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Astrocyte

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312077#msg312077
« Reply #24 on: April 15, 2011, 02:00:23 am »
I'm fine with Earthquake/Quicksand the way they are, but I would like to see #10 as a new/separate card.

Offline majofa

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312156#msg312156
« Reply #25 on: April 15, 2011, 06:11:26 am »
If #2 was changed then this deck would no longer work.... it would be a sad day :(
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Offline Higurashi

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312159#msg312159
« Reply #26 on: April 15, 2011, 06:20:56 am »
From my experience with EP counter, you don't need Storms until a couple rounds in when you're set up. Then it takes two turns before you have to use another one again. Worst case scenario, I'd add a few pends to it.
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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312567#msg312567
« Reply #27 on: April 16, 2011, 12:46:54 am »
I am disappointed that everyone likes #2.

Air now has MASSIVE quanta production with damselflies. It would be easy to get 50 quanta and just fry almost all enemy creatures in one go. I think the numbers would need to be adjusted for me to vote for this card.

There are many great and clever reworks.

I really think the shrieker compromise one is a great solution to one of the most used creatures in the game. I also thought the dejavu rework was very clever, although unneeded as deja vu is fine as it is in my opinion.


It was tough to vote I will say that.

Offline XYTWO

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312729#msg312729
« Reply #28 on: April 16, 2011, 05:26:38 am »
I am disappointed that everyone likes #2.

Air now has MASSIVE quanta production with damselflies. It would be easy to get 50 quanta and just fry almost all enemy creatures in one go. I think the numbers would need to be adjusted for me to vote for this card. It's impossible to kill an opponent with CC alone. I'd rather run a comparable bolt deck and actually kill the enemy, making their creatures a moot point.

Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312767#msg312767
« Reply #29 on: April 16, 2011, 07:00:17 am »
Yes, killing your opponent's creatures doesn't kill your opponent.  But consider how many card ideas there have been that wiped the enemy field clean, and how every one of those was shouted down as OP.  There's a reason Firestorm isn't a pump spell, and personally, I agree with wizelsnarf - Thunderstorm shouldn't be either.

Offline PlayerOa

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312784#msg312784
« Reply #30 on: April 16, 2011, 07:38:37 am »
I think Kaker's Shrieker is by far the best.
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Offline majofa

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg312825#msg312825
« Reply #31 on: April 16, 2011, 09:02:27 am »
A pump field wipe..... that would be :(

There needs to be more ways to stop fire stalls...#23 Graviton Mercenary/Guard does this.

Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg313193#msg313193
« Reply #32 on: April 16, 2011, 09:58:41 pm »
Wink wink... my Holy Light update also helps against fire stalls!

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg313238#msg313238
« Reply #33 on: April 16, 2011, 10:46:35 pm »
Cruader to stop those pesky death stalls! vot entry #26 now! (if you would like, please. ^_^)
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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg313244#msg313244
« Reply #34 on: April 16, 2011, 10:52:11 pm »
:water could always use a good mono buff, and as a result I made entry #11, which is much more versatile than it's original counterpart and fills a new niche not filled by any other card currently in the game. It'd be great if you took a moment to look at it. :)

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Re: Voting: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=24406.msg313595#msg313595
« Reply #35 on: April 17, 2011, 06:26:01 am »
Dammit, I knew I should've just sticked with a Flooding spell that made creatures frozen for one more turn.

Anyways, for :earth :time #3: Graboid | Elite Graboid :time :earth.
Because we all know it needs a nerf.

 

anything
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