Before voting, I'd like for all card makers to justify how their card specifically contributes to a Mono-Deck of their card element. Bonus points if you can make out a combo with existing cards from your specific element.
Personally, I would like new cards to strengthen their respective elements to create stronger Mono-Decks, so I will be casting my vote(s) based on how much it helps its own element. I know this may be unfair to a few of the cards with an activated ability requiring quantums from another element, so I'll have all of you card makers answer some questions I have for all the cards so that you may attract someone else's votes.
Here's questions for all the cards. (If any of them are already answered in previous posts, just point me to the page and I'll look it up.)
1) Fear: Does the effect lasts until end of the turn or does it last until I play a creature?
2) Add Pillar: Is this card a spell or a permanent? If its a permanent, do you activate its ability like any other normal ability of Weapons/Creatures? If you don't does it randomly decide which cluster to add a Pillar to?
3) Kitsune Trickster: Does "primary" means the element of your mark? If so, is the creature which this card transforms into randomly selected? Or does it copy a creature already on your field when you play it? And does it copy the creature's ability as well?
4) Dark Matter: Just to clarify, is it 5 Quantums of any type in your possession, or 5 Dark Quantums in your possession?
5) Glitterdust: Just to clarify, does this include creatures on your side of the field as well?
6) Desolation: Does "delete" means remove from the game or send to the graveyard/discard pile?
7) Wisp: Would that be "33% to attack its owner", "33% to attack opponent" and "33% not to attack"? In the event it attacks its owner, would Shield cards have any effect on that attack?
8) Epidemic: By "status", does it includes both negative effect like poison and positive effect like momentum/adrenaline/immaterial, or does it only replicate negative effects? If a creature has more than one "status", does the card copy all "statuses" the creature has? Also, does "3 random creature" include both yours and your opponent's creatures?
9) Silence: This means the opponent cannot summon creatures, cannot use a spell card, and cannot put pillars/shields/weapons into play during his next turn, yes? I am assuming by "playing" you meant activating cards from the hand, and it does not effect the activation of card abilities already in play before this card is used.
10) Main Gauche: Would this card block Weapons which are turned into Creatures via Animate Weapon?
11) Spellbreaker: Am I right in assuming that all Spell cards played by your opponent will have their effects changed into "Deal 3 damage to Spellbreaker"? If so, what happens when Spellbreaker gains the Immaterial status? Would the Spells' effect not be changed, or does it permanently alter all your opponents' spells into "Deal 3 damage to Spellbreaker"? (via Quintessence or Anubis.)
12) Lockdown: Since you didn't mention anything about Weapons, I'm assuming Weapons will still do damage under Lockdown. Does "ability" include passive abilities such as Firefly's Bioluminescence, creatures affected by Luciferin, Malignant Cell's ability to "reproduce", and the "ability" of Pillars and Towers to produce Quantums at the end of turn?
13) Inevitable/Doomed: I am assuming its ability does not require the creature to attack, and would go through all Shield cards, and even Sundial? Will its ability be affected with Vampire status? Or will Vampir status only applies to the card's attack?
14) Loki: Do you get to choose which creature/permanent to take from your opponent as well? And can you choose this card as the card to be exchanged with your opponent? Also, must you exchange creature for creature and permanent for permanent? Or can you exchange creature for permanent and permanent for creature?
15) Good News: Can you activate more than one "Good News" per turn? And does it include passive abilities, like Bioluminescence and Malignant Cell's reproduction ability? What about one-time use ability like Dejavu? Do I get to use Dejavu multiple times?
16) Wolf/Elite Wolf: What do you mean by summoning a "friend"? Do you mean "friend" as in another Wolf, or is it a totally different card independent of this card, like Firefly Queen's ability?
17) Reborn Phoenix: Is this ability a one-off, or does the phoenix reborn everytime it is killed? If the Phoenix dies with an ability (Like Momentum, for example), does the reborned Phoenix retains that ability?
18) Gamble/Gambit: What made you create this card in the first place?
19) Dryad/Druid of the Thorn: This card could have been a damned good card if only Life element creatures gets the effect and allow the +x/+x part to stack. My question is did you consider that when you were making this?
20) Abrasax: Why Fate Egg? There are a number of other creatures for Time which you can choose from.
21) Static Electricity: Does that include passive abilities like Momentum and Vampire?
22) School of Piranha/Jellyfish: I am assuming this includes returning the card back to hand/deck, and the stats for the summoned creatures are exactly the same as the one leaving play? Though I gotta ask, does "leave play" includes being mutated into another creature?
23) Rampage: The most straightforward, and potentially most powerful card suggested. My only question is, are you allowed to play this card multiple times in a turn?
24) Crusader/Elite Crusader: If it gains the Weapon's ability, would you be paying the exact cost of activating the Weapon's ability as well? (3 Time for Eternity, 2 Aether for Lobotomizer, etc.)
25) Quantum Scales: What do you mean by "balances 10 quantum between elements"?