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Scaredgirl

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41137#msg41137
« Reply #60 on: March 19, 2010, 07:55:06 pm »
"9. Aether dagger: Virtually indestructable with growth"

Any shield with 1 reduction can reduce the attack by half, and any shield with 2 reduction can completely stop this
Um... what? That isn't true, aether dagger just keeps on growing till it overcomes the shield...

C'mon everyone, how can you NOT choose malevolence. The card looks awesome, and we can all agree that darkness seriously needs a weapon boost. :darkness
Ladies and gentlemen, here's the proof that we need to explain in detail WHAT we are voting on these IDEA competitions.

bigbadbanana

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41158#msg41158
« Reply #61 on: March 19, 2010, 08:40:55 pm »
I know SG, i was hoping to sway people over to malevolence, that's why i said it.

BTW, is your favorite element death, or time?

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41227#msg41227
« Reply #62 on: March 19, 2010, 11:21:13 pm »
I know SG, i was hoping to sway people over to malevolence, that's why i said it.

BTW, is your favorite element death, or time?
Click on her profile.  It tellz u

Jub

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41277#msg41277
« Reply #63 on: March 20, 2010, 12:46:15 am »
"9. Aether dagger: Virtually indestructable with growth"

Any shield with 1 reduction can reduce the attack by half, and any shield with 2 reduction can completely stop this
Um... what? That isn't true, aether dagger just keeps on growing till it overcomes the shield...

No, it works like Bonewall, in that each counter on the card is its own separate entity (so only 1 would be destroyed be Deflag, or 1 taken by Steal). So if you had a stack of 5 daggers, they would do 5 attacks with a strength of 2, each individually blockable. 

ftbhrygvn

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41442#msg41442
« Reply #64 on: March 20, 2010, 10:07:04 am »
The Aether Swords attack individually, eg 5 Swords deal 2 dmg for 5 times, just like 5 creatures with 2 attack each. So a shield with 2 reduction can stop it completely

bigbadbanana

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41706#msg41706
« Reply #65 on: March 20, 2010, 10:46:31 pm »
"9. Aether dagger: Virtually indestructable with growth"

Any shield with 1 reduction can reduce the attack by half, and any shield with 2 reduction can completely stop this
Um... what? That isn't true, aether dagger just keeps on growing till it overcomes the shield...

No, it works like Bonewall, in that each counter on the card is its own separate entity (so only 1 would be destroyed be Deflag, or 1 taken by Steal). So if you had a stack of 5 daggers, they would do 5 attacks with a strength of 2, each individually blockable.
Oh, seriously? *slaps himself for being so dumb*

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41865#msg41865
« Reply #66 on: March 21, 2010, 07:14:24 am »
My problem with Surgeon's Knife/Scalpel... I find it very overpowered.  (Peoples prob like that).  The mutated ability cost is dependent on the creatures color.  Meaning that... since you are not actually mutating the creature just adding a random skill it will ensure that you can use the ability. (Which is not true when using mutate unless you are using a rainbow.) 

Meaning you have a VERY high chance of gaining very strong skills (Scavenger, Immortality, Lycanthropy, Devour, Destroy, Steal, Growth, Freeze, Deja Vu, Immaterial, Dive) and be able to use them 100% of the time (not to mention 0 risk).  Even when considering the lesser skills in the mix (Burrow, Ablaze, Mutate, Infect, Gravity Pull, Momentum, Psionic Wave, Poison, Heal) it is overpowered.

I don't know how you'd balance something like this... Increasing cost doesn't help with 100% assurance that the ability is usable.  You'd have to edit the skill choices that could be gained. Nothing gained could be OVERPOWERED like through actual mutate (there is 0 risk and 100% usage gained with this card and this card is REUSABLE/cheap)... e.g no devour, destroy, steal, scavenger, deja vu, dive, freeze and immortality.  That would make the card a lot less appealing to most people but a lot more balanced (but still might be too strong).

Also keep these points in mind...
-Surgon's Knife/Scalpel costs the same as a Fallen Elf/Druid and deals more damage and is less prone to being killed/destroyed.
-Mutate (unupgraded) is more likely mutate the creature into a 5/5 or kill it. 
-Butterfly Effect (costs 5-- is a one time use with a requirement and high skill cost)

I figure people voted on it because how strong the addition skills COULD BE without considering how overpowered it might be.  I don't believe Surgon's Knife/Scalpel has a chance of ever being introduced to Elements.  The idea is nice but the concept is already covered by a Spell & a Creature...  That should of been taken into consideration when creating the weapon (voters should also look at that).

HowFlyy

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41873#msg41873
« Reply #67 on: March 21, 2010, 07:41:08 am »
The ice wepon may not be the best in terms of ability or damage.. but i think it fits into the game very smoothly. wouldnt cause any balance of power.

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41883#msg41883
« Reply #68 on: March 21, 2010, 08:02:27 am »
The ice wepon may not be the best in terms of ability or damage.. but i think it fits into the game very smoothly. wouldnt cause any balance of power.
I dar agree... It also strengths the synergy between Life/Water

bigbadbanana

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42127#msg42127
« Reply #69 on: March 21, 2010, 11:26:27 pm »
Meaning you have a VERY high chance of gaining very strong skills (Scavenger, Immortality, Lycanthropy, Devour, Destroy, Steal, Growth, Freeze, Deja Vu, Immaterial, Dive) and be able to use them 100% of the time (not to mention 0 risk).  Even when considering the lesser skills in the mix (Burrow, Ablaze, Mutate, Infect, Gravity Pull, Momentum, Psionic Wave, Poison, Heal) it is overpowered.
What's psionic wave?

Offline KamietsuTopic starter

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42128#msg42128
« Reply #70 on: March 21, 2010, 11:30:05 pm »
Meaning you have a VERY high chance of gaining very strong skills (Scavenger, Immortality, Lycanthropy, Devour, Destroy, Steal, Growth, Freeze, Deja Vu, Immaterial, Dive) and be able to use them 100% of the time (not to mention 0 risk).  Even when considering the lesser skills in the mix (Burrow, Ablaze, Mutate, Infect, Gravity Pull, Momentum, Psionic Wave, Poison, Heal) it is overpowered.
What's psionic wave?
I believe he is referring to the lobotomize skill on the Mind Flayer
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

assassim

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg42136#msg42136
« Reply #71 on: March 21, 2010, 11:43:00 pm »
... sigh, again with bashing my card just cuz yours isn't pulling in enough votes.

Tsunami- destroys 3 pillars per turn (goodbye pillars, goodbye quantums)
Pulvy- destroys any permanent per turn (goodbye all other weapons)
Eternity - sends a creature back to the top of your deck (prevents decking out and can send a high cost creature back for only 3 :time)
Lobo - takes away a skill (GG mutants)

I think that giving creatures a skill is pretty much the opposite of loby, and fits in the same "overpoweredness" as half the weapons that people actually use

 

anything
blarg: