Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Events and Competitions => Competitions => Topic started by: Kamietsu on April 16, 2012, 11:50:57 pm

Title: Skill of the Elemental
Post by: Kamietsu on April 16, 2012, 11:50:57 pm
Skill of the Elemental
Original Idea by Kamietsu; Inspired By Trial (http://elementscommunity.org/forum/index.php/topic,37370.msg469599.html#msg469599) |  Art from ETG, Kamietsu; Inspired By Trial (http://elementscommunity.org/forum/index.php/topic,37370.msg469599.html#msg469599)

It was a dark night, long ago, when the Elemental War began. Every Element had every other Element reigning down on it with no mercy. Some battles were won, others lost, and mass destruction had fallen over the lands. On the night of 1.30 DE(During Elements) the creator of the world looked down on the fighting Elementals. With a deep breath, the creator shouted down blessing from up high and enchanted the Elementals in hopes they would survive better. Each blessing granted the Elementals a special ability to help them survive the war, or bring it to an end quicker.



Use the art below to create a Mark Card that has an Active Ability.
Aether
(http://i.imgur.com/gUeYO.png)
Air
(http://i.imgur.com/5iEoe.png)
Darkness
(http://i.imgur.com/Q2lF6.png)
Death
(http://i.imgur.com/c8TAM.png)
Earth
(http://i.imgur.com/vIO8f.png)
Entropy
(http://i.imgur.com/6L8qt.png)
Fire
(http://i.imgur.com/cYQvT.png)
Gravity
(http://i.imgur.com/rf1EB.png)
Life
(http://i.imgur.com/5KIPA.png)
Light
(http://i.imgur.com/pwtuO.png)
Time
(http://i.imgur.com/fIYo0.png)
Water
(http://i.imgur.com/p09qC.png)
To use the url for the image, just right click whichever one you want and then click on 'Copy Image Location'. Clicking on 'View Image' will take you straight to the image's url page so you can copy it from the address bar if you want.


Rules:


Card Format:
Code: [Select]
[table][tr][td][center][img]
http://***InternetAddressOfCardImage.jpg***
[/img][/center][/td][td][center][img]
http://***InternetAddressOfUpgradedCardImage.jpg***
[/img][/center][/td][/tr][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299]NAME: [/color][/size][/b][/right][/td][td]
***Insert name***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text***
[/td][/tr][/table][/td]

[td][table][tr][td][right][b][size=8pt][color=#C9C299] NAME: [/color][/size][/b][/right][/td][td]
***Insert name (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text (upgraded)***
[/td][/tr][/table][/td][/tr][/table]

[table][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299] ART: [/color][/size][/b][/right][/td][td]
***Insert artist name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] IDEA: [/color][/size][/b][/right][/td][td]
***Insert card maker name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] NOTES: [/color][/size][/b][/right][/td][td]
***Insert additional information***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] SERIES: [/color][/size][/b][/right][/td][td]
***Insert series name and link to series page (if any)***
[/td][/tr][/table][/td][/tr][/table]

PHASES:
The competition will be split into three phases : A Design Phase, where cards are created and submitted in the Card Idea Submission Thread (http://elementscommunity.org/forum/index.php/board,232.0.html), a Elemental Voting phase, where votes are cast for individual Elements, and a Final Vote phase where all winners from the previous Vote are voted on.

Design Phase:
It's time to collect the submissions.... (Polls will be up soon!) Good luck!
Title: Re: Skill of the Elemental
Post by: Jenkar on April 16, 2012, 11:54:08 pm
Bleh. I'd much rather have it be a tweak on the trial itself (reflex mechanism).
Title: Re: Skill of the Elemental
Post by: Drake_XIV on April 17, 2012, 05:49:59 am
As long as it does something with Card Creation, I'm in.
Title: Re: Skill of the Elemental
Post by: Pineapple on April 17, 2012, 02:12:41 pm
I'm guessing that we don't have to waste space on "Each turn [element] is generated," and can't give these cards continuous abilities (even if we fulfill the criteria of giving them one active ability)?
Title: Re: Skill of the Elemental
Post by: Drake_XIV on April 17, 2012, 02:20:56 pm
Also, due to any possible naming issues, how should we name the threads?
Title: Re: Skill of the Elemental
Post by: OldTrees on April 17, 2012, 03:36:11 pm
Quote
All abilities must be activated(clicking on it to activate it).
^Typo


Are we allowed to make generic abilities? (ones that fit any mark)


I'm guessing that we don't have to waste space on "Each turn [element] is generated,"
I am going to include the reminder text. It is important to have sufficient information for new players to be able to play.


However I am concerned:
Quote
Abilities should not be overpowered or underpowered.
Compared to what?
Title: Re: Skill of the Elemental
Post by: Pineapple on April 17, 2012, 04:04:53 pm


Quote
All abilities must be activeed(clicking on it to activate it).

^Typo


Er, activated*, and @Kami: the wiki had used "active" to label non-passive abilities (therefore anything written under the creature, including continuous abilities), with abilities activated by clicking being referred to as "triggered active[ abilitie]s"
Title: Re: Skill of the Elemental
Post by: ZephyrPhantom on April 17, 2012, 09:20:41 pm
However I am concerned:
Quote
Abilities should not be overpowered or underpowered.
Compared to what?
I believe this means that the Marks should be balanced relative to the game.
Title: Re: Skill of the Elemental
Post by: OldTrees on April 17, 2012, 09:50:09 pm
However I am concerned:
Quote
Abilities should not be overpowered or underpowered.
Compared to what?
I believe this means that the Marks should be balanced relative to the game.
The problem is that is Mark cards get abilities then those abilities would make mark cards strictly superior to pillars unless the mark has a disadvantage to compensate for the option of using an activated ability. Alternatively the mark could have a higher cost to play. Since everyone gets 1 for free they would all need to cost the same. The higher cost to play option would prevent the option of vanilla marks unless the vanilla mark were buffed to match the cost of the non vanilla cards.

That is the closest I can get to giving overpowered and underpowered meaning in this context.
Title: Re: Skill of the Elemental
Post by: Kamietsu on April 18, 2012, 01:32:21 am
So much overthinking and nitpicking at the details. I don't think anyone here is confused by any of the rules. Not overpowered/underpowered means exactly that. No auto win ability, no killing all of your opponents creatures. Be smart about your abilities. Same for underpowered.

Also, it does not matter if multiple mark cards are played with these abilities. THey stack upon your mark and you can only click the stack of marks then. Which means one ability as far as I am concerned since there is nothing comparable to that effect.

And the rules say the triggered ability must be of the mark's element, meaning no generic costing abilities.

And to name the threads, just name them the same as the mark card, but add your name to the end to give it a little more distinguish from each other.
Title: Re: Skill of the Elemental
Post by: Pineapple on April 18, 2012, 04:15:13 am
Also, it does not matter if multiple mark cards are played with these abilities. THey stack upon your mark and you can only click the stack of marks then. Which means one ability as far as I am concerned since there is nothing comparable to that effect.

The nature of these cards is still confusing, though.

Does our mark just come with the ability without us needing to put it in our deck? (If so, what is the point of the upgraded card?)
If we play it, will it increase our mark by 1?
Are we assuming that they're implemented alongside marks or replace the current marks?
Does the upgraded card also increase your mark by 1 without generating an extra quantum instead of being played in the permanent spot?

Until these questions are answered, it's a bit difficult to understand the limits of card design, and making an example never does harm.
Title: Re: Skill of the Elemental
Post by: furballdn on April 18, 2012, 04:16:29 am
Looks fun. Gonna join.
Title: Re: Skill of the Elemental
Post by: darkrobe on April 18, 2012, 04:23:15 am
looks interesting. i may make a card.
Title: Re: Skill of the Elemental
Post by: Kamietsu on April 18, 2012, 04:44:10 am
Also, it does not matter if multiple mark cards are played with these abilities. THey stack upon your mark and you can only click the stack of marks then. Which means one ability as far as I am concerned since there is nothing comparable to that effect.

The nature of these cards is still confusing, though.

Does our mark just come with the ability without us needing to put it in our deck? (If so, what is the point of the upgraded card?)
If we play it, will it increase our mark by 1?
Are we assuming that they're implemented alongside marks or replace the current marks?
Does the upgraded card also increase your mark by 1 without generating an extra quantum instead of being played in the permanent spot?

Until these questions are answered, it's a bit difficult to understand the limits of card design, and making an example never does harm.

This does the same thing The Trial will do. It will give your current mark(the one you start with each battle) a special triggered ability. It does not replace anything, it just adds to the beginning mark card that you start with, so they still produce quanta. The upgraded card is just for following the format.

Or just look at the current ones submitting in the Submission area. I know Pika has the right idea.
Title: Re: Skill of the Elemental
Post by: ZephyrPhantom on April 21, 2012, 12:58:07 pm
Question : Does the upgraded mark have to include a "Gain 1  :underworld when played." effect?
Title: Re: Skill of the Elemental
Post by: Drake_XIV on April 22, 2012, 10:50:25 pm
Will voting be done as a whole, or per element?  I'm assuming the latter, but it never hurt to ask...
Title: Re: Skill of the Elemental
Post by: Vineroz on April 22, 2012, 10:54:39 pm
omg. (http://elementscommunity.org/forum/index.php/topic,36255.0.html)

Well, judging by the already-submitted ideas, this is going to be interesting.
Title: Re: Skill of the Elemental
Post by: Drake_XIV on April 22, 2012, 10:56:37 pm
omg. (http://elementscommunity.org/forum/index.php/topic,36255.0.html)

I forgot about that card...

Seems that some of the ideas on this card are already being used for this competition too (e.g. Mark of Foresight)... 
Title: Re: Skill of the Elemental
Post by: darkrobe on April 22, 2012, 11:55:00 pm
omg. (http://elementscommunity.org/forum/index.php/topic,36255.0.html)

I forgot about that card...

Seems that some of the ideas on this card are already being used for this competition too (e.g. Mark of Foresight)...

Except mark of foresight doesnt show the oponents hand. it shows the cards still in the deck. Unless you were talking about the other mark of foresight.
Title: Re: Skill of the Elemental
Post by: ZephyrPhantom on April 27, 2012, 12:56:51 am
Will voting be done as a whole, or per element?  I'm assuming the latter, but it never hurt to ask...
Quote
PHASES:
The competition will be split into three phases : A Design Phase, where cards are created and submitted in the Card Idea Submission Thread, a Elemental Voting phase, where votes are cast for individual Elements, and a Final Vote phase where all winners from the previous Vote are voted on.
Title: Re: Skill of the Elemental
Post by: Drake_XIV on April 27, 2012, 12:59:37 am
Ah, thank you for that...
Title: Re: Skill of the Elemental
Post by: Kamietsu on April 30, 2012, 08:49:55 am
Question : Does the upgraded mark have to include a "Gain 1  :underworld when played." effect?

Sorry for a late reply, and since I've been sort of busy lately, I would like that to be on the upgraded card, but it is not needed. I'm fine with that effect being implied.
Title: Re: Skill of the Elemental
Post by: karis on April 30, 2012, 03:22:58 pm
can i use other word than "mark"  for my card name?   for example "Power of fire" , "Soul of fire" "ETC of fire"?
Title: Re: Skill of the Elemental
Post by: moomoose on April 30, 2012, 10:04:34 pm
this competition would be more interesting if the trial reward wasn't limited to being a 'counter 1 specific card' bonus, as is it may as well be an immaterial permanent with an activated ability competition, essentially.
Title: Re: Skill of the Elemental
Post by: bogtro on April 30, 2012, 10:24:57 pm
this competition would be more interesting if the trial reward wasn't limited to being a 'counter 1 specific card' bonus, as is it may as well be an immaterial permanent with an activated ability competition, essentially.

...what?
Title: Re: Skill of the Elemental
Post by: moomoose on May 01, 2012, 01:08:41 am
ok, ill spell it out for you.

it would have been cool if this had the potential to be incorporated into the game, but it can't given the trials current vision.

a Mark with an activated ability is essentially a immaterial permanent, as it can not a target of pc. and then on top of essentially being immaterial, it also comes out as soon as three game starts.
Title: Re: Skill of the Elemental
Post by: ZephyrPhantom on May 01, 2012, 02:13:20 am
ok, ill spell it out for you.

it would have been cool if this had the potential to be incorporated into the game, but it can't given the trials current vision.

a Mark with an activated ability is essentially a immaterial permanent, as it can not a target of pc. and then on top of essentially being immaterial, it also comes out as soon as three game starts.
To be fair, the Trials is still in the development phase which means it's possible to shift Zanz's opnion on the subject, especially when he's implementing a new patch. If people really like the idea of the Competition and want to see it ingame, users can take it one step further and make a Game Suggestions Thread about it or post in the 1.31 patch thread. ;)
Title: Re: Skill of the Elemental
Post by: OldTrees on May 01, 2012, 05:47:00 am
ok, ill spell it out for you.

it would have been cool if this had the potential to be incorporated into the game, but it can't given the trials current vision.

a Mark with an activated ability is essentially a immaterial permanent, as it can not a target of pc. and then on top of essentially being immaterial, it also comes out as soon as three game starts.
I am struggling to find a way to balance such a mark relative to existing marks. However I have no good ideas to solve this balance puzzle.
Title: Re: Skill of the Elemental
Post by: vrt on May 01, 2012, 05:50:55 am
To be fair, the Trials is still in the development phase which means it's possible to shift Zanz's opnion on the subject, especially when he's implementing a new patch. If people really like the idea of the Competition and want to see it ingame, users can take it one step further and make a Game Suggestions Thread about it or post in the 1.31 patch thread. ;)

Because that thread is the best place to post card ideas and game suggestions. >.>
Title: Re: Skill of the Elemental
Post by: moomoose on May 01, 2012, 02:00:41 pm
ok, ill spell it out for you.

it would have been cool if this had the potential to be incorporated into the game, but it can't given the trials current vision.

a Mark with an activated ability is essentially a immaterial permanent, as it can not a target of pc. and then on top of essentially being immaterial, it also comes out as soon as three game starts.
I am struggling to find a way to balance such a mark relative to existing marks. However I have no good ideas to solve this balance puzzle.

i agree, my only suggestion would be for the benefits to be rather weak, given their 0 cost to put into play, immediacy of play, and immaterial equivalence.  unless there are several means of mark control/denial such as gust|gale http://elementscommunity.org/forum/index.php/topic,37383.0.html implemented alongside the addition of powerful marks, or it is decreed that the power of marks are intended to dramatically change the way the game is played.
Title: Re: Skill of the Elemental
Post by: Drake_XIV on May 01, 2012, 02:11:37 pm
In other news, the Design/Submission Phase seems to be over...
Title: Re: Skill of the Elemental
Post by: moomoose on May 01, 2012, 02:27:34 pm
ah, spent too much time thinking about it apparently. oh well.
Title: Re: Skill of the Elemental
Post by: Kamietsu on May 01, 2012, 03:35:00 pm
Voting will be up shortly.
Title: Re: Skill of the Elemental
Post by: Kamietsu on May 01, 2012, 04:32:42 pm
Polls up in new thread because it went over the character limit:

http://elementscommunity.org/forum/index.php/topic,39481.msg490700.html#msg490700
blarg: