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Offline dragtom

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120064#msg1120064
« Reply #12 on: January 08, 2014, 07:01:36 pm »
It's repeatable too.
I can't make it. Can you make screenshots?
be quick- time is quanta.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120101#msg1120101
« Reply #13 on: January 08, 2014, 09:48:44 pm »

I can't make it. Can you make screenshots?

Spoiler for Hidden:
Only fools trip on what's behind them.

Offline dragtom

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120195#msg1120195
« Reply #14 on: January 09, 2014, 06:53:32 am »
That printscreen does not prove it was a 0-attack or 1-attack creature before.
heck, it was not even a mutant.
be quick- time is quanta.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120200#msg1120200
« Reply #15 on: January 09, 2014, 07:21:32 am »
That printscreen does not prove it was a 0-attack or 1-attack creature before.
heck, it was not even a mutant.
Getting a 0 attack creature with mutate is even harder than it seems. All creatures on my side that had turned into skellies except for the RoL I gave mitosis, were mutants. Which is why all their stats are loopy. I seriously can't even make this up it's so random. Also notice how 2 are regular skeletons with odd stats and one is an elite skeleton. It doesn't make sense if the opponent was using the same shield. It's going to take me more time to test to get a 1 attack\0 attack creature that is a mutant, as this deck is extremely random. But this isn't something I've made up. Have a little faith. 
Only fools trip on what's behind them.

Offline CuCN

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120202#msg1120202
« Reply #16 on: January 09, 2014, 07:30:17 am »
This is how it should work:
Unupped regular creature->unupped regular skeleton
Upped regular creature->upped regular skeleton
Unupped mutant creature->unupped mutant skeleton

None of the screenshots given here so far contradict this.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120265#msg1120265
« Reply #17 on: January 09, 2014, 07:41:34 pm »
This is how it should work:
Unupped regular creature->unupped regular skeleton
Upped regular creature->upped regular skeleton
Unupped mutant creature->unupped mutant skeleton

None of the screenshots given here so far contradict this.

Like I said, I will have to go and try to replicate results. I think I will use the AI builder for maximum testing and screenshots.
Only fools trip on what's behind them.

 

blarg: