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Kael Hate

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102093#msg102093
« Reply #12 on: June 27, 2010, 11:11:17 am »
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Antimatter capability on a creature that is immune to damage. THe creature is quicker to deploy and a cheaper activation allows you to remove critical targets and continue to reduce below zero attack. Just keep using it on a creature thye can't clear themselves and you win, if they clear their own creature, your ahead.
I assumed that it wouldn't go below 0.
No detail in the Zenith Article saying it is limited to 0.
Only Bloodshadow just detailing that point just now.

The creature isn't quicker to deploy. Antimatter costs 6 entropy. This costs 5 light, and then you have to wait a turn to use the ability, and then you have to pay 2 more light to use the ability, bringing the cost higher for the first use.
You are comparing a one off spell with a repeatable effect.  Compare Purple Nymph here.
Also because the cost is spread over two effects iots faster. I only need 5 light to play on the opening turn and can be doing damage whereas Antimatter spell requires a target and is dead otherwise. The Purple Nymph requires 9 entropy and then 4 to activate and is weaker to removal than Zenith.

Maybe the hp not being able to be reduced is a little bit OP, but to preserve the synergy you could make it so "any effect that will not kill Zenith will not deal any damage". That will open up more options for control.

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Nadir does not require additional cards to get multiple copies and allows you 6 copies of the effect in 6 cards, the eagle requires 12 just to match the basic nadir. Also Nadir is a candidate for Fractal. Eagle is not.
A better question is: Why would you fractal it? I would like to see a good deck that fractals it to good use. I mean, that 2  :darkness every turn isn't a small amount with lots of them out, and even then they're easy to control with a measly 2 health.
Because its better fractal'd. Using 2 or 3 Nadir to kill any creature your opponent plays and having 5 damage for 5 is awesome. I Get my creature and my creature control in the one package.

The fact that you can have 6 copies for 6 cards and doesn't need additional cards for multiple copies is the reason why I think it is well balanced. It is no where near as good as creature control, damage, or health as eagle eye (perms are harder to deal with than 2 health creatures), but you can get them out a bit easier.

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The cards are more effective as opponent control than in any way with each other.
No they aren't. Zenith maybe. But Nadir? You just buffed any creature with over three health. With a 3/7 creature, you would make it 6/4, then 9/1 before you killed it. It would take 6 turns normally to deal the damage you just let it do in 3 turns. Darkness has much better ways to control creatures rather than nadir.
Using one at a time on a tougher creature is redundant. In combination with other Nadir, parasite, otyugh, mutation, you can easily strip larger creatures, just as you would with any other creature control. Gaining 3 damage on a creature is worse than removing an opponents creature.  What are darkness's better ways of creature control than nadir?

Zenith and Gravity shield and Otyugh. What else do I need?  I would say Gravity pull, but BS changed details to now remove the immunity to damage just today.

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AI5 and AI6 will run you dry regardless of deck type. So eternity is essential. Until another deckout counter comes along, you can't risk eternity.
AI5 can easily be won with normal pvp decks. That don't require any deck out counter at all. FGs, yes if you're running a rainbow.

But you're forgetting T50, where you don't need the eternity either.
You don't need random permanents tho either. Any permanents you do have likely include a weapon like Titan or Morningstar or Discord, or a shield like Disipation. Why would you want to risk having that key item destroyed?

And for pvp, you could make some pretty good decks with the radiated goo (it may need a small cost decrease though).
Like what? it doesn't even make SoG's snd it does nothing for Ribdule because it destroys nothing except key cards and no opponent will waste effort on a nightfall that is boosting their undead.

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Well, there is more synergy than name, Both use inverted elements so the quanta structure favours using them together rather than apart. They have hi/low play ranges so that while you are while on the defensive with rook and using the earth quanta to deploy it will build to later pay for the Ruhks ability. Also in the inverse for ruhk, while it is attacking it is stockpiling your air quanta.
By the gist of that logic, any two cards that use the same two elements synergize. I know that's over-simplifying it, but that's the gist of what you're saying.
Lol. Not really. Three is no greater generated effect within a single element. But when two elements overlap, the generation of quanta required for one is also generataed for the other creating a better fuel usage. You'll notice that Shrieker decks generate more time quanta than required. If you add a card that uses that fuel for an additional effect then you have achieved a synergy. This is the same concept of a Rainbow Nova deck. if you generate fuel across all elements then its better to play across all those elements to get the highest use of that fuel rather than leave it to waste.

Anyway, this is how it would really work out:
-You would play Rook (lowest cost).
-You would start saving air quanta for Ruhk.
-Opponent would start playing creatures.
-You're forced to use sniper ability.
-You take too long to build up air quanta due to using sniper to play the Ruhk.
-Opponent keeps playing creatures (it's a common speedbow :P ).
-You lose.

Basically, the rook using air to fuel it's ability doesn't ADD to the synergy with Ruhk. It just makes it harder to play. The Ruhk's ability isn't so bad since both Rook and the ability are cheap.

Thinking about it, 16/8 for 16 air isn't bad. But 16/8 with an ability that does damage and could potentially be even harder to control is. Which is why I suggest making it cost 17 or 18 air.
So its powerfully cheap but I lose because its too expensive. Interesting.


Offline dracomageat

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102255#msg102255
« Reply #13 on: June 27, 2010, 05:16:19 pm »
Does Nadir not reduce a creatures Hp below 1 ?
both HP and attack can be reduced to 0 AFAIK, just not below that.

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102270#msg102270
« Reply #14 on: June 27, 2010, 05:40:30 pm »
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You are comparing a one off spell with a repeatable effect.  Compare Purple Nymph here.
Also because the cost is spread over two effects iots faster. I only need 5 light to play on the opening turn and can be doing damage whereas Antimatter spell requires a target and is dead otherwise. The Purple Nymph requires 9 entropy and then 4 to activate and is weaker to removal than Zenith.
Moot point because we now know that it can't reduce attack below zero.

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Because its better fractal'd. Using 2 or 3 Nadir to kill any creature your opponent plays and having 5 damage for 5 is awesome. I Get my creature and my creature control in the one package.
If you start using fractal on it, then it's a two card combo AND you need EIGHT quanta of a different element and a spell that drains all quanta of that element when used. So I think comparing it to a two card combo that can be used in-element and costs six TOTAL quanta of one element is fine.

Hence, I would rather have 2 or 3 eagle eyes killing any creature the opponent plays and having 7 damage for 5 is awesome.

And if you go on saying that you can play more than 2-3 nadir, sure you can, but then you won't have the quanta to use the ability. Think fractal chargers. You rarely have enough quanta to play more than 1 per turn, so paying 4 darkness to pay for two nadirs ability basically uses all the dark quanta you're making.

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Using one at a time on a tougher creature is redundant. In combination with other Nadir, parasite, otyugh, mutation, you can easily strip larger creatures, just as you would with any other creature control. Gaining 3 damage on a creature is worse than removing an opponents creature.  What are darkness's better ways of creature control than nadir?

Zenith and Gravity shield and Otyugh. What else do I need?  I would say Gravity pull, but BS changed details to now remove the immunity to damage just today.
Um, so if we're including other creatures too, can I just say that in combination with eagle eye, parasite, otyugh, mutation, maxwell's demon, and fire/death/whatever nymphs you can easily strip larger creatures?

"Just as you would with any other creature control" is the key here. Nadir is just another form of "any other creature contol." It is by no means better than the present ways of dealing with creatures. You show me a deck that uses Nadir's to OPness, and we'll talk.

Siphon life is better, and vampires allow you to not HAVE to remove creatures since they heal you.

By that logic, Otyugh Earth Nymph and Gravity Shield. What else do I need? Otyugh Grav Shield and Heavy Armor. What else do I need? Or, for the immortal factor, Quinted Oty Grav Shield and Lightning. What else do I need?

Zenith + Grav Shield + Oty would be nowhere near OP.

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You don't need random permanents tho either. Any permanents you do have likely include a weapon like Titan or Morningstar or Discord, or a shield like Disipation. Why would you want to risk having that key item destroyed?
Well, maybe it needs a small buff, but randomly getting bone yards and empathic bonds sounds like fun to me :D .

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Lol. Not really. Three is no greater generated effect within a single element. But when two elements overlap, the generation of quanta required for one is also generataed for the other creating a better fuel usage. You'll notice that Shrieker decks generate more time quanta than required. If you add a card that uses that fuel for an additional effect then you have achieved a synergy. This is the same concept of a Rainbow Nova deck. if you generate fuel across all elements then its better to play across all those elements to get the highest use of that fuel rather than leave it to waste.
Yes, but the problem is, if you're using both rook and ruhk, you aren't generating any extra air quanta to play the ruhk. You may create enough extra air to pay for an eagle eye, or maybe even a sky dragon, but a ruhk? Nah. So the comparison between shrieker rushes and rainbow nova decks doesn't work.

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So its powerfully cheap but I lose because its too expensive. Interesting.
Yes, that's essentially the problem with the card :P .

-It doesn't work very well in conjunction with Rook.
-But it HAS the ability and synergy there, so it needs to cost a little more nonetheless.

Doesn't seem like good logic, but when you look at Ruhk as a standalone card, 16/8 with a nice ability and sometimes protection for 16 air is OP. Even increasing the cost by 1 would satisfy me :) .


And another note about rook. I don't get the "it's delayed if you have more hp than your opponent". Is it supposed to only be able to be used if you're "retreating" or something? If that's the case, then we're acting like you're sniping down on the creatures from the rook, correct? Why wouldn't I stay up there and snipe even when I have more hp than my opponent? And send my creatures down from the rook to attack? It just doesn't make sense imo.

Offline Bloodshadow

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102383#msg102383
« Reply #15 on: June 27, 2010, 08:26:32 pm »
Does Nadir not reduce a creatures Hp below 1 ?
Nope, it doesn't. A creature is killed as soon as its HP reaches zero. There were no negative numbers in Elements until the creation of Antimatter.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kael Hate

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102428#msg102428
« Reply #16 on: June 27, 2010, 09:28:44 pm »
Does Nadir not reduce a creatures Hp below 1 ?
Nope, it doesn't. A creature is killed as soon as its HP reaches zero. There were no negative numbers in Elements until the creation of Antimatter.
Do you want to re-read my question? I asked does Nadir reduce below 1, not does Nadir reduce below 0.

Offline Bloodshadow

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102486#msg102486
« Reply #17 on: June 27, 2010, 10:38:23 pm »
Nadir does reduce HP below 1. To answer your question, it does kill the target creature. However, I fail to see how this is relevant to Antimatter, and whether Zenith can reduce the ATK below 0.
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Kael Hate

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102492#msg102492
« Reply #18 on: June 27, 2010, 10:43:59 pm »
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Because its better fractal'd. Using 2 or 3 Nadir to kill any creature your opponent plays and having 5 damage for 5 is awesome. I Get my creature and my creature control in the one package.
If you start using fractal on it, then it's a two card combo AND you need EIGHT quanta of a different element and a spell that drains all quanta of that element when used. So I think comparing it to a two card combo that can be used in-element and costs six TOTAL quanta of one element is fine.

Hence, I would rather have 2 or 3 eagle eyes killing any creature the opponent plays and having 7 damage for 5 is awesome.

And if you go on saying that you can play more than 2-3 nadir, sure you can, but then you won't have the quanta to use the ability. Think fractal chargers. You rarely have enough quanta to play more than 1 per turn, so paying 4 darkness to pay for two nadirs ability basically uses all the dark quanta you're making.

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Using one at a time on a tougher creature is redundant. In combination with other Nadir, parasite, otyugh, mutation, you can easily strip larger creatures, just as you would with any other creature control. Gaining 3 damage on a creature is worse than removing an opponents creature.  What are darkness's better ways of creature control than nadir?

Zenith and Gravity shield and Otyugh. What else do I need?  I would say Gravity pull, but BS changed details to now remove the immunity to damage just today.
Um, so if we're including other creatures too, can I just say that in combination with eagle eye, parasite, otyugh, mutation, maxwell's demon, and fire/death/whatever nymphs you can easily strip larger creatures?

"Just as you would with any other creature control" is the key here. Nadir is just another form of "any other creature contol." It is by no means better than the present ways of dealing with creatures. You show me a deck that uses Nadir's to OPness, and we'll talk.

Siphon life is better, and vampires allow you to not HAVE to remove creatures since they heal you.

By that logic, Otyugh Earth Nymph and Gravity Shield. What else do I need? Otyugh Grav Shield and Heavy Armor. What else do I need? Or, for the immortal factor, Quinted Oty Grav Shield and Lightning. What else do I need?

Zenith + Grav Shield + Oty would be nowhere near OP.
Regarding Zenith - Basilisk Blood effect doesn't work with Otyugh because of the 6 turn delay, Zenith does. Earth Nymph is cositng 9 + 4 activator compared to Zenith's 5 + 2. Zenith is reusabble compared to heavy Armour, and can limit attacking creatures without Otyugh whereas Heavy armour does nothing.

Regarding Nadir - Siphon Life and Vampire can't deal with Nadir removing all your vampires. Nadir combo's with itself in element for control, whereas Mutation rarelly kills and needs an out of element effect. If it was limited to 1 copy or 1 effect like, Eagle eye (by default) and/or other control effects. Then it wouldn't be a problem, control stacking is what makes it OP. Icreasing its cost considerably would prevent that stacking also.

Nadir killer
4x Quint
1x Dusk
1x Eclipse
4x Nadir
2x Vampire
4x Fractal
2x Steal
17x Obsidian Tower
5x Aether Tower
Mark of Aether (swp in Mark of Darkness and switch in an Aether tower for an Obsidian tower when faced with Earthquake pominence)

All the power of Fractal Vamp, now with open lvel creature control. If they run short creatures, Fractal the Vamp for healing and the short Nadir can chop the short creatures down. If they play slower, fractal the Nadir to control the larger creatures. Quint Nadir by default an use to kill with impunity. Especially Otyugh where 3 damage is better than an eater. If they get an immune Oty, flood whatever you have. YOu can now control hope decks with nadir where you used to lose out to the shield without an ability to strip the rayolight.

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You don't need random permanents tho either. Any permanents you do have likely include a weapon like Titan or Morningstar or Discord, or a shield like Disipation. Why would you want to risk having that key item destroyed?
Well, maybe it needs a small buff, but randomly getting bone yards and empathic bonds sounds like fun to me :D .
Fun yes.
Efficiently playable with hope(personal feeling, not the Shield) to win against a mid-level opponent or better, no.


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Lol. Not really. Three is no greater generated effect within a single element. But when two elements overlap, the generation of quanta required for one is also generataed for the other creating a better fuel usage. You'll notice that Shrieker decks generate more time quanta than required. If you add a card that uses that fuel for an additional effect then you have achieved a synergy. This is the same concept of a Rainbow Nova deck. if you generate fuel across all elements then its better to play across all those elements to get the highest use of that fuel rather than leave it to waste.
Yes, but the problem is, if you're using both rook and ruhk, you aren't generating any extra air quanta to play the ruhk. You may create enough extra air to pay for an eagle eye, or maybe even a sky dragon, but a ruhk? Nah. So the comparison between shrieker rushes and rainbow nova decks doesn't work.

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So its powerfully cheap but I lose because its too expensive. Interesting.
Yes, that's essentially the problem with the card :P .

-It doesn't work very well in conjunction with Rook.
-But it HAS the ability and synergy there, so it needs to cost a little more nonetheless.

Doesn't seem like good logic, but when you look at Ruhk as a standalone card, 16/8 with a nice ability and sometimes protection for 16 air is OP. Even increasing the cost by 1 would satisfy me :) .
Balance was quite fine in testing across various deck ranges.
Either with Earth as the Primary, Air as the Primary, or in conjunction with Rainbow.


And another note about rook. I don't get the "it's delayed if you have more hp than your opponent". Is it supposed to only be able to be used if you're "retreating" or something? If that's the case, then we're acting like you're sniping down on the creatures from the rook, correct? Why wouldn't I stay up there and snipe even when I have more hp than my opponent? And send my creatures down from the rook to attack? It just doesn't make sense imo.
When your HP are low you are on the defensive, when the opponents HP is lower, the opponent is on the defensive. You cannot prevent your creatures from going on the offensive. Its a trait of the game. You can stay up on the rook, but while you are on the offensive no creature is going to come to you to get shot, they just attack the locations you don't have covered, Just like in real life with combat occupation.

Kael Hate

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102495#msg102495
« Reply #19 on: June 27, 2010, 10:48:45 pm »
Nadir does reduce HP below 1. To answer your question, it does kill the target creature. However, I fail to see how this is relevant to Antimatter, and whether Zenith can reduce the ATK below 0.
Everything on the cards Zenith and Nadir are inverse but now 1 card has a limit on its effect. It was a question to the reflection of the cards when you included no detail on zenith to indicate a minimum.


BTW, even tho not considerably Unique, I saw point in the Zenith/Nadir weapons and like them more than this new creature version.

Offline Bloodshadow

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102515#msg102515
« Reply #20 on: June 27, 2010, 11:17:01 pm »
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Everything on the cards Zenith and Nadir are inverse but now 1 card has a limit on its effect.
How so? Zenith can reduce a creature's ATK down to 0, and Nadir can reduce a creature's HP down to 0.

The reason I changed them to creatures was that it's impossible to synergize two weapons without Animate Weapon.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline tyranim

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102560#msg102560
« Reply #21 on: June 28, 2010, 12:35:12 am »
i ended up voting only for BSs pair
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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102566#msg102566
« Reply #22 on: June 28, 2010, 12:44:30 am »
i ended up voting only for BSs pair
Was there anything wrong with Ruhk, it just didn't appeal?

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Re: VOTING for OPPOSITES ATTRACT card idea competition. https://elementscommunity.org/forum/index.php?topic=8735.msg102567#msg102567
« Reply #23 on: June 28, 2010, 12:46:23 am »
not really, it relies too heavily on a permanent that is unstable. tweek rook a little and it might appeal a little more
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