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Scaredgirl

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40418#msg40418
« Reply #24 on: March 18, 2010, 04:47:31 pm »
Boomerang is clearly the most innovative idea of the bunch and should win by a landslide.

The card we have now winning gives a random ability to a creature. It's not a horrible idea but it's nothing amazing either (no offense to whoever made the card). It's the word innovative that is missing in the current winner card.

Boomerang would bring something totally different on the table, as both a damage dealer and anti-decking out card, which would finally stop the monopoly of Eternity in that area.

Boomerang needs a bit of a nerf though. I would make it do less damage and cost a bit more.

Wisemage

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40422#msg40422
« Reply #25 on: March 18, 2010, 05:00:08 pm »
But, unless it cost like like 5 quanta or more, its stronger than eternity as a deck out tool, since even as the last card it goes back to your deck, and the enemy has no way of stopping it.

Scaredgirl

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40428#msg40428
« Reply #26 on: March 18, 2010, 05:26:57 pm »
But, unless it cost like like 5 quanta or more, its stronger than eternity as a deck out tool, since even as the last card it goes back to your deck, and the enemy has no way of stopping it.
1. There's a 20% chance of failure. Sooner or later, decking out will happen.

2. Not decking out is not the ultimate way of winning every single game. Many PvP matches for example can be over very fast because HP goes to zero

Kael Hate

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40470#msg40470
« Reply #27 on: March 18, 2010, 07:27:09 pm »
Why is Boomerang gaining so many votes?

Playing it early retards your card draw by having it go back into the deck and is very unlikely to save you when going to deck out because of the 20% failure rate. Overall in any game playing nearly any of the other current weapons you will do more damage over time and some of them grant you positive abilities to use against the opponent.

Also I don't see any requirement about innovation in the competition objectives, just an idea that people believes is the best but since we've brought up Innovation lets look at the dictionary term.

http://www.google.com.au/dictionary?aq=f&langpair=en%7Cen&hl=en&q=innovation
"An innovation is a new thing or a new method of doing something"

This means that all the ideas here are innovative. lol.

Scaredgirl

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40474#msg40474
« Reply #28 on: March 18, 2010, 07:37:46 pm »
Why is Boomerang gaining so many votes?
It's a great idea, that's why.


Also I don't see any requirement about innovation in the competition objectives,
That's something we need to change. We need to specify what people are voting on. Keep in mind that these competition are about the IDEA, nothing more.


http://www.google.com.au/dictionary?aq=f&langpair=en%7Cen&hl=en&q=innovation
"An innovation is a new thing or a new method of doing something"

This means that all the ideas here are innovative. lol.
There are many levels of innovation. What makes Boomerang great is that it's simple, yet it opens up a lot of possibilities and really makes the battle more interesting.

I'm bashing the currently winning idea again a bit..

I think simply giving a random ability to a creature is unimaginative and cheap. There no great idea behind this random effect. Entropy already has the random thing so the card basically brings nothing new to the table.

assassim

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40479#msg40479
« Reply #29 on: March 18, 2010, 07:52:09 pm »
Boomerang is clearly the most innovative idea of the bunch and should win by a landslide.

The card we have now winning gives a random ability to a creature. It's not a horrible idea but it's nothing amazing either (no offense to whoever made the card). It's the word innovative that is missing in the current winner card.

Boomerang would bring something totally different on the table, as both a damage dealer and anti-decking out card, which would finally stop the monopoly of Eternity in that area.

Boomerang needs a bit of a nerf though. I would make it do less damage and cost a bit more.
:(

Don't listen to SG, she's using her mind trick on you!  :P

Astaroth

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40481#msg40481
« Reply #30 on: March 18, 2010, 07:52:58 pm »
Boomerang is clearly the most innovative idea of the bunch and should win by a landslide.

The card we have now winning gives a random ability to a creature. It's not a horrible idea but it's nothing amazing either (no offense to whoever made the card). It's the word innovative that is missing in the current winner card.

Boomerang would bring something totally different on the table, as both a damage dealer and anti-decking out card, which would finally stop the monopoly of Eternity in that area.

Boomerang needs a bit of a nerf though. I would make it do less damage and cost a bit more.
Even though I'm in this contest, I have to agree. Similar to what SG said, innovation is what people like to see, and it's what makes these contests interesting. Boomerang is different and seems to fit in the game. Yeah, the cost and damage need to be tweaked a bit, but like SG said to me in chat, "It's the IDEA of the card... no one knows how broken or underpowered a card would be without rigorous testing."

Surgeon's Scalpel's ability isn't technically new, and honestly, I also cannot see the big excitement over it either. It's a weaponized version of Fallen Elf/Druid, except it doesn't change the creature.

Pseudo/Metacaster is the other contender. The idea of this card was quite new, but I had some problems with it. With it being a "random card" in the effect, I felt it could have somehow fit into Entropy. Pseudocaster seemed nearly useless to me, because who wants a completely random card? The upgraded version fixed this, but I thought the description was vague. That's okay though, because again, the idea should be emphasized.

When I began to make my card for this contest, I thought "Weapon-wise, which element is currently weak?" Of course Darkness came to mind there (before we knew it was getting a buff). I then said "What does Darkness, as a whole, lack? Ah, some form of creature control." Now I understood that Steal was quite powerful as permanent control, so I wanted to make sure that the weapon's creature control wasn't too overwhelming.

Thus, I came up with the effect of making a creature suffer -1|-1. I liked that idea because it has yet to be done; there is currently no card that drops BOTH stats of a creature. It's like a nerfed "negative Blessing."

Then came the upgraded version. I thought of making its effect -2|-1, but that seemed a bit much, as did -1|-2. So I thought of adding an additional effect with an additional card cost. I liked the idea of it generating a creature, and I noticed that Darkness has few creatures. So I tied it in with its original effect, which seemed to balance it out in my opinion.

This kind of thought process needs to go into EVERY card idea. After all, you can tell which cards were thrown together and which ones were well thought out. For example, I liked the Frostbite entry, as it seemed liked the creator took into consideration that the current Water weapon has no synergy with the other Water cards.

Kael Hate

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40486#msg40486
« Reply #31 on: March 18, 2010, 07:58:12 pm »
http://www.google.com.au/dictionary?aq=f&langpair=en%7Cen&hl=en&q=innovation
"An innovation is a new thing or a new method of doing something"

This means that all the ideas here are innovative. lol.
There are many levels of innovation. What makes Boomerang great is that it's simple, yet it opens up a lot of possibilities and really makes the battle more interesting.
I guess we don't see Boomerang the same way. In game terms its very second rate. As for interesting in battle I'd disagree. Ruining my draw and being behind the curve damage wise is no offset for the chance that it might jump back in my deck and the guaranteed chance that it will leave play.

I'm bashing the currently winning idea again a bit..

I think simply giving a random ability to a creature is unimaginative and cheap. There no great idea behind this random effect. Entropy already has the random thing so the card basically brings nothing new to the table.
I agree here that it is unimaginative but its better than boomerang. Its innovative that it gets you mutants in a new way. I hate that it makes the fallen druid and most of the other mutation effects obsolete and to me thats a bad card idea. Still I've seen Boomerang fly up in votes and any positive point I've read about it is seriously flawed. This concerns me.

Kael Hate

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40490#msg40490
« Reply #32 on: March 18, 2010, 08:05:15 pm »
Even though I'm in this contest, I have to agree. Similar to what SG said, innovation is what people like to see, and it's what makes these contests interesting. Boomerang is different and seems to fit in the game. Yeah, the cost and damage need to be tweaked a bit, but like SG said to me in chat, "It's the IDEA of the card... no one knows how broken or underpowered a card would be without rigorous testing."

...snip....

Pseudo/Metacaster is the other contender. The idea of this card was quite new, but I had some problems with it. With it being a "random card" in the effect, I felt it could have somehow fit into Entropy. Pseudocaster seemed nearly useless to me, because who wants a completely random card? The upgraded version fixed this, but I thought the description was vague. That's okay though, because again, the idea should be emphasized.
So Boomerang is ok because it is allowed to be tweaked and have its costs changed to suit but Pseudocaster is not because its not in Entropy and I guess be somehow not allowed to be tweaked? *scratches head*

assassim

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40491#msg40491
« Reply #33 on: March 18, 2010, 08:06:26 pm »
whoa, whoa ,whoa why is everyone bashing other people's ideas all of a sudden? Calm down ppl, You didn't see me flaming pedocaster(just jk kael) when it was in first place.

Quote
I agree here that it is unimaginative but its better than boomerang
That's all you people need.

Offline tyranim

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40492#msg40492
« Reply #34 on: March 18, 2010, 08:07:27 pm »
i had to go with surgion, atmosphere, and frostbite
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline killsdazombies

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Re: Voting: Best Weapon Idea https://elementscommunity.org/forum/index.php?topic=4078.msg40493#msg40493
« Reply #35 on: March 18, 2010, 08:10:35 pm »
Personally i dont like boomerang (maybe just because im competing against it but i agree with assassim, this isnt for flaming, if your going to be negative about a card, post a suggestion to change) it. I would like to understand how boomerang works so until i wont call it an "noob weapon" or start bashing because i dont like it..... btw vote for thief dagger and temple stone.
edit... lol 9th place

 

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