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casthegamer

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32700#msg32700
« Reply #384 on: March 04, 2010, 07:15:23 pm »
i was ready to fight for the good side, short falls and all.

if people are really that worried about balance issues though, i'd suggest a quick fix would be to simply allow a 4-6 card splash of cards from the other side. this would allow some access to permanent removal for the good side, and a card that opens up a few more decks for the evil side as well, flying weapon.

Offline Demagog

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32718#msg32718
« Reply #385 on: March 04, 2010, 07:54:46 pm »
i was ready to fight for the good side, short falls and all.

if people are really that worried about balance issues though, i'd suggest a quick fix would be to simply allow a 4-6 card splash of cards from the other side. this would allow some access to permanent removal for the good side, and a card that opens up a few more decks for the evil side as well, flying weapon.
That's practically just taking away the differences that make this event special.

On another note, SG, few of us are actually complaining. Before your clarification that this is primarily a test, we were under the impression that this was a competitive event, bragging rights and all. If there is anything a competitive gamer wants more than an advantage before the game starts, it's a fair fight before the game starts. Instead of "postponing" this event so quickly, you should allow your intentions to settle through those participating. I'm sure that the vast majority of people will stop the complaints, criticism, what have you, once they understand the true reason for this event.

Just something to point out, I don't think we could ever design a "fair" (agreed upon by the vast majority) two sided (or more) war between the elements until the card pool has at least doubled... I also think many elements are focused too much in one direction (their theme), when it would be beneficial to have them focus on dual themes. More cards make for a many, many more possible decks, while giving elements dual themes would allow depth, and essentially double the amount of elements we have without having to actually add any (which I hope never happens). What I mean by "depth" is just that in my opinion, Elements is primarily two-dimensional at the moment, so by implementing dual themes, we would be adding another entirely new dimension to the game, and I don't think anyone would be opposed to that. That's all opinion and subject to controversy and such, but it would be a step in the right direction in my opinion, so that is what I will stick with until someone can convince me otherwise.

Lastly, this post turned out to be a lot longer than I anticipated... Enjoy!

Scaredgirl

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32725#msg32725
« Reply #386 on: March 04, 2010, 08:09:24 pm »
On another note, SG, few of us are actually complaining. Before your clarification that this is primarily a test, we were under the impression that this was a competitive event, bragging rights and all. If there is anything a competitive gamer wants more than an advantage before the game starts, it's a fair fight before the game starts. Instead of "postponing" this event so quickly, you should allow your intentions to settle through those participating. I'm sure that the vast majority of people will stop the complaints, criticism, what have you, once they understand the true reason for this event.
My intentions? You think this is some kind of test lab and you are all monkeys doing an experiment? No.

Plan was very simple:
- PvP
- Good vs. Evil

That's it. There were no hidden agendas or intentions. My plan was not to secretly reveal some fundamental flaw in game design. Like I said, I did not even think about gameplay when I divided the 12 elements. I only though about what elements are opposites to each other and what elements would be considered "good" and what "evil".

Good thing about events like this one, is that they can also be used to test the power of individual elements. This does not however mean that its' the "true reason" of this event. The balance data is only a side product.

This was basically a continuation the Master's event currently in progress. I saw how popular it was so I thought it would be cool to hold a similar event where anyone can join.

casthegamer

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32728#msg32728
« Reply #387 on: March 04, 2010, 08:16:28 pm »
That's practically just taking away the differences that make this event special.
why is this the case? why does allowing any mark not do the same? cards on one side already have abilities cost from the other side. you still have to run 50% to your own element. also, you basically have to rely on your mark alone to splash cards from the other side as pillars would count towards the 4-6 limit as well.

Wisemage

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32732#msg32732
« Reply #388 on: March 04, 2010, 08:25:51 pm »
On another note, SG, few of us are actually complaining. Before your clarification that this is primarily a test, we were under the impression that this was a competitive event, bragging rights and all. If there is anything a competitive gamer wants more than an advantage before the game starts, it's a fair fight before the game starts. Instead of "postponing" this event so quickly, you should allow your intentions to settle through those participating. I'm sure that the vast majority of people will stop the complaints, criticism, what have you, once they understand the true reason for this event.
My intentions? You think this is some kind of test lab and you are all monkeys doing an experiment? No.

Plan was very simple:
- PvP
- Good vs. Evil

That's it. There were no hidden agendas or intentions. My plan was not to secretly reveal some fundamental flaw in game design. Like I said, I did not even think about gameplay when I divided the 12 elements. I only though about what elements are opposites to each other and what elements would be considered "good" and what "evil".

Good thing about events like this one, is that they can also be used to test the power of individual elements. This does not however mean that its' the "true reason" of this event. The balance data is only a side product.

This was basically a continuation the Master's event currently in progress. I saw how popular it was so I thought it would be cool to hold a similar event where anyone can join.
Everyone just relax, I will explain what this event is about.

This event was never meant to be 'fair'.

What this means is that when I divided elements to Good and Evil, I didn't think about gameplay at all. I didn't think about who has permanent removal and who has creature control, I only thought about the theme of good vs. evil. And when we think about the 12 elements we have and the theme of good and evil, there's not much options left. For example I cannot put Fire in the side of Good just so that Good would get permanent removal. Fire is clearly considered Evil as it destroys things.

Just like in real war, things are not always 'fair'. [color=]Think of this event as an experiment and yourself a guinea pig.[/color] We are trying something new that has never been done before and in the process giving game developers valuable information about game balance.

There's a popular theory that Evil will walk over Good. However at this point it's only a threory because nobody knows what's going to happen. I've seen a lot of veteran players choose Evil side because they think it's stronger. I think it is a shame. If a player really thinks he's skilled, he should do the opposite and prove his skills by joining the weaker side. So instead of Evil players bashing Good players, they should respect them because Good players had the balls to do something you didn't - join the what is considered a weaker side.

I personally don't see a huge balance issue here in terms of cards. All elements can be powerful if used correctly. The biggest balance issue will be if most of the veterans are afraid of a challenge and take the easy road by joining the Evil side.

So if you are on the "weaker" side, think of it as a challenge. You didn't choose the easy road, you chose the difficult one. And if you reach the end, it's going to be that much sweeter.
Just wanted to point out that you are contradicting yourself.

Id also want to say, from the second post i quoted you say this war isnt meant to be fair, yet you want to restrict people from using upgrades. if its not meant to be fair why do this?

Grimdrome

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32734#msg32734
« Reply #389 on: March 04, 2010, 08:27:40 pm »
It's to make it more accessible to newbies like she said.

casthegamer

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32743#msg32743
« Reply #390 on: March 04, 2010, 08:35:37 pm »
Just wanted to point out that you are contradicting yourself.
i see no contradiction here. we are guinea pigs, not monkeys.

now, do we get to play yet?

Scaredgirl

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32744#msg32744
« Reply #391 on: March 04, 2010, 08:40:03 pm »
Just wanted to point out that you are contradicting yourself.
The point I was trying to make is that this event was not designed to be a game balance test, but nothing stops us from thinking it is. See what I mean?

But as I've said, this event won't happen like I planned it, so you and everyone else can sleep peacefully tonight knowing that you won't have to do any unbalanced (*gasp*) PvP tomorrow.

Wisemage

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32750#msg32750
« Reply #392 on: March 04, 2010, 08:48:39 pm »
Just wanted to point out that you are contradicting yourself.
The point I was trying to make is that this event was not designed to be a game balance test, but nothing stops us from thinking it is. See what I mean?

But as I've said, this event won't happen like I planned it, so you and everyone else can sleep peacefully tonight knowing that you won't have to do any unbalanced (*gasp*) PvP tomorrow.
I understood what you mean, but within 3(4?) posts you said one thing then said you didnt mean that at all.  was just point it out.

Sadly, i dont think anything you do will balance pvp, pvp is ALWAYS going to be unbalance when you put it into a form where you are restricting cards.

ScytherLoL

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32759#msg32759
« Reply #393 on: March 04, 2010, 08:55:05 pm »
Thats ok all I will wait for the battle to start and in preparation have brought a new Avatar to my profile.

Anything I can do let me know.

Scyther

Offline Glitch

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32765#msg32765
« Reply #394 on: March 04, 2010, 09:10:19 pm »
Good lord people, the whining is why the event stopped.  I wonder if we should keep whining.

ScytherLoL

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Re: War is coming.. https://elementscommunity.org/forum/index.php?topic=3398.msg32767#msg32767
« Reply #395 on: March 04, 2010, 09:12:25 pm »
Yes agree fully. Lets leave this til everyone stops the whining. Its counterproductive and doesn't really do anything except create rifts.

As to me I thought it was a good idea to have a war after all no element is truly better than another.

Scyther

 

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