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Offline tyranim

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102569#msg102569
« Reply #24 on: June 28, 2010, 12:50:40 am »
i dont understand the D3 thing, i checked the page that ruhk is on, and i didnt understand its description
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Offline Bloodshadow

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102587#msg102587
« Reply #25 on: June 28, 2010, 01:21:22 am »
i dont understand the D3 thing, i checked the page that ruhk is on, and i didnt understand its description
Didn't Kael explain that D3 means 1-3? So that ability might deal 1 damage, 2 damage, or 3 damage.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

SunnyGreens

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102597#msg102597
« Reply #26 on: June 28, 2010, 01:39:07 am »
Alright, now that the correct version of my cards are up ill throw my 2 cents in, even though it seems people do not approve of them.

Death Throes | Death Throes

Summary: Spend 1 :death and sacrifice a creature to deal damage to opponents creatures equal to the sacrificed creatures attack power +2. This damage is done in sequential order, starting with the first creature. If the creature dies before all the damage is spent it carries over to the next, and so on, until all the damage is used up. Upgraded version costs nothing but receives no bonus to damage.

Solo Use: Different use than the other damage effects in the game. You cannot target, it is only semi-area of effect, and it costs a creature. It is flexible however. Depending on the creature sacrificed you can take out one or two strong creature, or kill several weaker ones. For example it could be used to take out one Firefly Queen by sacrificing a Flesh Recluse, or that same Recluse could be used to clear the board of a field of Photons. The upgraded version, being free, allows for more deck flexibility (though slightly weakened). For example in Life/Light rush decks that want a splash of creature control, or in a "Dive" deck which may not otherwise have the best synergy with Death.


Bramble | Briar

Summary: Spend 2 :life to put a 0|2 creature in play. This creature grows a steady +1|+0 each turn, or +1|+1 with upgraded and Light mark. Quite straightforward.

Solo Use: A kind of cheaper but weaker version of Lava Golem. It steadily grows in attack strength without the need of constant quanta input. The upgraded version increases HP as well, but is limited to Light mark. The solo strategy should be similar to that of Lava Golem. Keep it alive and let it deal increasingly more damage.


Death Throes | Death Throes + Bramble | Briar Synergy:

The idea I was basically going for here was to put a cheap green creature in play which would steadily increase in strength each turn. It would deal damage as long as needed, but if the time ever came that a large dangerous creature, or perhaps several small dangerous creatures, needed to be dealt with it could be sacrificed to power Death Throes without a significant quanta cost. Obviously there is a turn investment in growing the Bramble, but quanta wise it could be used to deal a significant amount of damage for a low cost and could be used in a pinch to clear out your opponents creatures. You sacrifice the Bramble's potential future damage in return for defense from enemy creatures.

Kael Hate

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102629#msg102629
« Reply #27 on: June 28, 2010, 02:46:13 am »
i dont understand the D3 thing, i checked the page that ruhk is on, and i didnt understand its description
Didn't Kael explain that D3 means 1-3? So that ability might deal 1 damage, 2 damage, or 3 damage.
Lol, says that on the additional notes.

Kael Hate

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102631#msg102631
« Reply #28 on: June 28, 2010, 02:48:56 am »
Alright, now that the correct version of my cards are up ill throw my 2 cents in, even though it seems people do not approve of them.
Because the Card comp is hidden under the subgroups, its hardly seen. You'd probably get a better result over more people. Only 42 voters so far.

PuppyChow

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102633#msg102633
« Reply #29 on: June 28, 2010, 02:50:11 am »
Quote
Regarding Zenith - Basilisk Blood effect doesn't work with Otyugh because of the 6 turn delay, Zenith does. Earth Nymph is cositng 9 + 4 activator compared to Zenith's 5 + 2. Zenith is reusabble compared to heavy Armour, and can limit attacking creatures without Otyugh whereas Heavy armour does nothing.
No you don't get it. I was talking about using the basilisk bloods on the opposing creatures to make them get blocked by grav shield, or eat them if possible.

So you just didn't get what I was planning.

Also, heavy armor would arguably be better since it only costs 1 quanta and is gravity/earth, which have great synergy. And one heavy armor = double zenith ability use for a quarter of the quanta. The fact that it's a one time use is a moot point; once your oty is at 11 hp (or more), you can eat almost anything.

Quote
Regarding Nadir - Siphon Life and Vampire can't deal with Nadir removing all your vampires. Nadir combo's with itself in element for control, whereas Mutation rarelly kills and needs an out of element effect. If it was limited to 1 copy or 1 effect like, Eagle eye (by default) and/or other control effects. Then it wouldn't be a problem, control stacking is what makes it OP. Icreasing its cost considerably would prevent that stacking also.
Again, the ability to play more than 1 without a two card combo is what balances the fact that the ability is weaker, the card's attack is weaker, and the card's defense sucks. Or did you not read that part?

Quote
Nadir killer
4x Quint
1x Dusk
1x Eclipse
4x Nadir
2x Vampire
4x Fractal
2x Steal
17x Obsidian Tower
5x Aether Tower
Mark of Aether
Lol. 40 cards? XD.

First off, you would need to pray right of the bat you aren't facing a denial deck. There's lots of denial decks, by the way.

Then, you would need to pray you draw a nadir early.

Then, you would need to pray you draw a fractal early.

Then, you would need to pray you would draw aether towers early.

So you could easily lose to decks like speedbows, immolation decks, and fire stalls (which are becoming common in the metagame). You may be able to beat slow decks that rely on creature damage, but there isn't too many of those.

Basically, I highly doubt that deck would be OP. I can think of tons of decks that could beat it. If it's counterable by so many meta-game decks, it isn't OP.

Quote
(swp in Mark of Darkness and switch in an Aether tower for an Obsidian tower when faced with Earthquake pominence)
Just want to mention that would be a horrible swap. Swap at least five obsidian towers for aether towers. A mark is worth that much.

Quote
All the power of Fractal Vamp, now with open lvel creature control. If they run short creatures, Fractal the Vamp for healing and the short Nadir can chop the short creatures down. If they play slower, fractal the Nadir to control the larger creatures. Quint Nadir by default an use to kill with impunity. Especially Otyugh where 3 damage is better than an eater. If they get an immune Oty, flood whatever you have. YOu can now control hope decks with nadir where you used to lose out to the shield without an ability to strip the rayolight.
Again, it's not like you would get those all early XD. You have 2 vampires in a 40 card deck. Good luck stopping an early rush with that.

Offline xdude

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102749#msg102749
« Reply #30 on: June 28, 2010, 09:02:39 am »
I don;t think putting the creators' name before the cards is a good idea. This way some might see, say, Mr.Epicness' cards and Mr.Noob's cards, and while the noob's cards are better, simply not think too much at them and vote for the (shitty) cards made by Epicdude
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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102751#msg102751
« Reply #31 on: June 28, 2010, 09:06:45 am »
I don;t think putting the creators' name before the cards is a good idea. This way some might see, say, Mr.Epicness' cards and Mr.Noob's cards, and while the noob's cards are better, simply not think too much at them and vote for the (shitty) cards made by Epicdude
Clearly I'm not Epicdude.

Offline Terroking

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102926#msg102926
« Reply #32 on: June 28, 2010, 04:42:51 pm »
ReViews

Quote
1. Create a pair of cards that are both synergistic
2. and work well one their own.
3. The cards must be viable for in game play, i.e. not OP.
http://dictionary.reference.com/browse/synergism
1. the interaction of elements that when combined produce a total effect that is greater than the sum of the individual elements, contributions, etc.

Ice Age | Burning Stallion
Ice age, seriously lame. Prevents you from killing your opponents creatures. Supposed to work with stallion. Waste of time. Guardian Angel does it cheaper and more effectively. The burning stallion is priced and powered right in that mid zone, not if I'd not rather be using phoenix or golems but the price and power point makes it a contender. Synergy with Icae age is laughable tho. You're at a detriment for playing Water in your deck to fuel it.
So it's lame... Because you can't kill something (In fact, you can. read the notes on it's thread please) but you can make a simple 1 :water Congeal spell last 8 turns, or, if you go duo, you can use Basilisk Blood to put a creature in stasis for 10, and then have it not even gain the +20 hp.

In fact, it's best to think of both Stallions with -1 cost (As I'd do that if it wasn't too late) and for both Ice Ages to last 5 turns, the upped one costing 6 (As I'd do that if it wasn't too late).

The synergy is that you can get a powerful and cheap creature out that will actually last on the field, instead of dying.

To that "You're forced to play Water in your deck..." of course you have to play Water in your deck for it. It's a Water card (That has a Water cost). You kind of have to play Earth to put out Rook, or Air to put out Ruhk.
Ruhk | Rook
These are my cards. I chose Earth and Air because the Crucible was lacking cards for that combination mores so than any other elemental pair. Ruhk was the first of the Pair, a giant bird that could carry off elephants and boulders. Sometimes considered an aspect of the God being Garuda. I gave it considerable Titanic stats and gave it an offensive a ability based on earth, dropping giant boulders like stories said. Ruhk live in crested cliffs so that seemed like the obvious alternate to Ruhk. I took the advantage of the similarity of name to make a Rook, a flanking outcropping. Earth already has a very high offensive potential for something themed defensively so I focused its potential outside of the mon-element and on the situation that you need a solution while losing but should not be able to capitalise on that over a weaken foe. The elemental can use the outcrop to assail attacking creatures, and in return the Ruhk has a defensive location protecting it from creature effects, which are the biggest deterant to using larger creatures.

They are good on their own, better in combination and encourage a synergy between Air and Earth. I challenge anyone to question these or give reason why any of the other candiates deserve a vote over Ruhk | Rook.

Vote Ruhk | Rook!
It doesn't synergize well because both cards have an upkeep (And an expensive one at that) of the opposite elements, like Puppy said, which makes it very difficult to be able to both play and use both cards at the same time. Puppy's gone into detail over this already, so I won't.
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kalkiran

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102928#msg102928
« Reply #33 on: June 28, 2010, 04:45:49 pm »
i liked the swords better bloodshadow

Offline Bloodshadow

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg103216#msg103216
« Reply #34 on: June 28, 2010, 10:04:58 pm »
i liked the swords better bloodshadow
How do you expect me to synergize two weapons?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg103392#msg103392
« Reply #35 on: June 29, 2010, 01:15:37 am »
So it's lame... Because you can't kill something (In fact, you can. read the notes on it's thread please) but you can make a simple 1 :water Congeal spell last 8 turns, or, if you go duo, you can use Basilisk Blood to put a creature in stasis for 10, and then have it not even gain the +20 hp.

In fact, it's best to think of both Stallions with -1 cost (As I'd do that if it wasn't too late) and for both Ice Ages to last 5 turns, the upped one costing 6 (As I'd do that if it wasn't too late).

The synergy is that you can get a powerful and cheap creature out that will actually last on the field, instead of dying.

To that "You're forced to play Water in your deck..." of course you have to play Water in your deck for it. It's a Water card (That has a Water cost). You kind of have to play Earth to put out Rook, or Air to put out Ruhk.
I LIKE the Stallions. I think they are just perfect. They fill their own role and don't ruin any other fire cards due to price/power ratio. It will have my vote if it goes to crucible.

I DON'T LIKE the Ice age. It feels like you had to make it to make a pair for the synergy comp. If you could go back and steal the Fountain of youth idea that refreshes creatures the pair would be great. Ice age tho is a detriment to your deck, you can't rage a creature, you can't firebolt a creature and you have to run water to power the Ice Age. Any deck with the pair is worse because of it. Lame means impaired or disabled through defect or injury, and thats what it does to your deck.
http://dictionary.reference.com/browse/lame

As to Ruhk|Rook forcing you to use earth with air, the deck is not worse off for running the pair. Rook can be powered by mark alone in an air deck and due to air's cost weight ratios can run its other components without much issue, in fact its a benefit to do so to access Protect artifact and/or earthquake. Adding Water to a fire deck for a card that prevents you from being offensive and reduces your capablities without adding any other flexability is the issue with Ice Age.


They are good on their own, better in combination and encourage a synergy between Air and Earth. I challenge anyone to question these or give reason why any of the other candiates deserve a vote over Ruhk | Rook.

Vote Ruhk | Rook!
It doesn't synergize well because both cards have an upkeep (And an expensive one at that) of the opposite elements, like Puppy said, which makes it very difficult to be able to both play and use both cards at the same time. Puppy's gone into detail over this already, so I won't.
There is no upkeep on either card. Don't know where you read that. Ruhk doesn't require :earth at all but gains a bonus if its there to use and Rook uses :air as an activator, just like Graboid uses :time or Pulveriser :gravity.
When compared to rushing decks its not as fast to assail the opponent, but better in the long term with an offensive hard to eliminate creature and early game defensive potential. I find it funny that PupppyChow said it was too cheap but that I lost in his game example because it was too expensive. Also Rastafla thinks its hiddeously expensive. Running Air works well with Earth with these two cards. Not Uber, but well. Shockwave to give earth a control measure then with rook and eagle for more control. Diamond shield for reduction. Together they are pro.

 

anything
blarg: