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Offline EvaRiaTopic starter

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Pandemonium + Immortality Bug https://elementscommunity.org/forum/index.php?topic=29831.msg379619#msg379619
« on: August 12, 2011, 10:52:34 pm »
The Pandemonium ignoring Immortal locations bug causes some weird stuff to happen in PvP.

Basically, the when Pandemonium is played and your opponent has immortal creatures, your creatures are ignored right?
But in PvP, the other player will see pandemonium work properly: the creatures die, and then come back to life as the game fixes itself.
This DOES trigger death effects, causing the game to desync again as it gets passed back to the person who played pandemonium, causing Skeletons to appear out of nowhere and vultures to jump in attack.

Screen Shot #1: The field after I end my turn.

Screen Shot #2: Pandemonium is played. Everything dies.

Screen Shot #3: The Cat and the Photon come back to Life!
« Last Edit: April 29, 2012, 09:17:32 pm by TheonlyrealBeef »

Offline Jenkar

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Re: Pandemonium + Immortality https://elementscommunity.org/forum/index.php?topic=29831.msg379620#msg379620
« Reply #1 on: August 12, 2011, 10:53:52 pm »

The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
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Offline Sevs

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Re: Pandemonium + Immortality https://elementscommunity.org/forum/index.php?topic=29831.msg379624#msg379624
« Reply #2 on: August 12, 2011, 10:59:11 pm »
Hasnt this already been reported? http://elementscommunity.org/forum/index.php/topic,21247.0.html or is this something different?
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Offline EvaRiaTopic starter

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Re: [PvP] Pandemonium + Immortality Desync [Confirmed] https://elementscommunity.org/forum/index.php?topic=29831.msg379694#msg379694
« Reply #3 on: August 13, 2011, 02:05:15 am »
Added in some information.

I note that interestingly that the quanta change from the extra death triggers and Soul Catchers didn't fix itself.

This potentially can cause negative quanta to show up.

 

blarg: