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Elements the Game Forum - Free Online Fantasy Card Game
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Card Design Competition: Idea Factory Espionage [VOTING]
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Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262190#msg1262190
«
on:
April 07, 2017, 11:59:57 pm »
Idea Factory Espionage
>>Rules<<
Submissions
Spoiler
for
Reckless | Insanity
:
NAME:
Reckless
ELEMENT:
Fire
COST:
4
TYPE:
Spell
ATK|HP:
N/A
TEXT:
The target creature deals double damage, but it's owner also receives 1/4 of the damage dealt.
NAME:
Insanity
ELEMENT:
Fire
COST:
3
TYPE:
Spell
ATK|HP:
N/A
TEXT:
The target creature deals double damage, but it's owner also receives 1/4 of the damage dealt.
ART: N/A
IDEA:
CactusKing
NOTES:
Inspired by
Liquid Shadow.
Instead of healing the owner like the vampire effect, this provides the card with a damage boost and a double edge.
SERIES:
Spoiler
for
Courage | Bravery
:
NAME:
Courage
ELEMENT:
Fire
COST:
4
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Opponent draws a card and sees your hand. Doubles the quanta generated this turn
NAME:
Bravery
ELEMENT:
Fire
COST:
3
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Opponent draws a card and sees your hand. Doubles the quanta generated this turn
ART: N/A
IDEA:
Based on Precognition, made into Courage by DocC
NOTES:
Probably should've typed "Doubles your quanta generated this turn"
SERIES:
Meh.
Spoiler
for
Future Self | Future Self
:
NAME:
Future Self
ELEMENT:
Time
COST:
5
TYPE:
Spell
ATK|HP:
TEXT:
Summon a copy of the target creature you control. It disappears after it attacks.
NAME:
Future Self
ELEMENT:
Time
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Summon a copy of the target creature you control. It disappears after it attacks.
ART:
IDEA:
russianspy1234
NOTES:
Inspired by Parallel universe
SERIES:
Spoiler
for
Calamity | Disaster
:
IDEA:
Based on Miracle.
NOTES:
Your HP is set to 1, then your turn ends and creatures and weapon attack, presumably with vampire effects or other end of turn healing effects, THEN your opponent's HP is reduced to 1 (unless they have more than 100hp). This gives you a win condition, but one with many counters. Excessive healing on their end, not having enough healing to deal with their current board presence, etc etc.
It does NOT affect max HP.
Clearly it wouldn't be OP against false gods, as it isn't automatically setting their HP to 1, in fact one of its counters would be heavy HP increases.
Spoiler
for
Diana | Diana
:
NAME:
Diana
ELEMENT:
Life
COST:
5
TYPE:
Creature
ATK|HP:
2 | 7
TEXT:
:Balance
Kill the target creature if its attack and defence is the same
NAME:
Diana
ELEMENT:
Life
COST:
5
TYPE:
Creature
ATK|HP:
4 | 7
TEXT:
:Balance
Kill the target creature if its attack and defence is the same
ART:
IDEA:
Maxwell Demon
NOTES:
There aren't a lot of same atk/hp creatures, but with a little bit of luck with thorn carapace u can actually kill something with this
I've used the word balance for the ability because is supposed to be like balancing an ecosystem, i used diana as a name because i'm bad with names
SERIES:
Spoiler
for
Wild Force | Raw Force
:
NOTES:
Spark meets momentum meets life.
Target this on an allied card to save it from an annoying shield like fog or ice, or on itself before it dies if you want to get past a more annoying shield like dims. If you buff the force, it can stay alive and constantly give whatever your biggest fighter is momentum.
Upgraded, the momentum loses the "this turn" timeframe, making shields even less of an issue for your other creatures while this spirit beats their face in! Although this does really start to overshadow Momentum, I consider momentum some of the worst shield bypass in the game, which is why I'm comfortable pushing this.
Spoiler
for
Defrost | Mass Defrost
:
NAME:
Defrost
ELEMENT:
Fire
COST:
1
TYPE:
Spell
ATK|HP:
TEXT:
Target creature is unfrozen, and takes 1 damage per turn of freeze remaining if it is controlled by your opponent.
NAME:
Mass Defrost
ELEMENT:
Fire
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
All creatures are unfrozen, and take 1 damage per turn of freeze remaining if they are controlled by your opponent.
ART:
N/A
IDEA:
Opposite of the freeze ability (Unique to Water.)
NOTES:
Niche card, not every idea needs to be the next big thing. Reflected in it's low cost, despite being mass CC and recovery in one.
Workable as an offensive for, or a defence against Water decks. The better it supports a deck, the better it also counters it.
Possibly surprise OTK your way out of Squid lockdown.
Made it more angry and murdery than Freeze with a damage condition because Fire likes killing things.
SERIES:
Idea Factory Espionage
Spoiler
for
Energise | Energise
:
NAME:
Energise
ELEMENT:
Other
COST:
4
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Activate target creature's skill. Effect occurs as if you controlled it. Do not overcharge.
NAME:
Energise
ELEMENT:
Other
COST:
4
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Activate target creature or permanent's skill. Effect occurs as if you controlled it. Do not overcharge.
ART: N/A
IDEA:
Shard of Readiness
NOTES:
"Overcharge" means use it on the same target multiple times a turn, and the result is they get lobotomized, even permanents. You still get the second use out of their skill though.
Cannot target frozen, delayed or immaterial creatures.
Using it on a pillar, gnome rider, ray of light etc gives you the quanta they would make.
Burrows/unburrows a devourer.
Using it on a SoV, sanctuary etc activates their end of turn effect.
Using it on a weapon with a passive effect when dealing damage (Arsenic, Discord) does nothing.
Using it on a vampire, scorpion etc does nothing.
Using it on a salvager activates the salvage effect.
Using it on flooding drains the opponent 1
.
Cool thing: Use it on an opponent's SoP to remove it.
SERIES:
Spoiler
for
Graviton Glider | Graviton Flier
:
NAME:
Graviton Glider
ELEMENT:
Gravity
COST:
6
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
: Dive
The damage dealt is doubled for one turn.
Has Momentum when diving.
NAME:
Graviton Glider
ELEMENT:
Gravity
COST:
6
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
: Dive
The damage dealt is doubled for one turn.
Has Momentum when diving.
ART:
IDEA:
Linkcat
NOTES:
This is a Gravified version of Wyrm.
Out of all the cards I've made, this one was the hardest to find the correct numbers for.
I'm using Elite Charger as a precedent for the health not being higher than the attack.
SERIES:
Card Design Competition: Idea Factory Espionage
Spoiler
for
Hardened Clay | Hardened Clay
:
NAME:
Hardened Clay
ELEMENT:
Earth
COST:
4
TYPE:
Permanent
ATK|HP:
TEXT:
: Harden
You gain 15 maximum health. All creatures in play
gain -1/+3.
NAME:
Hardened Clay
ELEMENT:
Earth
COST:
4
TYPE:
Permanent
ATK|HP:
TEXT:
: Harden
You gain 20 maximum health. All creatures in play
gain -2/+5.
ART:
N/A
IDEA:
majofa
NOTES:
The
take on
Unstable Gas
.
While Unstable Gas is all about being unstable and blowing up and stuff, Hardened Clay is about stability and preventing harm.
The
hardens the soft earth into a strong shield that protects creatures and the elementalist (Owner of the card) alike. However, there is a small cost to having strong armor, It makes you slower thus dampening your attacking capabilities.
(NOTE: This card won't lower a creature's attack below 0.)
Deck Ideas:
Fire/Earth - protect your Lava Golems and Fire Spirits.
Mono Earth stall (with a hint of Fire) - Use with a shield to slow your opponent down and give you more life.
Air/Earth - Unstable Gas and Hardened Clay? Yep, really screw with your opponent.. just don't forget those Fireflies!
Earth/Gravity - Gravity Shield. Use with Otyughs out to gain the HP advantage on creatures your opponent puts out later.
SERIES:
Idea Factory Espionage
Spoiler
for
Slime Mother | Slime Queen
:
NAME:
Slime Mother
ELEMENT:
Water
COST:
4
TYPE:
Creature
ATK|HP:
3| 12
TEXT:
: Hardening slime
Double target smaller creature's HP and gain -1|-1
NAME:
Slime Queen
ELEMENT:
Water
COST:
4
TYPE:
Creature
ATK|HP:
4|16
TEXT:
: Hardening slime
Double target smaller creature's HP and gain -1|-1
ART:
IDEA:
kaempfer13
NOTES:
This card uses the opposite of the devour ability, which even on scarab costs
, so I think we can count that mechanic as specific to that element.
Can target another version of itself, if that one has lower HP.
I think it would be weird if its attack went into the negatives, so perhaps it shouldn't loose atk while using the ability with 0 or less atk.
It can counteract CC or synergize with several gravity cards, like gravity shield, otyugh and to a lesser degree with catapult and voodoopull.
Similarities to previous submissions are coincidental, I thought of an antiotyugh the moment I saw the op, but wasn't quite happy with name and balance.
SERIES:
Spoiler
for
Mind Duel | Grand Mind Duel
:
NAME:
Mind Duel
ELEMENT:
Aether
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Both players can only play spells until no spells are played for a turn. That player takes 3*spells played damage.
NAME:
Grand Mind Duel
ELEMENT:
Aether
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Both players can only play spells until no spells are played for a turn. That player takes 5*spells played damage.
ART: N/A
IDEA:
Dragtom | Based off Silence
NOTES:
Both players get a status effect similar to nova/sanctuary.
As long as they have this status effects, they cannot play creatures or permanents- only spells.
Creatures' and permanents' abilities can still be activated.
The effect ends as soon as a player does not play any spell during their turn.
That player takes damage depending on the number of spells played since Mind Duel has been played.
Mind Duel itself counts for itself: the turn you cast it, you've played a spell; it also counts towards the damage at the end.
I wanted pillars still be playable, but it didn't fit on the card.
Playing Mind Duel while one is already active will do nothing, except count as a spell played.
Playing Grand Mind Duel while a normal Mind Duel is active causes the whole duel to count as a Grand Mind Duel (more damage at the end).
Consider playing this together with cards like nova, immolation, as a one-off silence + burst damage.
But with the risk of the opponent playing a spell
SERIES:
You have no time
Logged
War # 4, 9, 10
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dragtom
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262437#msg1262437
«
Reply #1 on:
April 13, 2017, 04:04:12 pm »
bump...
it's not all trials on this forum.
Logged
be quick- time is quanta.
CactusKing
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262467#msg1262467
«
Reply #2 on:
April 14, 2017, 05:54:28 am »
"Future self" and "Energise" aren't displaying for me, can anyone else see them?
Logged
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DoctorC
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262468#msg1262468
«
Reply #3 on:
April 14, 2017, 05:55:35 am »
Quote from: CactusKing on April 14, 2017, 05:54:28 am
"Future self" and "Energise" aren't displaying for me, can anyone else see them?
Me neither, but at least you can read the description
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russianspy1234
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262482#msg1262482
«
Reply #4 on:
April 14, 2017, 01:42:02 pm »
Photobucket is being weird...
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Aves
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262485#msg1262485
«
Reply #5 on:
April 14, 2017, 04:37:55 pm »
Bump. Get your votes in people!
With regards to faulty images, if anything's broken I can offer to put in new images if the submitter PMs me one(assuming it matches the description-- no edits/changes); a bit of a moot point at this stage, though.
Logged
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Aves
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262495#msg1262495
«
Reply #6 on:
April 15, 2017, 12:17:56 am »
Congratulations to the best idea thief JonathanCrazyJ, whose
Calamity | Disaster
rose above the rest at 6 votes! And I even had a tiebreaker poll prepped, but somebody had to vote in the last hour...
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majofa
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262514#msg1262514
«
Reply #7 on:
April 15, 2017, 02:42:27 am »
Other ideas I had, but with only one submission:
Spoiler
for
Rapid Growth
:
NAME:
Rapid Growth
ELEMENT:
Life
COST:
2
TYPE:
Spell
ATK|HP:
TEXT:
Increase target Pillar stack by 2.
NAME:
Rapid Growth
ELEMENT:
Life
COST:
2
TYPE:
Spell
ATK|HP:
TEXT:
Increase target Pillar stack by 3.
ART:
IDEA:
NOTES:
This works with Towers as well.
SERIES:
Spoiler
for
Nymph's Wrath
:
NAME:
Nymph's Wrath
ELEMENT:
Fire
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
Destroy target creature.
The Owner gains Pillars of that creature's element equal to its cost.
NAME:
Nymph's Wrath
ELEMENT:
Fire
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
Destroy target creature.
The Owner gains Towers of that creature's element equal to its cost.
ART:
IDEA:
NOTES:
SERIES:
Spoiler
for
other cards
:
Light (opposite of Nightmare)
Destroy target creature and all copies in play matching it. Owners drain 2 hp from opponent for each copy destroyed.
Perseverance (opposite of Immolation)
Target creature stays alive and drains quanta equal to its cost.
Rapid Growth
(opposite of Virus)
Target creature gains +1/+2 at the end of every turn.
(opposite of Vulture)
Sprout (opposite of Earthquake)
Generate Pillars
Nymph's Rage? (opposite of Nymph's Tears)
Destroy target creature. Owner gains pillars/towers equal to that creatures cost.
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Ides Usher
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262530#msg1262530
«
Reply #8 on:
April 15, 2017, 05:50:32 am »
I liked the defrost entry and hoped it would do better, even though I didn't vote for it. Almost did.
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JonathanCrazyJ
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262534#msg1262534
«
Reply #9 on:
April 15, 2017, 08:14:48 am »
Oh cool! Thanks all!
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Re: Card Design Competition: Idea Factory Espionage [VOTING]
https://elementscommunity.org/forum/index.php?topic=64369.msg1262536#msg1262536
«
Reply #10 on:
April 15, 2017, 08:44:33 am »
Congratulations, JCJ and well done, everyone c:
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