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casthegamer

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40604#msg40604
« Reply #48 on: March 18, 2010, 10:27:17 pm »
oh, hey. i'm doing pretty well, i didn't expect that.  :)

vote for Heavy Axe/Great Axe! i guess..

Offline Glitch

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40606#msg40606
« Reply #49 on: March 18, 2010, 10:28:38 pm »
While surgeons knife is a copy of an existing game mechanic, it's a game mechanic you cannot base a deck around without going rainbow.  Surgeon's knife will hopefully solve that problem.

Offline killsdazombies

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40615#msg40615
« Reply #50 on: March 18, 2010, 10:34:18 pm »
Contrary to what SG stated, Bashing is not allowed, but constructive criticism is allowed. The different you ask?

"So and so card is just stupid/pathetic/lame" <- bashing;
"So and so card doesn't look too good to me for this reason, also this reason, I think this needs to change for so and so card to be better." <- constructive criticism.


Also, I guess people like the idea of boomerang for some reason. I agree with Kael Hate. I would prefer a weapon that is somewhatt more constant, rather than suddenly going back to your deck, and when you hope to draw it again, you suddenly realize this time was that 20% time and you don't get to play it again for that duel.

I 100% agree with you on the bashing idea, i would like people to provide a reason  for have something negative not like, omg lame weapon... dumb card.

Jub

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40622#msg40622
« Reply #51 on: March 18, 2010, 10:39:47 pm »
One thing I noticed with Boomerang that I haven't seen mentioned yet, is that unless you have Flying or Animate Weapon in your deck, it makes it pointless to bring any other weapons. Boomerang will replace any weapon you put out beforehand, and then it goes back in your deck (maybe), leaving you with no weapons. It'd only be viable in a deck with Flying or Animate Weapon, or with only multiple Boomerangs. Not saying that's good or bad, I'm not sure, but something to think about.   

acelink

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40642#msg40642
« Reply #52 on: March 18, 2010, 11:10:29 pm »
While surgeons knife is a copy of an existing game mechanic, it's a game mechanic you cannot base a deck around without going rainbow.  Surgeon's knife will hopefully solve that problem.
I don't get how it solves the "rainbow problem".  Could you elaborate please?

One thing I noticed with Boomerang that I haven't seen mentioned yet, is that unless you have Flying or Animate Weapon in your deck, it makes it pointless to bring any other weapons. Boomerang will replace any weapon you put out beforehand, and then it goes back in your deck (maybe), leaving you with no weapons. It'd only be viable in a deck with Flying or Animate Weapon, or with only multiple Boomerangs. Not saying that's good or bad, I'm not sure, but something to think about.   
Thank you for bringing that point up.  I think you are one of the first to mention it.  It is nearly impossible to play Boomerang with other weapons.  I don't know if it is quite time to take out the nerfbat and clobber Boomerang.  A lot of you seem to dislike it for what ever reasons... I will say 80% is a fairly high chance to return and it will never replace eternity single handedly.  The damage is high (maybe too high) because it only lasts for one turn, hopefully returning to your deck.  The good news is... you don't have to worry about protecting it because the enemy has no chance to destroy it.

I really do not like relying on % based things.  If I could implement a new game mechanic to remove this rng factor I would.

I guess we don't see Boomerang the same way. In game terms its very second rate. As for interesting in battle I'd disagree. Ruining my draw and being behind the curve damage wise is no offset for the chance that it might jump back in my deck and the guaranteed chance that it will leave play.
Your comment "might jump back" makes Boomerang sound like it has a low chance of happening.  80% is pretty high...
I take it you not one who ever likes to use Sparks/Lightning Balls or any type of bolt.  They actually can make a big difference in PvP... I don't know what you mean by "interesting in battle".  If you mean general amusement, mutate is always going to win.  Nothing is better than mutating your 2/2 into a 13/10 with dive. 

Scaredgirl

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40656#msg40656
« Reply #53 on: March 18, 2010, 11:29:41 pm »
I'd say define losing.  It's in second place with 13 votes, while some of us are struggling to break 6 =/

As far as the card goes, I like it as a concept.  Put it in time with a bunch of draw spells and you have a great deck.  I just happened to like three other cards better.
My definition of losing: 2nd place = 1st loser


I 100% agree with you on the bashing idea, i would like people to provide a reason  for have something negative not like, omg lame weapon... dumb card.
Well, everyone HAS given reasons and there hasn't been any "dumb card" comments so I don't know why you are worked up about it. Just relax and trust our mods who will take care of it if needed.  8)


One thing I noticed with Boomerang that I haven't seen mentioned yet, is that unless you have Flying or Animate Weapon in your deck, it makes it pointless to bring any other weapons. Boomerang will replace any weapon you put out beforehand, and then it goes back in your deck (maybe), leaving you with no weapons. It'd only be viable in a deck with Flying or Animate Weapon, or with only multiple Boomerangs. Not saying that's good or bad, I'm not sure, but something to think about.   
Not that many decks use multiple different weapons so I don't see the issue here.

Offline Glitch

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40664#msg40664
« Reply #54 on: March 18, 2010, 11:39:52 pm »
While surgeons knife is a copy of an existing game mechanic, it's a game mechanic you cannot base a deck around without going rainbow.  Surgeon's knife will hopefully solve that problem.
I don't get how it solves the "rainbow problem".  Could you elaborate please?
Sure thing =D

It's really hard to make a mutant based deck that isn't rainbow.  By adding an ability randomizer, you can at least make your abominations have abilities.  This doesn't make a non-rainbow mutant based deck perfect, but it makes it a wee bit easier.

Kael Hate

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40870#msg40870
« Reply #55 on: March 19, 2010, 07:14:33 am »
I don't care if I win or lose. I have lost all value in peoples caring for me or not a long time ago. I do care that people have a misinterpretation of games mechanics and vote for something thinking that it is a good thing.

My Gripes about Boomerang are more to do with people saying it does things it clearly doesn't. There are various others on this list of ideas but it does not seem so bad as it is with boomerang and that concerns me that the people of this community are pawning like lemmings.

Kael Hate

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40874#msg40874
« Reply #56 on: March 19, 2010, 07:31:17 am »
I guess we don't see Boomerang the same way. In game terms its very second rate. As for interesting in battle I'd disagree. Ruining my draw and being behind the curve damage wise is no offset for the chance that it might jump back in my deck and the guaranteed chance that it will leave play.
Your comment "might jump back" makes Boomerang sound like it has a low chance of happening.  80% is pretty high...
I take it you not one who ever likes to use Sparks/Lightning Balls or any type of bolt.  They actually can make a big difference in PvP... I don't know what you mean by "interesting in battle".  If you mean general amusement, mutate is always going to win.  Nothing is better than mutating your 2/2 into a 13/10 with dive.
Anything less than 100% is useless for preventing deck out as it has a chance of failing to prevent deckout at some time and once you deck out its game over, there is no chance to fix it after it fails.

I am a fan of mutations and nearly all of my decks use at least one form of mutation mechanic if I can put it in. The problem with the Surgeons Knife is that it makes other cards redundant which in the scheme of making any new card is pointless unless there is nothing left to do but make cards redundant. When that day comes it just becomes a race to the point of the "Player Wins" card.


slovenc555

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41078#msg41078
« Reply #57 on: March 19, 2010, 05:58:52 pm »
Quote
"Bashing" or complimenting ideas is what this whole thread is about. If a person sees a flaw in an idea he can and should talk about it. That's how forums work
OK LETS DO THIS

1. Boomerang: Cost too low, a lot of reusable damage, puts enternity pretty much completly out of it's job

2. Surgeons Scalpel: Just right^^

3. Atmosphere: Too OP when it goes against small creatures spams

4. Ice dagger: Blessing on a stick, elements don't synergize, OP

5. Frostbite: Good, but mono water would tear through everything

6. Soul eater: Does it go against the rules?

7. Mind Spike: Basically a devourer with ulimited uses, proving you have the darkness

8. Heavy Axe: too plain

9. Aether dagger: Virtually indestructable with growth

10. Malice: Again with the creature creating

11. Darca - No option to target certain elements yet

12. Wand: Too OP

13. Seed: decent

14. Hex Braker -

finish the rest later
Atmosphere cannot acctually KILL creatures. undescribed effect is that the creature that reaches 1 hp cannot be harmed by Atmosphere. however, if it has 2 hp, it will be killed.

ftbhrygvn

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41088#msg41088
« Reply #58 on: March 19, 2010, 06:21:22 pm »
"9. Aether dagger: Virtually indestructable with growth"

Any shield with 1 reduction can reduce the attack by half, and any shield with 2 reduction can completely stop this

bigbadbanana

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg41096#msg41096
« Reply #59 on: March 19, 2010, 06:33:14 pm »
"9. Aether dagger: Virtually indestructable with growth"

Any shield with 1 reduction can reduce the attack by half, and any shield with 2 reduction can completely stop this
Um... what? That isn't true, aether dagger just keeps on growing till it overcomes the shield...

C'mon everyone, how can you NOT choose malevolence. The card looks awesome, and we can all agree that darkness seriously needs a weapon boost. :darkness

 

anything
blarg: