Before voting, I'd like for all card makers to justify how their card specifically contributes to a Mono-Deck of their card element. Bonus points if you can make out a combo with existing cards from your specific element.
Personally, I would like new cards to strengthen their respective elements to create stronger Mono-Decks, so I will be casting my vote(s) based on how much it helps its own element. I know this may be unfair to a few of the cards with an activated ability requiring quantums from another element, so I'll have all of you card makers answer some questions I have for all the cards so that you may attract someone else's votes.
Here's questions for all the cards. (If any of them are already answered in previous posts, just point me to the page and I'll look it up.)
25) Quantum Scales: What do you mean by "balances 10 quantum between elements"?
The problem with this competition is that the idea is neutered down to what you see on the card. That was Scaredgirl's condition. This is not what happens in a real think tank for card design (well in any that I have participated in anyhow) but is what the voting is suppposed to be based on.
Here is a link to my original post for the submission section.
http://elementscommunity.org/forum/index.php/topic,2128.msg22903#msg22903 (
http://elementscommunity.org/forum/index.php/topic,2128.msg22903#msg22903)
The card is not generally useful for a mono-type deck unlesss you need a particular quantum to fuel your activated abilities. It will guarantee access to all quantum types but you will be having your mono quantums distributed which may be a disadvantage at the same time.
For dual / trio / rainbow decks, after you have spread your first lot of quanta you are at an advantage because you are now guaranteeing any quanta you require albeit in limited amounts when compared to long term Quantum Pillars. This limits the use of Farenheit, Drain life, Fire Bolt etc, but they should be restricted as they are designed for monotype decks.
The Balancing effect is an absorbing of your current quantums and then returning them to you so the quantums are spread evenly amongst all elements if possible. Mechanics are somewhat unknown as I have not and would never pull apart the game code to see what makes it tick. So to make the idea easily implemented, it absorbs 10 quanta then triggers a nova burst.
if you have any other queries I'd be happy to answer.