Boomerang is clearly the most innovative idea of the bunch and should win by a landslide.
The card we have now winning gives a random ability to a creature. It's not a horrible idea but it's nothing amazing either (no offense to whoever made the card). It's the word innovative that is missing in the current winner card.
Boomerang would bring something totally different on the table, as both a damage dealer and anti-decking out card, which would finally stop the monopoly of Eternity in that area.
Boomerang needs a bit of a nerf though. I would make it do less damage and cost a bit more.
Even though I'm in this contest, I have to agree. Similar to what SG said, innovation is what people like to see, and it's what makes these contests interesting. Boomerang is different and seems to fit in the game. Yeah, the cost and damage need to be tweaked a bit, but like SG said to me in chat, "It's the IDEA of the card... no one knows how broken or underpowered a card would be without rigorous testing."
Surgeon's Scalpel's ability isn't
technically new, and honestly, I also cannot see the big excitement over it either. It's a weaponized version of Fallen Elf/Druid, except it doesn't change the creature.
Pseudo/Metacaster is the other contender. The idea of this card was quite new, but I had some problems with it. With it being a "random card" in the effect, I felt it could have somehow fit into Entropy. Pseudocaster seemed nearly useless to me, because who wants a completely random card? The upgraded version fixed this, but I thought the description was vague. That's okay though, because again, the idea should be emphasized.
When I began to make my card for this contest, I thought "Weapon-wise, which element is currently weak?" Of course Darkness came to mind there (before we knew it was getting a buff). I then said "What does Darkness, as a whole, lack? Ah, some form of creature control." Now I understood that Steal was quite powerful as permanent control, so I wanted to make sure that the weapon's creature control wasn't too overwhelming.
Thus, I came up with the effect of making a creature suffer -1|-1. I liked that idea because it has yet to be done; there is currently no card that drops BOTH stats of a creature. It's like a nerfed "negative Blessing."
Then came the upgraded version. I thought of making its effect -2|-1, but that seemed a bit much, as did -1|-2. So I thought of adding an additional effect with an additional card cost. I liked the idea of it generating a creature, and I noticed that Darkness has few creatures. So I tied it in with its original effect, which seemed to balance it out in my opinion.
This kind of thought process needs to go into EVERY card idea. After all, you can tell which cards were thrown together and which ones were well thought out. For example, I liked the Frostbite entry, as it seemed liked the creator took into consideration that the current Water weapon has no synergy with the other Water cards.