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Offline xdude

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40495#msg40495
« Reply #36 on: March 18, 2010, 08:11:21 pm »
i had to go with surgion, atmosphere, and frostbite
Atmosphere? You mean that ridiculously OP card? Uhh... something wrong with that.
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Astaroth

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40496#msg40496
« Reply #37 on: March 18, 2010, 08:12:04 pm »
Even though I'm in this contest, I have to agree. Similar to what SG said, innovation is what people like to see, and it's what makes these contests interesting. Boomerang is different and seems to fit in the game. Yeah, the cost and damage need to be tweaked a bit, but like SG said to me in chat, "It's the IDEA of the card... no one knows how broken or underpowered a card would be without rigorous testing."

...snip....

Pseudo/Metacaster is the other contender. The idea of this card was quite new, but I had some problems with it. With it being a "random card" in the effect, I felt it could have somehow fit into Entropy. Pseudocaster seemed nearly useless to me, because who wants a completely random card? The upgraded version fixed this, but I thought the description was vague. That's okay though, because again, the idea should be emphasized.
So Boomerang is ok because it is allowed to be tweaked and have its costs changed to suit but Pseudocaster is not because its not in Entropy and I guess be somehow not allowed to be tweaked? *scratches head*
Getting the entire element wrong that seemed to fit the weapon seemed like more than a "minor mistake" to me. Besides, my last sentence said "That's okay though, because again, the idea should be emphasized." In other words, all of that doesn't matter because we should be looking at the ideas.

Scaredgirl

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40500#msg40500
« Reply #38 on: March 18, 2010, 08:20:54 pm »
whoa, whoa ,whoa why is everyone bashing other people's ideas all of a sudden? Calm down ppl, You didn't see me flaming pedocaster(just jk kael) when it was in first place.
Personally i dont like boomerang (maybe just because im competing against it but i agree with assassim, this isnt for flaming, if your going to be negative about a card, post a suggestion to change) it.
edit... lol 9th place
"Bashing" or complimenting ideas is what this whole thread is about. If a person sees a flaw in an idea he can and should talk about it. That's how forums work.

If a person cannot take constructive criticism, then it's better not to participate in these competitions, as all ideas will be reviewed and possible talked about in a negative tone. I'm not talking about you two, I'm talking in general.

P.s. killsdazombies, you should Google the word "flaming".

Wisemage

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40505#msg40505
« Reply #39 on: March 18, 2010, 08:27:12 pm »
No offense SG but i think giving you support to a weapon is influencing the votes.

assassim

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40506#msg40506
« Reply #40 on: March 18, 2010, 08:30:38 pm »
Quote
"Bashing" or complimenting ideas is what this whole thread is about. If a person sees a flaw in an idea he can and should talk about it. That's how forums work
OK LETS DO THIS

1. Boomerang: Cost too low, a lot of reusable damage, puts enternity pretty much completly out of it's job

2. Surgeons Scalpel: Just right^^

3. Atmosphere: Too OP when it goes against small creatures spams

4. Ice dagger: Blessing on a stick, elements don't synergize, OP

5. Frostbite: Good, but mono water would tear through everything

6. Soul eater: Does it go against the rules?

7. Mind Spike: Basically a devourer with ulimited uses, proving you have the darkness

8. Heavy Axe: too plain

9. Aether dagger: Virtually indestructable with growth

10. Malice: Again with the creature creating

11. Darca - No option to target certain elements yet

12. Wand: Too OP

13. Seed: decent

14. Hex Braker -

finish the rest later

Astaroth

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40512#msg40512
« Reply #41 on: March 18, 2010, 08:38:37 pm »
Quote
"Bashing" or complimenting ideas is what this whole thread is about. If a person sees a flaw in an idea he can and should talk about it. That's how forums work
OK LETS DO THIS

1. Boomerang: Cost too low, a lot of reusable damage, puts enternity pretty much completly out of it's job

2. Surgeons Scalpel: Elf/Druid on a stick

3. Atmosphere: Too OP when it goes against small creatures spams

4. Ice dagger: Blessing on a stick, elements don't synergize, OP

5. Frostbite: Good, but mono water would tear through everything

6. Soul eater: Does it go against the rules?

7. Mind Spike: Basically a devourer with ulimited uses, proving you have the darkness

8. Heavy Axe: too plain

9. Aether dagger: Virtually indestructable with growth

10. Malice: Again with the creature creating

11. Darca - No option to target certain elements yet

12. Wand: Too OP

13. Seed: decent

14. Hex Braker -

finish the rest later
Fix'd.  :P

Offline KamietsuTopic starter

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40533#msg40533
« Reply #42 on: March 18, 2010, 09:11:50 pm »
Contrary to what SG stated, Bashing is not allowed, but constructive criticism is allowed. The different you ask?

"So and so card is just stupid/pathetic/lame" <- bashing;
"So and so card doesn't look too good to me for this reason, also this reason, I think this needs to change for so and so card to be better." <- constructive criticism.


Also, I guess people like the idea of boomerang for some reason. I agree with Kael Hate. I would prefer a weapon that is somewhatt more constant, rather than suddenly going back to your deck, and when you hope to draw it again, you suddenly realize this time was that 20% time and you don't get to play it again for that duel.
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Astaroth

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40542#msg40542
« Reply #43 on: March 18, 2010, 09:22:16 pm »
Also, I guess people like the idea of boomerang for some reason. I agree with Kael Hate. I would prefer a weapon that is somewhatt more constant, rather than suddenly going back to your deck, and when you hope to draw it again, you suddenly realize this time was that 20% time and you don't get to play it again for that duel.
Wouldn't it say "Destroyed" like when Explosion, Pulvy, etc. is used to kill a permanent? Otherwise, it would get an animation similar to Rewind.

Offline KamietsuTopic starter

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40551#msg40551
« Reply #44 on: March 18, 2010, 09:29:48 pm »
Also, I guess people like the idea of boomerang for some reason. I agree with Kael Hate. I would prefer a weapon that is somewhatt more constant, rather than suddenly going back to your deck, and when you hope to draw it again, you suddenly realize this time was that 20% time and you don't get to play it again for that duel.
Wouldn't it say "Destroyed" like when Explosion, Pulvy, etc. is used to kill a permanent? Otherwise, it would get an animation similar to Rewind.
Still, so then i just lost my weapon. For no real good reason. Sure, the idea is innovative and unique, but just because it is unique, doesn't mean it is useful. This would hurt most of the decks I could make than help them. Plus I would need to carry multiple boomerangs for them to be more effective. Plus, I could only use it once per so many turns because the odds of gaining it the next turn again are slim at the beginning of the duel.
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Scaredgirl

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40552#msg40552
« Reply #45 on: March 18, 2010, 09:35:30 pm »
No offense SG but i think giving you support to a weapon is influencing the votes.
I already cannot join these competitions (I love card designing) because of possible favoritism by people who want to be Ronin, and now I cannot even post my opinions here? :) Lol, that's not fair.

And you overestimate my powers of influencing the vote. Boomerang is still losing. Actually even more so after my comments, so maybe what I'm doing is actually hurting the card. :)


Contrary to what SG stated, Bashing is not allowed, but constructive criticism is allowed. The different you ask?

"So and so card is just stupid/pathetic/lame" <- bashing;
"So and so card doesn't look too good to me for this reason, also this reason, I think this needs to change for so and so card to be better." <- constructive criticism.
That's why I said "bashing" not bashing. I've only seen constructive criticism on this thread, no bashing.

Same rules that apply on rest of the forums, apply here as well.

Offline Glitch

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40560#msg40560
« Reply #46 on: March 18, 2010, 09:49:15 pm »
I'd say define losing.  It's in second place with 13 votes, while some of us are struggling to break 6 =/

As far as the card goes, I like it as a concept.  Put it in time with a bunch of draw spells and you have a great deck.  I just happened to like three other cards better.

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40566#msg40566
« Reply #47 on: March 18, 2010, 09:53:19 pm »
Well tied for 3rd is okay.  I'm not fond of Surgeon's Knife, as it's a weaponized form of an existing function.  Hence the Mutation/Druid-onna-stick comments you see.  While useful, it's more or less a copy of an existing mechanic, and not terribly interesting as a new idea.  Boomerang is interesting and new, but personally a tad too unpredictable for consistent use.  On average, it will only save you 4 cards before it disappears.  While that could be useful in tight games, it's not the ultimate deck-out prevention that it is touted to be.  Eternity still beats it in that regard.

My idea for Frostbite came from thinking what weapons were underused.  While Darkness came to mind, I didn't think of much I wanted to work with that, so I turned to water and Trident.  Trident is underused due to the low synergy between Water and Earth, IIRC.  My thoughts then turned to Freeze, and remembered the frozen status was a mainstay of water decks.  That led me to make an added bonus to that.  Since Eagle's Eye already had the market on single-target damage, I went with a more of an AOE effect.  For damage, it would take 3 frozen creatures to equal the damage that EE does to creatures.  It surpasses it with more than three.  It would take 5 to equal EE on overall damage output to creatures and players, which is still feasible for a water deck.  However, the AOE effect makes it more powerful against rush decks, such as Eldinis. 

Thus, we have a weapon that acts in a new way, is on par with existing weapons, and improves the element of water.  Plus, I used the art of Frostmourne.  You know of a more kick-ass ice sword?  Worthy of a vote, so please vote for it.

 

blarg: