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ftbhrygvn

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45054#msg45054
« Reply #12 on: March 29, 2010, 12:16:52 pm »
I voted 20 Overflow because:
1. It's my entry. (Thanks those who have voted my entry for your support)
2. I can't say mine is perfect, but every other card has something that stops me from voting them

5, 9, 11: I don't have to explain myself (0 vote)
1: Chain 6 = Ultimate invincibility for 12 turns
2: That would use 1 more variable = more lagging. And OP 'cuz you can reduce the cost of a skill to :water by just casting it once. Examples which this would be obviously OP: Alchemy cards, Fractal
3: Just giving water a bigger difference in terms of poison removal. I would vote this if it were not water
4: Negates mutation. And this + armagio......
6: Just giving water more "partners". Water can now part with :aether :air :death, and this gives :light :life. Opens up too much OP strategies.
7: Many FGs use up their hand in a few turns, then you use this + hope
8: Any non-time deck is restricted. You can only play 1 card/turn if you only have one initially
10: Nice, but doesn't match with Flooding. You have to think of how an idea interact with the current/developing cards
12: Bolt rush gets OP
13: Double damage of the whole field is OP, even only 1 turn
14: A plague generator is OP
15: Ice bolt rush + this = OP
16: Killing almost any creature, so 10 HP is too little
17: Too complicated
18: See 2, and think of EPD
19: We have Ice Shield
21: See 13
22: Giving dive to creatures has been discussed many times and the conclusion is OP if casted on dragons, and you are giving it to EVERY creature?
23: See 7
24: The current system will round down the attack if it is not an integer. A creature with 15 attack + 4 of this = 0 attack, permanently

Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45065#msg45065
« Reply #13 on: March 29, 2010, 12:51:46 pm »
Voted for 3 and 20
3 can cure poison continuously unlike purify, the healing idea is good and not very powerful.
20 is a funny idea, not much to say

Astaroth

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45077#msg45077
« Reply #14 on: March 29, 2010, 01:19:24 pm »
I voted 20 Overflow because:
1. It's my entry. (Thanks those who have voted my entry for your support)
2. I can't say mine is perfect, but every other card has something that stops me from voting them

[blah, blah, blah]
Wow. Maybe it's just me, but that sounds a bit self-indulgent. "I only voted for my card, because it's the only one worth winning." That's basically what you just said.

Remember, these are about the general ideas. Who cares that all the cards listed here aren't perfect? Even Zanz has to tweak his new card ideas.

Now let me tell you why I didn't like your card idea. For one, I couldn't see a card with art like that being an Other card. Two, I felt like it would've made certain FGs much easier (FGs are supposed to be hard). Three, it's really situational, as decks other than Rainbow wouldn't get affected (besides some Farenheit-centric/Bolt rush decks). Lastly, xdude said it right... "If the opp has 50 quanta of 1 type you're most likely either winnning either losing already." Overall, to me, it was just a boring card with a mundane effect.

Now I'll address your problems that you had with mine. The question of immortals ALWAYS comes up. Think of the new Flood/Inundation card. If everyone said "Oh, I don't like it because I don't know how it would work with immortal creatures," then newer cards would always be shunned.

As for 1 more variable = more lagging, I don't see how storing the value for ONE creature card would affect the lag that much.

Edit: Didn't read the "for each element part" on that card.

Kael Hate

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45083#msg45083
« Reply #15 on: March 29, 2010, 01:31:57 pm »
7: Light Fountain / Light Spring
- A card advantage tool for Hope, Pure Light or decks relying on creature count like Graveyard/Condor or Feral Bond

20: Overflow
- Like the idea but not as it is written. Could do with some work. Idea is by far the best tho and name idea picture is well matched.

23: Fountain Of Youth
- Simple, Useful and more effective the faster your opponent travels. and useable by everyone to get that mastery when just a few points off the pace.

casthegamer

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45147#msg45147
« Reply #16 on: March 29, 2010, 04:31:36 pm »
7: Many FGs use up their hand in a few turns, then you use this + hope
you only remember the times the FGs empty their hands fast because these are the times that we all get really pwned. but the reality is...

i just ran through ten games for 10 turns in trainer. first game is incomplete because i died. top to bottom is each game, left to right is hand size from turns 1 through 10.

1   33444456
2   4211121222
3   6556544454
4   7446554446
5   6666677777
6   6777776777
7   5557777777
8   7777676777
9   7456455567
10 4445457777

as you can see, most gods do not empty their hands in a few turns.

Astaroth

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45156#msg45156
« Reply #17 on: March 29, 2010, 04:55:59 pm »
7: Many FGs use up their hand in a few turns, then you use this + hope
you only remember the times the FGs empty their hands fast because these are the times that we all get really pwned. but the reality is...

i just ran through ten games for 10 turns in trainer. first game is incomplete because i died. top to bottom is each game, left to right is hand size from turns 1 through 10.

1   33444456
2   4211121222
3   6556544454
4   7446554446
5   6666677777
6   6777776777
7   5557777777
8   7777676777
9   7456455567
10 4445457777

as you can see, most gods do not empty their hands in a few turns.
This is what's wrong with instantly calling "OP!" on a card. You should never call a card OP unless you know without a doubt that it would be. Only testing can tell in most cases.

Offline Thalas

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45182#msg45182
« Reply #18 on: March 29, 2010, 05:54:10 pm »
Fountain of Forgetting- this can really screw opponent
Mirage/Halucination- it can be seems OP but it isn't.
Fountain Of Insight / Fountain Of Enlightenment- really nice idea and originality

wassd13

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45191#msg45191
« Reply #19 on: March 29, 2010, 06:37:55 pm »
i picked 17
because it gives you a card,randomly discards a card, and you gain its cost as health.What's not to like?

as to who ever said that was that said its complicated its not well that is if you can read

Offline Chemist

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45204#msg45204
« Reply #20 on: March 29, 2010, 07:08:03 pm »
Just to clear up a thing or two about my entry :) :
[...]i WOULD have voted for fountain of forgetting, but no one in their right mind would play a card that discards their own hand/cards. if it was only opponant discards, and the cost to play it was like a 7 or 8. it would have had my vote.[...]
You don't discard if you don't have anything in your hand at the end of the turn. So you don't use this card in a deck which needs to hold on to cards. It also helps if your deck has enough quanta so you can play all your cards early, then play every card as you draw it. This way you avoid getting hurt while the fountain can deal some real damage against decks which need to hold on to cards like Miracle or Fire Lance.

[...]8: Any non-time deck is restricted. You can only play 1 card/turn if you only have one initially[...]
Actually it is decks that hold on to cards that get hurt most by this and it's not like time gets any special treatment here. The extra draws are no more of an advantage with Fountain of Forgetting on the field as they are otherwise.

Anyway this time around I actually like my card enough to vote for it :D . I also voted for Life Fountain and Murky Water which both look interesting and balanced.

Thanks for voting for me to those who did :) and may the best card win!

slovenc555

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45210#msg45210
« Reply #21 on: March 29, 2010, 07:22:03 pm »
Murky water. Why? Phs. How should I know?

PhantomFox

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45263#msg45263
« Reply #22 on: March 29, 2010, 09:40:22 pm »
None of these really stand out for me.  Fountain of Youth has been an often-suggested idea, one which I like.  It's expensive, so that mitigates the reversal of all status effects.  Overflow is nice, but a bit situational.  I also picked Mirage thinking it said something else, but I'm changing my mind.

Offline tyranim

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Re: Voting: Make This Card! https://elementscommunity.org/forum/index.php?topic=4528.msg45278#msg45278
« Reply #23 on: March 29, 2010, 10:40:11 pm »
fountain of air is NOT op.

first reason: its a THREE turn delay before it even takes effect

second reason: it has a duo quantum requirement

third reason: it does it to every NON-effect creature, including your opponents. you have to make a deck with creatures without effects to make this card good. which means no effect driven creatures, which are very commonly used. you'll have to rely on your spells and permanents to do effects and creature control.

three VERY good reasons it's not op. give better reasons it is op and i may shut up about it.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

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