Advertisement time. I made #14; vote for it.
It seems that some of you have been bashing the reliability part of this, but you do realize that an R/P/S tourney should be R/P/S in nature. (Otherwise I don't see why you'd call it an R/P/S tourney.) Now, onto the #14 propaganda part of this post.
#14 was built with reliable R/P/S-ness in mind, but also with the "my weapon beats your weapon" type mentality of R/P/S. It was built fully unupped so that one would need tons of cash to compete. Each deck includes 6 "rare" weapons, which I have heard referred to as uncommon weapons. In any case, 4 days of grinding would probably be the maximum that it would take to obtain these if one possessed 0 of each. (Assuming that there were farms up, ofc.) It almost seems a shame to leave some newer players out of this, as it could easily be their first tourney win, but one could also argue that a player should possess more than sheer luck to win a tourney. Thus, I used rare weapons instead of: Otyugh/Momentum, Angel/Blessing, Vampire/Nighfall. (Or anything other simple R/P/S grouping.) If QT's submission wins, then most newbies won't have the cards for rock, but could easily obtain the cards for the other 2. The extremely uneven deck costs in his submission will make it predictable as to which decks your opponent may play. While it is possible that a player may be constrained to less than all decks with my submission (I should hope not, though), it would be nearly impossible to tell that this was the case early on in the tourney. Later in the tourney, the only way to know this would be to have spectated quite a bit.
I hope I didn't miss anything... Vote yes on #14....plz.