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Kael Hate

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #12 on: February 14, 2010, 03:52:57 pm »
Thanks for the support to those who are voting my idea.

I don't want to win this contest by popularity but by the weight of my entry. The Abomination is superior in my belief because it is in the interest of the competition and the direction that was intended in the action of the competition. This is a reworking of a Card. To me the Hematite Golem entry is a brand new idea simply attached to an existing card. It is not a rethinking of that card. On the other hand the Abomination is the result of a mutating effect in an element where randomness is a key factor but the original card did not share that in it implementation. My rework was to bring the flavor back to the card as it should always have been.

I like PhantomFox and his idea and have actually discussed with him via PM a way to generate the idea within existing game mechanics. I don't believe it is plausible at this time and will require recoding to get the required effect of the idea or comprimise the idea. The Abomination is somewhat good to go using the Improve power from Fallen Druid and Creature creation mechanics that already exist in the game.

All in all vote for the idea that you think is the best reworking. If you believe its the Hematite Golem vote him, if you think the Abomination is vote mine.

Offline Glitch

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #13 on: February 14, 2010, 04:56:59 pm »
I don't want to win this contest by popularity but by the weight of my entry.
=x

Kael Hate

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #14 on: February 14, 2010, 06:11:29 pm »
I don't want to win this contest by popularity but by the weight of my entry.
=x
lol, yeah that was in response to the playing smack comment, not about anyone actually liking me.

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Offline xdude

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #15 on: February 14, 2010, 07:06:43 pm »
Thanks for the support to those who are voting my idea.
................
................
All in all vote for the idea that you think is the best reworking. If you believe its the Hematite Golem vote him, if you think the Abomination is vote mine.
That looks as if you were trying to become a president :P
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PhantomFox

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #16 on: February 14, 2010, 07:43:06 pm »
How to you propose to 'rethink' a card?  You take a card that is underused and make it better.  Stability is an Earth themed ability, as it maintains its stat-sum through all circumstances.   The Earth element is mainly focused around Defense, and this is an adaptive defense.  Any negative effect played on it is countered by a positive buff.  Weakness is turned into strength.  It is as stable as a rock. 
It is by far and large not useless Daxx.  If it were useless, it would not have gotten this far.  The main use is to grow more powerful when damaged.  Though now that I think of it, HP probably should start out on a prime number.  If someone throws an icebolt, firebolt, or drain life at it, it would go from, say, a 3/7 into a 6/4, or a 9/1. 
The mechanic makes sense.  In simple terms: its attack goes up when its HP goes down and vise versa.
As for implementation... the scarab card works around storing changes in the number of scarabs on the field, and buffs HP by that difference at the end of the turn.  This card could be based on the same principle. 

Quote
Well, if the scarab calculator works like that, then it would be simplicity itself to modify it work for my idea since it works on stored values.  Store the attack and defense as A and B.  Current attack and defense before changes is X and Y.  New attack and Defense are C and D

C = X + (B-Y)
D = Y + (A-X)

After changes are made, update all variables to the new stats.

Offline tyranim

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #17 on: February 14, 2010, 07:44:47 pm »
rofl! its a tie again!! :))
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Glitch

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #18 on: February 14, 2010, 07:48:25 pm »
I just don't think the stability fix would be used.  It's too complicated, raises too many questions, and I wouldn't want it in an earth deck anyway.

Offline tyranim

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #19 on: February 14, 2010, 07:58:13 pm »
adrenaline raised a lot of questions and was complicated.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Glitch

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #20 on: February 14, 2010, 09:04:30 pm »
But adrenaline is useful.

This is complicated AND pointless.

Offline KamietsuTopic starter

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #21 on: February 14, 2010, 09:09:03 pm »
Come on, no more card bashing. Just talk good things about them. Don't make me have to lock this thread prematurely :(
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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #22 on: February 15, 2010, 03:19:25 am »
YAY! It is tied up again. I still want a steel golem that is respected by all.

Steel Golems rule, it they don't get respect.

ftbhrygvn

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Re: Tie-breaking Vote for Existing Card Rework Competition (Semi-Permalink)
« Reply #23 on: February 15, 2010, 03:48:44 am »
I like the steel golem more. Although the abo sticks to the theme of entropy, I think steel golem is a nicer idea. To kill it, you have to kill it in 1 turn to prevent the buff

 

blarg: