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Offline ~Napalm

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208412#msg208412
« Reply #12 on: November 24, 2010, 02:06:32 pm »
yeah... with my luck, Rock would beat Paper, which would just be ridiculous, not gonna happen with QT's. Not even the slightest chance. I'm noticing that half of all voters have voted for QT. That's gotta be some kind of record, lol.
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Offline willng3

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208421#msg208421
« Reply #13 on: November 24, 2010, 02:49:11 pm »
yeah... with my luck, Rock would beat Paper, which would just be ridiculous, not gonna happen with QT's. Not even the slightest chance. I'm noticing that half of all voters have voted for QT. That's gotta be some kind of record, lol.
For competitions maybe, but not if you count Trials ;)
That's a good point though; with almost any other deck there is a small chance that Rock could beat Paper, which is never supposed to happen in that game.  Still, a tournament filled with these decks would be very monotonous.
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Offline Shantu

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208424#msg208424
« Reply #14 on: November 24, 2010, 02:53:11 pm »
I voted for #8, #17 and #19. I voted based on the number of upped cards (anyone can participate if there are no upped cards) and if I would enjoy playing those decks or not.
#1 is something that would be boring to play... even if it is the most reliable.

Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208479#msg208479
« Reply #15 on: November 24, 2010, 04:42:41 pm »
Advertisement time. I made #14; vote for it.  ;D

It seems that some of you have been bashing the reliability part of this, but you do realize that an R/P/S tourney should be R/P/S in nature. (Otherwise I don't see why you'd call it an R/P/S tourney.) Now, onto the #14 propaganda part of this post.

#14 was built with reliable R/P/S-ness in mind, but also with the "my weapon beats your weapon" type mentality of R/P/S. It was built fully unupped so that one would need tons of cash to compete. Each deck includes 6 "rare" weapons, which I have heard referred to as uncommon weapons. In any case, 4 days of grinding would probably be the maximum that it would take to obtain these if one possessed 0 of each. (Assuming that there were farms up, ofc.) It almost seems a shame to leave some newer players out of this, as it could easily be their first tourney win, but one could also argue that a player should possess more than sheer luck to win a tourney. Thus, I used rare weapons instead of: Otyugh/Momentum, Angel/Blessing, Vampire/Nighfall. (Or anything other simple R/P/S grouping.) If QT's submission wins, then most newbies won't have the cards for rock, but could easily obtain the cards for the other 2. The extremely uneven deck costs in his submission will make it predictable as to which decks your opponent may play. While it is possible that a player may be constrained to less than all decks with my submission (I should hope not, though), it would be nearly impossible to tell that this was the case early on in the tourney. Later in the tourney, the only way to know this would be to have spectated quite a bit.

I hope I didn't miss anything... Vote yes on #14....plz.

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208508#msg208508
« Reply #16 on: November 24, 2010, 05:24:14 pm »
Just randomly spouting off as usual :P

As for #1, yeah I can see how it can be viewed as monotonous, but if you think about it, once both players realize what deck the other is playing, the match can be determined and decided very quickly. If this were to ever make it to a tournament, I'd bet a lot of electrum each round would be over fast and the tournament would be wrapped up faster than an Oty can swallow photon. The only potential drawback is players would not be able to really play their decks since each deck would be predetermined to win/lose the the other regardless of draw, thus no in game tactics. But since I see that as the ultimate goal of the competition is to precisely do that, #1 does it with flying colors. 

Offline Dragoon1140

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208513#msg208513
« Reply #17 on: November 24, 2010, 05:27:51 pm »
#1 does it with flying colors.
Except, as somebody earlier stated, Rock requires upgrades.  Assuming the tournament becomes popular, which it would be, then the majority of players could not use Rock.  Thus, it would come down to who loses the coin toss, which is little fun.
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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208514#msg208514
« Reply #18 on: November 24, 2010, 05:28:08 pm »
The high cost of rock in mine does bother me some. If it came down to a tournament, it could be run with all of the upped cards replaced by pendulums, with almost no change in performance. There is a chance for it to lose to scissors, but it requires both a great draw by scissors and an awful one by rock. The chance of rock not drawing 1 of the 12 unupped shields by the time an optimal scissors draw deals 100 damage is something like a hundredth of a percent.

That said, I just wanted to make it perfectly reliable, so upped cards were introduced.

Offline ~Napalm

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208545#msg208545
« Reply #19 on: November 24, 2010, 06:20:24 pm »
actually though

A RPS tournament with QT's decks would be over quick. 100% reliabilty means you don't even have to bother playing the matches...

The first turn determines the winner, lulz.
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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208555#msg208555
« Reply #20 on: November 24, 2010, 06:37:02 pm »
actually though

A RPS tournament with QT's decks would be over quick. 100% reliabilty means you don't even have to bother playing the matches...

The first turn determines the winner, lulz.
With the exception of mirror-matches (or rather, scissors vs scissors mirror match)
And again; boring :P

Offline nilsieboy

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208561#msg208561
« Reply #21 on: November 24, 2010, 06:51:02 pm »
i think #1 is the best but it'd be a really sad tourney...
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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208562#msg208562
« Reply #22 on: November 24, 2010, 06:51:33 pm »
Just a quick point of interest- assuming Scissors drew all 6 photons on the opening draw and went first, it would take 17 turns to kill Rock if Rock had no shields. That would mean Rock would have to have 12 out 14 cards on the bottom of the deck be all the shields (assuming only the skull and solar shields are the only shields in the deck and unupped). Pretty sure the chances of that happening are astronomical. Thus, making Rock completely unupped is very viable.

Offline thatnewguy

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Re: Voting: Rock, Paper, Scissors Competition https://elementscommunity.org/forum/index.php?topic=16246.msg208583#msg208583
« Reply #23 on: November 24, 2010, 07:22:26 pm »
Just because this is a tourney deck comp, i would like something playable to be picked. That saying i will not play this tourney with QT's deck, even tho the most relieble RPS will be deck out.
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