*Author

Arondight

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Re: Level 1 - Crucible - Entropy Card Ideas - 10 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg90916#msg90916
« Reply #12 on: June 14, 2010, 02:21:17 am »
I voted for Roman Mythology | Greek Mytholo—I mean Fortuna | Tyche and Clarity Distortion | Clarity Distorton.

With Fortuna, there will finally be a reason to make things have more mass (HP), which I like a lot. A LOT. A LOT.

And I've always liked hand control cards. That way nothing is entirely safe and the opponent and yourself will always know that.

Kael Hate

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Re: Level 1 - Crucible - Entropy Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg99357#msg99357
« Reply #13 on: June 23, 2010, 05:20:39 pm »
CURATOR COMMENT

- As there are now 13 cards in this section to vote for the number of VOTES here has been raised to 3 votes per person  . You may need to remove your vote and then vote again to use your second vote.

- Note that the cards marked with the * were added after the vote started an are immune from elimination this voting round.

drpopandfizz

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Re: Level 1 - Crucible - Entropy Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg99782#msg99782
« Reply #14 on: June 24, 2010, 04:13:47 am »
my favorite by far is fortuna, i think that is an awesome card that would be a fun card to play. I also voted for confusion and entropic beast since those fit in with the randomness of  :entropy :entropy :entropy  :))

melzardust

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Re: Level 1 - Crucible - Entropy Card Ideas - 13 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg99867#msg99867
« Reply #15 on: June 24, 2010, 08:44:19 am »
my favorite by far is fortuna, i think that is an awesome card that would be a fun card to play. I also voted for confusion and entropic beast since those fit in with the randomness of  :entropy :entropy :entropy  :))
Yaaaay!

I had not expected that my first card would get so much aproval, but that makes it even better. I have been thinking of more cards following a simple yet effective path, and only need some card arts to post some of them.

Offline ratcharmer

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Re: Level 1 - Crucible - Entropy Card Ideas - 14 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg101883#msg101883
« Reply #16 on: June 27, 2010, 01:33:05 am »
Hello,

Okay, so one of my ideas is up there now so my objectivity may be a little strained but I'm gonna try to do this again.

Basically I'm just going through some of the ideas I didn't vote for and explaining why. The idea is to help people identify why their cards aren't doing better.

Broodmother: I'm not sure why this is a :entropy card. It seems like it would fit better in :life. Also, I'm not sure how I feel about implied dragon sex . . . it seems a little weird to have in a card game.

Confusion: I honestly really, really like this idea. It's a good idea and it fits perfectly in with :entropy , but . . . :entropy already has so much creature control I feel like this would just end up redundant. I feel kinda like a bad person for not voting for it though.

Entropic Rush: 90% of the time this is just objectively better than putting in a pillar that matches your mark. Particularly in a mono :entropy rush deck. I feel like that deck is already really strong.

Chaos Balance: Seems a little weak compared to Fate Egg, and you'd end up shooting yourself in the foot with this a lot.

Equilibrium: This does fit the scientific definition of entropy, but it seems a little to exploitable, especially versus false gods. I know it works by % hp not total, but if you at 50 hp and the FG is at 200,  this one card could heal you 25 hp and deal 100 damage in one fell swoop.
*edit: I has a math dumb. This card balances pretty well with Miracle.

Pulsar: I think I may be misinterpreting this card, so please correct me if I'm wrong, but it seems that in any deck but a rainbow this would almost always give you quanta in an element you weren't using. While rainbows are nice (I actually play one at the moment) I don't think rainbows need more quanta sources.

Biohazard: The upgrade is OP, the unupped is UP.
Starting with the unupped version: mutation for creature control is a  sometimes food. And you certainly don't want to keep mutating the abominations after you've mutated them, or else you'll end up with a 15/12 golden dragon who destroys permanents smiling at you. Would backfire more often than not.
Now the upped version: I'm pretty sure everyone here could design an OP deck around this. Just swarm any cheap creature you want, play this and then you've won. Not only does it improve all your creatures, but it also gets rid of your opponents shield, even an immaterial shield.

Dragons Den: A little to easy to do a "dragon rush" with this and supernova. I'm also not sure why this is a :entropy card

melzardust

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Re: Level 1 - Crucible - Entropy Card Ideas - 14 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg102313#msg102313
« Reply #17 on: June 27, 2010, 06:45:04 pm »
(...)
Confusion: I honestly really, really like this idea. It's a good idea and it fits perfectly in with :entropy , but . . . :entropy already has so much creature control I feel like this would just end up redundant. I feel kinda like a bad person for not voting for it though.

You oughta be ASHAMED of yourself! :o

(nvm, i also thought of that when i made the card).  :)

Good explanations though, they follow my thoughts PRECISELY.  ;)

rotface

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Re: Level 1 - Crucible - Entropy Card Ideas - 14 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg102905#msg102905
« Reply #18 on: June 28, 2010, 04:21:43 pm »
these are some crazy ideas i voted for the one that in second place atm

Offline ratcharmer

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Re: Level 1 - Crucible - Entropy Card Ideas - 14 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg102915#msg102915
« Reply #19 on: June 28, 2010, 04:32:58 pm »
I just realized my math was wrong when I explained equilibrium.

Oops . . .

Addendum: having worked through it again, in my example where the player was on 50 hp on their opponent was on 200, equilibrium would deal 50 damage to the opponent and heal you 25 hp. This is actually fairly well balanced. Now I'm debating whether or not to move one of my votes.

Additional note: Does anyone want to be really awesome and give me  a thorough dissection of chaos dice? I want to adjust the card, but I haven't gotten much feedback on what I should do with it.

Kael Hate

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Re: Level 1 - Crucible - Entropy Card Ideas - 15 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg108325#msg108325
« Reply #20 on: July 05, 2010, 02:43:52 pm »
CURATOR COMMENT
For being voted from Crucible to the Forge
Congratulations to:  


Offline ratcharmer

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Re: Level 1 - Crucible - Entropy Card Ideas - 17 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg115261#msg115261
« Reply #21 on: July 15, 2010, 08:12:58 pm »
I updated Chaos Dice based on what feedback I've gotten.

Let me know what you think of the new version.

Kael Hate

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Re: Level 1 - Crucible - Entropy Card Ideas - 17 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg115822#msg115822
« Reply #22 on: July 16, 2010, 04:17:36 am »
I updated Chaos Dice based on what feedback I've gotten.

Let me know what you think of the new version.
Updated in Poll.
Due to changing the card considerably, (big Cost change, and effect change on upped cards) it votes have been reduced to 0.

Offline BluePriest

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Re: Level 1 - Crucible - Entropy Card Ideas - 18 Cards https://elementscommunity.org/forum/index.php?topic=5521.msg120864#msg120864
« Reply #23 on: July 22, 2010, 01:02:58 pm »
This is the first time im actually truly satisfied with a card I created. :)
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