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acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42298#msg42298
« Reply #72 on: March 22, 2010, 05:05:43 am »
... sigh, again with bashing my card just cuz yours isn't pulling in enough votes.

Tsunami- destroys 3 pillars per turn (goodbye pillars, goodbye quantums)
Pulvy- destroys any permanent per turn (goodbye all other weapons)
Eternity - sends a creature back to the top of your deck (prevents decking out and can send a high cost creature back for only 3 :time)
Lobo - takes away a skill (GG mutants)

I think that giving creatures a skill is pretty much the opposite of loby, and fits in the same "overpoweredness" as half the weapons that people actually use
I never said mine was better nor deviated to that idea.  Stop trying to lessen the issue...

I'm just stating a fact-- your card is OVERPOWERED.  Surgons Knife/Scalpel is not the opposite of Lobo.  Yours has a high chance of giving a VERY STRONG skill to a creature (you are also 100% sure you can use the skill, have 0 risk & do i really need to go on?). 

Surgon's Scalpel is not the opposite of Lobo.  Lobo is a situational card, Scalpel is not.




Your argument is horrible.  Duh, having 0 quanta or some control will mess up ANY DECK. It is not like destroying the scalpel or applied creature and all the effects/cards go away.

I'm happy to see you read my first sentence.  Please be sure to read the rest and address it...  You still are overlooking how terribly overpowered your card is.   (I just thought of another reason why your card is OP.  If the creature has been out for a turn, it will IMMEDIATELY be able to use the ability gained...)

Wisemage

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42557#msg42557
« Reply #73 on: March 22, 2010, 11:16:16 pm »
I dont see Lobo as situational.  Very few decks out there have cards with effects you WOULDNT want to lobo (there are the rare decks like a dragon rush but thats not AS often)

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42579#msg42579
« Reply #74 on: March 22, 2010, 11:49:03 pm »
I dont see Lobo as situational.  Very few decks out there have cards with effects you WOULDNT want to lobo (there are the rare decks like a dragon rush but thats not AS often)
It is situational the the extent that it is only useful when the opponent has abilities.  Not all decks rely on them or can be lobo'd (shrieker rush, most red decks, Unstable Gas, aether & ect) .  Lobo is more of a counter-measure and creature destruction is better 90% of the time (firebolt, icebolt, freeze, thunderbolt, rewind, siphon life, rage pot)

HowFlyy

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42685#msg42685
« Reply #75 on: March 23, 2010, 04:13:36 am »
Lobo is more of a counter-measure and creature destruction is better 90% of the time (firebolt, icebolt, freeze, thunderbolt, rewind, siphon life, rage pot)
I immediately thought of Farox.. Many times i've pulled a Lobo when i needed a rain of fire.

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42864#msg42864
« Reply #76 on: March 23, 2010, 05:30:32 pm »
boomerang looks like its gaining vote but Surgeons Scalpel is gonna win it has 29 votes also this poll close tommorow,lol look like we know who's the winner. :D
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42904#msg42904
« Reply #77 on: March 23, 2010, 06:48:13 pm »
boomerang looks like its gaining vote but Surgeons Scalpel is gonna win it has 29 votes also this poll close tommorow,lol look like we know who's the winner. :D
The polls are pretty much decided.  They've been at a standstill for a while. 

I hope there is a "finals" round of voting where things get a bit more detailed on the top contestants.  The poll would be held a few days after there is a detailed profile about each of the top cards.  Including things such as Detailed Card Description, Concept, EXACT MECHANICS and giving time for Q&A to be included with each card.  (excluding card art is another option in these polls).  We couldask Zanz to intervene and comment on if the card/mechanic is OP, balanced, ridiculous or impossible (I don't there should be a problem as long as we keep the "finals" within 3-5 cards).

assassim

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42918#msg42918
« Reply #78 on: March 23, 2010, 07:59:16 pm »
... You wish bud, for all the previous competitions there hasn't been any form of a "final" round. And besides Scalpel is 13 votes ahead.

GG :P

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42928#msg42928
« Reply #79 on: March 23, 2010, 08:14:08 pm »
... You wish bud, for all the previous competitions there hasn't been any form of a "final" round. And besides Scalpel is 13 votes ahead.

GG :P
You should still find a way to address my previous posts about how (over)powered your weapon is.

The idea was just thrown out there because SG has been trying to find another way to do competition voting.  There have been thoughts of making posts = +1 vote, requiring 10 words on why they picked a vote & etc. 

I personally like holding 2-3 levels of votes or even having weighted votes.  Populus vs Critique.  Have the general populus vote then have 7-15 people critique the top few cards using a rubric with a scale. Originality (1-5), balance (1-10), playablity (1-5), Likelyhood of being introduced to elements (1-15)

assassim

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42938#msg42938
« Reply #80 on: March 23, 2010, 08:24:39 pm »
Every card has a counter, in this case any type of permanent destruction would ruin this card, and the abilities are give at RANDOM, there's no guarantee that you would get a mutant with destroy on your second turn. And besides the mutants from this card has their original stats.

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42951#msg42951
« Reply #81 on: March 23, 2010, 08:45:44 pm »
Every card has a counter, in this case any type of permanent destruction would ruin this card, and the abilities are give at RANDOM, there's no guarantee that you would get a mutant with destroy on your second turn. And besides the mutants from this card has their original stats.
That still doesn't change the fact that there is a 100% garentee that you will be able to use the added ability (because the added ability relys on the target cards color).  Not to mention there are far more STRONG abilities to gain than weak.

There is 0 RISK when you use Surgon's Knife/Scalpel... unlike the original mutate.

You could even use the Surgon's Knife as a type of Lobotomize... Cast it on Deja Vu, Maxwell Demon, FFQ, Fallen Elf, Armagio, Mind Flayer, Pest, Oty or any of the 12 nymphs to get rid of their primary function. 

If it was more like Chaos Power giving random stat buffs I could see your card as being balanced  (the ability cost could be 3 entropy per).

airframe

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42966#msg42966
« Reply #82 on: March 23, 2010, 09:15:48 pm »
It could be made to do something negative randomly?( I mean the scalpel) Like the fallen elf might kill the target. If not kill the target, then maybe freeze it or in someway impair it. Surgeons do mistakes.

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42970#msg42970
« Reply #83 on: March 23, 2010, 09:33:36 pm »
It could be made to do something negative randomly?( I mean the scalpel) Like the fallen elf might kill the target. If not kill the target, then maybe freeze it or in someway impair it. Surgeons do mistakes.
I really like that idea.  That was a great option as to balancing the weapon.  (I would also make it only able to target your OWN creatures due to the Scalpel/Lobo issue).

 

blarg: