Not advrtising or anything, but I just want to state, some card are very overpowered while some card will be so hard to inplement in the game and I doubt they ever will be
I believe:
Taking control of an opponent unit will make the board extremely messy and thus the game to become chaos (not to mention the piece of coding)
Simlarily, coding a level where on your attack phrase, your creature will damage you by normal means (not antimatter, liquid shadow) and the opponent creature will also attack on YOUR turn is very difficult too
Besides, these new level of chaos brings LAGS. The game might be super fun, but it is already lagging quite badly for some of us when you have full board of things out (imagine RoL Hope / alfatoxin)
I like the idea of quantum mechanics, but some of it is overpower, but I see the biggest problem
Say for example, if there is a new card that turns
to
and generate
. This card is so good that it would be almost an advantage to not to make trio deck with it, but people wll be LIMITED to these 3 elements as trio.
Or a card that generate
every turn. This LIMITS the duo deck to these 2 elements as this new card gives big advtage over other duo deck who take 2 types of towers...
I love the game right now because you are very open in making whatever you want as duo's and trios now these cards give advantage and limits the playboard into certain combinations which narrows the game vastly...