Aether (http://i.imgur.com/gUeYO.png) | Air (http://i.imgur.com/5iEoe.png) | Darkness (http://i.imgur.com/Q2lF6.png) |
Death (http://i.imgur.com/c8TAM.png) | Earth (http://i.imgur.com/vIO8f.png) | Entropy (http://i.imgur.com/6L8qt.png) |
Fire (http://i.imgur.com/cYQvT.png) | Gravity (http://i.imgur.com/rf1EB.png) | Life (http://i.imgur.com/5KIPA.png) |
Light (http://i.imgur.com/pwtuO.png) | Time (http://i.imgur.com/fIYo0.png) | Water (http://i.imgur.com/p09qC.png) |
[table][tr][td][center][img]
http://***InternetAddressOfCardImage.jpg***
[/img][/center][/td][td][center][img]
http://***InternetAddressOfUpgradedCardImage.jpg***
[/img][/center][/td][/tr][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299]NAME: [/color][/size][/b][/right][/td][td]
***Insert name***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text***
[/td][/tr][/table][/td]
[td][table][tr][td][right][b][size=8pt][color=#C9C299] NAME: [/color][/size][/b][/right][/td][td]
***Insert name (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text (upgraded)***
[/td][/tr][/table][/td][/tr][/table]
[table][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299] ART: [/color][/size][/b][/right][/td][td]
***Insert artist name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] IDEA: [/color][/size][/b][/right][/td][td]
***Insert card maker name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] NOTES: [/color][/size][/b][/right][/td][td]
***Insert additional information***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] SERIES: [/color][/size][/b][/right][/td][td]
***Insert series name and link to series page (if any)***
[/td][/tr][/table][/td][/tr][/table]
All abilities must be activated(clicking on it to activate it).^Typo
I'm guessing that we don't have to waste space on "Each turn [element] is generated,"I am going to include the reminder text. It is important to have sufficient information for new players to be able to play.
Abilities should not be overpowered or underpowered.Compared to what?
QuoteAll abilities must be activeed(clicking on it to activate it).
^Typo
However I am concerned:I believe this means that the Marks should be balanced relative to the game.QuoteAbilities should not be overpowered or underpowered.Compared to what?
The problem is that is Mark cards get abilities then those abilities would make mark cards strictly superior to pillars unless the mark has a disadvantage to compensate for the option of using an activated ability. Alternatively the mark could have a higher cost to play. Since everyone gets 1 for free they would all need to cost the same. The higher cost to play option would prevent the option of vanilla marks unless the vanilla mark were buffed to match the cost of the non vanilla cards.However I am concerned:I believe this means that the Marks should be balanced relative to the game.QuoteAbilities should not be overpowered or underpowered.Compared to what?
Also, it does not matter if multiple mark cards are played with these abilities. THey stack upon your mark and you can only click the stack of marks then. Which means one ability as far as I am concerned since there is nothing comparable to that effect.
Also, it does not matter if multiple mark cards are played with these abilities. THey stack upon your mark and you can only click the stack of marks then. Which means one ability as far as I am concerned since there is nothing comparable to that effect.
The nature of these cards is still confusing, though.
Does our mark just come with the ability without us needing to put it in our deck? (If so, what is the point of the upgraded card?)
If we play it, will it increase our mark by 1?
Are we assuming that they're implemented alongside marks or replace the current marks?
Does the upgraded card also increase your mark by 1 without generating an extra quantum instead of being played in the permanent spot?
Until these questions are answered, it's a bit difficult to understand the limits of card design, and making an example never does harm.
omg. (http://elementscommunity.org/forum/index.php/topic,36255.0.html)
omg. (http://elementscommunity.org/forum/index.php/topic,36255.0.html)
I forgot about that card...
Seems that some of the ideas on this card are already being used for this competition too (e.g. Mark of Foresight)...
Will voting be done as a whole, or per element? I'm assuming the latter, but it never hurt to ask...
PHASES:
The competition will be split into three phases : A Design Phase, where cards are created and submitted in the Card Idea Submission Thread, a Elemental Voting phase, where votes are cast for individual Elements, and a Final Vote phase where all winners from the previous Vote are voted on.
Question : Does the upgraded mark have to include a "Gain 1 :underworld when played." effect?
this competition would be more interesting if the trial reward wasn't limited to being a 'counter 1 specific card' bonus, as is it may as well be an immaterial permanent with an activated ability competition, essentially.
ok, ill spell it out for you.To be fair, the Trials is still in the development phase which means it's possible to shift Zanz's opnion on the subject, especially when he's implementing a new patch. If people really like the idea of the Competition and want to see it ingame, users can take it one step further and make a Game Suggestions Thread about it or post in the 1.31 patch thread. ;)
it would have been cool if this had the potential to be incorporated into the game, but it can't given the trials current vision.
a Mark with an activated ability is essentially a immaterial permanent, as it can not a target of pc. and then on top of essentially being immaterial, it also comes out as soon as three game starts.
ok, ill spell it out for you.I am struggling to find a way to balance such a mark relative to existing marks. However I have no good ideas to solve this balance puzzle.
it would have been cool if this had the potential to be incorporated into the game, but it can't given the trials current vision.
a Mark with an activated ability is essentially a immaterial permanent, as it can not a target of pc. and then on top of essentially being immaterial, it also comes out as soon as three game starts.
To be fair, the Trials is still in the development phase which means it's possible to shift Zanz's opnion on the subject, especially when he's implementing a new patch. If people really like the idea of the Competition and want to see it ingame, users can take it one step further and make a Game Suggestions Thread about it or post in the 1.31 patch thread. ;)
ok, ill spell it out for you.I am struggling to find a way to balance such a mark relative to existing marks. However I have no good ideas to solve this balance puzzle.
it would have been cool if this had the potential to be incorporated into the game, but it can't given the trials current vision.
a Mark with an activated ability is essentially a immaterial permanent, as it can not a target of pc. and then on top of essentially being immaterial, it also comes out as soon as three game starts.