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Offline ZignaughtTopic starter

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Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119512#msg1119512
« on: January 06, 2014, 06:22:13 am »
Okay, so I was testing a deck out in the trainer that involved Fallen Druids, photons, and leaf dragons. So I am at a point where I have several mutated cards out, and the AI has a Skull Buckler. So A few of my cards get turn to elite skeletons. One of them was a photon I had mutated into a 0|7 Oty with 2 :gravity poison. Eventually it became subject to the unholy shield. Here is where things get weird. When it turned into a skeleton it kept it's skill, and became a 1|4 Elite Skeleton with 2 :death poison ability. None of my other creatures that died this way got any kind of life boost, and sure didn't carry over any abilities. I didn't think to grab a screen shot,  am going to try and replicated. Was playing a Half-Blood AI.


Edit Screen shots for other random effects.

Not a 0|7 Oty the turn before. But if a creature dies, shouldn't it lose all skills? Because it's now officially a dead creature, and then a new creature comes into play? Just saying, this seems like it shouldn't happen.
Spoiler for Strange Skeleton Mutations:
« Last Edit: January 06, 2014, 07:50:53 am by Zignaught »
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Offline CuCN

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119520#msg1119520
« Reply #1 on: January 06, 2014, 07:19:50 am »

Offline dragtom

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119522#msg1119522
« Reply #2 on: January 06, 2014, 07:36:24 am »
There is another bug involved here:
a creature with less attack than the shield's damage reduction should not trigger it.
Thus, a 0-attack otyugh should not become a skeleton.

note that the skeleton having the same skill as the oty had before is merely a coincidence.
be quick- time is quanta.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119524#msg1119524
« Reply #3 on: January 06, 2014, 07:50:10 am »
http://elementscommunity.org/forum/the-arena/bugs/msg411641/#msg411641

Thanks for the link. I tried searching for another link or bug related to this. I like the effects, but to be fair when a creature dies, the skeleton that takes it's place should be just a regular skeleton.

There is another bug involved here:
a creature with less attack than the shield's damage reduction should not trigger it.
Thus, a 0-attack otyugh should not become a skeleton.

note that the skeleton having the same skill as the oty had before is merely a coincidence.

I didn't know that. Glad I decided to post. If it ever happens again, and all chances of it happening again are very slim, as mutations are random (but awesome). Also note the skeleton was marked in game as an elite skeleton. Not sure if that makes a difference but thought I would mention it. Posted a screen shot of the bug at work.

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Offline dragtom

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119542#msg1119542
« Reply #4 on: January 06, 2014, 11:06:49 am »
Also note the skeleton was marked in game as an elite skeleton. Not sure if that makes a difference but thought I would mention it. Posted a screen shot of the bug at work.
As far as I know, mutants are supposed to be unupped. Was the oty upped?
be quick- time is quanta.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119660#msg1119660
« Reply #5 on: January 07, 2014, 01:09:52 am »
Also note the skeleton was marked in game as an elite skeleton. Not sure if that makes a difference but thought I would mention it. Posted a screen shot of the bug at work.
As far as I know, mutants are supposed to be unupped. Was the oty upped?

Fallen Druid, not Fallen elf. Sorry for the confusion there.
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Offline dragtom

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119727#msg1119727
« Reply #6 on: January 07, 2014, 07:41:42 am »
Fallen Druid, not Fallen elf. Sorry for the confusion there.
A mutant is always unupped, no matter if you target upped or unupped creatures with mutation; no matter if you use upped or unupped mutation.
be quick- time is quanta.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119728#msg1119728
« Reply #7 on: January 07, 2014, 07:58:37 am »
A mutant is always unupped, no matter if you target upped or unupped creatures with mutation; no matter if you use upped or unupped mutation.

Here are all the conditions, to get the air out for any other information. All my cards in that deck were upgraded. RoL, Leaf Dragons, Fallen Druids, and all upped spells. I "Improve" photons or leaf dragons, depending on my quanta situation. If the enemy has a Skull Buckler or equivalent it randomly turns some of the "Improved" creatures into regular skeletons, elite skeletons, and elite skeletons with abilities. This is repeatable in the trainer. I don't have the cards to test this in the normal version of the game. I hope the extra information assists in anyway.
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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119755#msg1119755
« Reply #8 on: January 07, 2014, 03:14:29 pm »
It's not a bug. Mutants have a passive named "mutation". This is what causes them to be mutants whatever happens to them. If you RT a mutant mummy, it turns into a mutant pharaoh.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1119836#msg1119836
« Reply #9 on: January 07, 2014, 10:02:09 pm »
It's not a bug. Mutants have a passive named "mutation". This is what causes them to be mutants whatever happens to them. If you RT a mutant mummy, it turns into a mutant pharaoh.

Dragtom was saying
A mutant is always unupped, no matter if you target upped or unupped creatures with mutation; no matter if you use upped or unupped mutation.
which means there is still a bug if what he says is correct.

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Offline iancudorinmarian

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120049#msg1120049
« Reply #10 on: January 08, 2014, 05:19:54 pm »
Dragtom was saying
A mutant is always unupped, no matter if you target upped or unupped creatures with mutation; no matter if you use upped or unupped mutation.
which means there is still a bug if what he says is correct.
I'm more than sure that the oty was unupped. Skull shield turns upped creatures into elite skeletons.
If it really was a 0/7 otyugh, then it is a bug, since skull shield doesn't affect 1 and 0 atk creatures.

Offline ZignaughtTopic starter

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Re: Skull Buckler + Mutated Creatures. https://elementscommunity.org/forum/index.php?topic=53244.msg1120061#msg1120061
« Reply #11 on: January 08, 2014, 06:51:10 pm »
It's repeatable too.
Only fools trip on what's behind them.

 

anything
blarg: