch your perms!

miniwally

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Re: Level 1 - Crucible - Fire Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg89473#msg89473
« Reply #19 on: June 12, 2010, 04:09:08 pm »
Lava's been slightly changed so if you could update the picture please, it might not be permanent though as I'm looking for whether this version is better.

Kael Hate

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Re: Level 1 - Crucible - Fire Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg89598#msg89598
« Reply #20 on: June 12, 2010, 06:17:39 pm »
Lava's been slightly changed so if you could update the picture please, it might not be permanent though as I'm looking for whether this version is better.
Updated

PhantomFox

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Re: Level 1 - Crucible - Fire Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg89626#msg89626
« Reply #21 on: June 12, 2010, 06:44:24 pm »
I'm pretty sure what Cerberus does is clear as is.  I could phrase it as "N = percentage of life lost time 10" but then some people would mistake that to mean that 1% life gone would mean that N = 10. 
No, with 10% life gone N = 1, 20% means N = 2, etc.

Kael Hate

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Re: Level 1 - Crucible - Fire Card Ideas - 9 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg91195#msg91195
« Reply #22 on: June 14, 2010, 12:36:29 pm »
CURATOR COMMENT
For being voted from Crucible to the Forge
Congratulations to:  



miniwally

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Re: Level 1 - Crucible - Fire Card Ideas - 9 Cards https://elementscommunity.org/forum/index.php?topic=5520.msg91374#msg91374
« Reply #23 on: June 14, 2010, 05:11:58 pm »
That's twice where I came second in voting yet no-one posts in the deck thread or tells me how to improve it.

 

anything
blarg: