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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310536#msg310536
« Reply #60 on: April 12, 2011, 05:54:06 pm »
And can I get away with the minor brightness/contrast/sat mod? I didn't know about the no altering rule when I made it and it's still the same art.
I'd say you're better off not touching anything. Then again, it's impossible to make a perfect copy of the card, so I expect insignificant changes will be overlooked as long as they're not easily observable.

Offline dracomageat

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310562#msg310562
« Reply #61 on: April 12, 2011, 06:40:47 pm »
I was hoping not to have to change it back as to do so will be quite a pain (all my art stuff is on another computer and most of my data sticks don't work) but I guess there's no avoiding it.

I was done in the first place to add a minor aesthetic difference between the two versions that I thought they needed.

EDIT: There, images modified. They're not perfect (old version round the A|D that I smudged the edges of to reduce noticability) but I'm not redoing the entire thing.

Offline KamietsuTopic starter

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310606#msg310606
« Reply #62 on: April 12, 2011, 07:56:26 pm »
I was hoping not to have to change it back as to do so will be quite a pain (all my art stuff is on another computer and most of my data sticks don't work) but I guess there's no avoiding it.

I was done in the first place to add a minor aesthetic difference between the two versions that I thought they needed.

EDIT: There, images modified. They're not perfect (old version round the A|D that I smudged the edges of to reduce noticability) but I'm not redoing the entire thing.
You did nothing very noticeable to the image when I asked you to change it. it's still very much darker, and very much greener. I still don't understand why you messed with the upped image in the first place. If you wish for it to be included in the poll, you will have to return the upped Cockatrice image back to it's normal image. I would suggest using the card image builders I posted on the very first post. It will help you out. You have 1 day and 5 minutes from the time of this post to fix it.
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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310621#msg310621
« Reply #63 on: April 12, 2011, 08:41:18 pm »
Competition Entry Only
NAME:
Schrödinger’s Cat
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Dead and Alive:
A copy of Schrödinger’s Cat gets added to your hand when killed.
NAME:
Schrödinger’s Cat
ELEMENT:
Entropy
COST:
1
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Dead and Alive:
A copy of Schrödinger’s Cat gets added to your hand when killed.
NOTES: How many people frequently use Schrödinger’s Cat in their decks? Not many, I'm guessing. It's not a very good card, and only combos with a few things well, mostly in Death, and even when used this way it's expensive to continually use its ability.

This rework gives it a bit of dependability, as the only way to really get rid of it is to lobotomize it or replace its Dead and Alive ability with something else. It also combos pretty well with Otyugh as a renewable food source. When upgraded it still works fairly well with Death cards, and isn't too bad when you know your opponent has a Fire Shield out or is using some other form of mass CC either. Also useful when using Unstable Gases, if you need to continually ignite them.

Sorry about the pixelated picture. I couldn't find any card images for Schrödinger’s Cat anywhere, and since the stats pretty much matched the reworked card, I figured it would be best to leave it in its current state.

Offline Jocko

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310669#msg310669
« Reply #64 on: April 12, 2011, 09:52:38 pm »
Competition Entry Only
NAME:
Skeleton
ELEMENT:
Death
COST:
1
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Undead: skeleton turns into pile of bones when killed
NAME:
Skeleton
ELEMENT:
Death
COST:
1
TYPE:
Creature
ATK|HP:
3|3
TEXT:
Undead: skeleton turns into pile of bones when killed
NOTES: Pile of bones: card simillar to ash, 0|5, that becomes Skeleton at 1 or 0 cost.
Is this allowed? I mean, submitting a card to this competition that would require a new card to be implemented.

Offline Sevs

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310709#msg310709
« Reply #65 on: April 12, 2011, 10:57:34 pm »
Competition Entry Only
NAME:
Drain Life
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Drain 1 life from all creatures. The damage done is returned as healing.
NAME:
Siphon Life
ELEMENT:
***Insert element (upgraded)***
COST:
2 :darkness
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Drain 1 life from all enemy creatures. The damage done is returned as healing.
NOTES: If unupped can be used with large amounts of creatures for mass healing and damage. Strengthens duo with death by supplying an cheaper way to kill creatures.
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Offline majofa

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310847#msg310847
« Reply #66 on: April 13, 2011, 04:26:38 am »
Competition Entry Only
NAME:
Graviton Mercenary
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
3|4
TEXT:
Spell damage done to you is redirected to Graviton Mercenary.
NAME:
Graviton Guard
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Creature
ATK|HP:
3|5
TEXT:
Spell damage done to you is redirected to Graviton Guard.
NOTES: YES!! This has been done several times already, but it really needs a reason to play it, right?!?
Here's my take on it. Clarifying notes: When a player casts direct damage spell on you (FireBolt, Shockwave....) then the Graviton takes the damage instead. If multiple are in play, it targets the one in the highest ranked position (1st, 2nd, 3rd....)

Offline Newbiecake

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg310857#msg310857
« Reply #67 on: April 13, 2011, 05:01:47 am »

Mod Fix

Competition Entry Only
NAME:
Graviton Mercenary
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
3 l 6
TEXT:
0: Weapon/Shield Guard
Take 2 damage per turn if the opponent has any attacking creatures on the field.
NAME:
Graviton Guard
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
3 l 7
TEXT:
0: Weapon/Shield Guard
Take 2 damage per turn if the opponent has any attacking creatures on the field.
NOTES: While this creature is alive, your shield and weapon slot is protected from PC. The damage done by attacking creatures is still directed at you, while your Graviton Guard/Mercenary takes 2 damage a turn no matter how much damage the attacking creatures are doing to you.

I am having trouble generating links for the images, so please excuse my posting of the images right here.

NAME:
Graviton Mercenary
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
3 l 6
TEXT:
0: Weapon/Shield Guard
Take 2 damage per turn if the opponent has any attacking creatures on the field.
NAME:
Graviton Guard
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
3 l 7
TEXT:
0: Weapon/Shield Guard
Take 2 damage per turn if the opponent has any attacking creatures on the field.
NOTES: While this creature is alive, your shield and weapon slot is protected from PC. The damage done by attacking creatures is still directed at you, while your Graviton Guard/Mercenary takes 2 damage a turn no matter how much damage the attacking creatures are doing to you.
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Offline EvaRia

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg311199#msg311199
« Reply #68 on: April 13, 2011, 07:56:06 pm »
Competition Entry Only
NAME:
Deja Vu
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:time: Flashback
The next card you discard is
instead played immediately for
free.
NAME:
Deja Vu
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:time: Flashback
The next card you discard is
instead played immediately for
free.
NOTES: Spells are ignored. (Discard as normal).

 

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