Skill of the Elemental
Original Idea by Kamietsu; Inspired By Trial (http://elementscommunity.org/forum/index.php/topic,37370.msg469599.html#msg469599) | Art from ETG, Kamietsu; Inspired By Trial (http://elementscommunity.org/forum/index.php/topic,37370.msg469599.html#msg469599)
It was a dark night, long ago, when the Elemental War began. Every Element had every other Element reigning down on it with no mercy. Some battles were won, others lost, and mass destruction had fallen over the lands. On the night of 1.30 DE(During Elements) the creator of the world looked down on the fighting Elementals. With a deep breath, the creator shouted down blessing from up high and enchanted the Elementals in hopes they would survive better. Each blessing granted the Elementals a special ability to help them survive the war, or bring it to an end quicker.
Use the art below to create a Mark Card that has an Active Ability.
Aether
(http://i.imgur.com/gUeYO.png) | Air
(http://i.imgur.com/5iEoe.png) | Darkness
(http://i.imgur.com/Q2lF6.png) |
Death
(http://i.imgur.com/c8TAM.png) | Earth
(http://i.imgur.com/vIO8f.png) | Entropy
(http://i.imgur.com/6L8qt.png) |
Fire
(http://i.imgur.com/cYQvT.png) | Gravity
(http://i.imgur.com/rf1EB.png) | Life
(http://i.imgur.com/5KIPA.png) |
Light
(http://i.imgur.com/pwtuO.png) | Time
(http://i.imgur.com/fIYo0.png) | Water
(http://i.imgur.com/p09qC.png) |
To use the url for the image, just right click whichever one you want and then click on 'Copy Image Location'. Clicking on 'View Image' will take you straight to the image's url page so you can copy it from the address bar if you want.
Rules:
- All abilities must be active(clicking on it to activate it).
- You may have up to 3 submissions, but not more than one submission per element. For example, you cannot have two Earth mark submissions, but may have one Earth, and one Fire.
- Submitted cards cannot have an activation cost that uses a different Element. All activation costs must cost the same as the Mark card you use.
- Abilities cannot be ones that already exist in the game. For Example: the Water mark cannot have the Freeze ability.
- Abilities should not be overpowered or underpowered.
- All submissions must use the Card Submission Format show below.
- All submissions must be posted in the Competition Submission Board (http://elementscommunity.org/forum/index.php/board,232.0.html).
- Please use http://elementscommunity.org/tools/xenocidius/card/ to make a card image with forum-acceptable card art.
Card Format:
[table][tr][td][center][img]
http://***InternetAddressOfCardImage.jpg***
[/img][/center][/td][td][center][img]
http://***InternetAddressOfUpgradedCardImage.jpg***
[/img][/center][/td][/tr][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299]NAME: [/color][/size][/b][/right][/td][td]
***Insert name***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text***
[/td][/tr][/table][/td]
[td][table][tr][td][right][b][size=8pt][color=#C9C299] NAME: [/color][/size][/b][/right][/td][td]
***Insert name (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text (upgraded)***
[/td][/tr][/table][/td][/tr][/table]
[table][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299] ART: [/color][/size][/b][/right][/td][td]
***Insert artist name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] IDEA: [/color][/size][/b][/right][/td][td]
***Insert card maker name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] NOTES: [/color][/size][/b][/right][/td][td]
***Insert additional information***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] SERIES: [/color][/size][/b][/right][/td][td]
***Insert series name and link to series page (if any)***
[/td][/tr][/table][/td][/tr][/table]
PHASES:
The competition will be split into three phases : A Design Phase, where cards are created and submitted in the Card Idea Submission Thread (http://elementscommunity.org/forum/index.php/board,232.0.html), a Elemental Voting phase, where votes are cast for individual Elements, and a Final Vote phase where all winners from the previous Vote are voted on.
Design Phase:
It's time to collect the submissions.... (Polls will be up soon!) Good luck!
Voting Phase 1:
Congratultions!
(http://img.photobucket.com/albums/v241/russianspy1234/ros/markofaether.png) | (http://img.photobucket.com/albums/v241/russianspy1234/ros/markofaetheru.png) |
NAME: | Mark of Aether
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :aether is generated. :aether :aether : Aether call- Immaterial creatures don't attack and generate :aether this turn instead.
|
| NAME: | Mark of Aether
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :aether is generated. Gain 1 extra :aether when played. :aether :aether : Aether call
|
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ART: |
| IDEA: | russianspy1234
| NOTES: | Skill of the elemental submission
| SERIES: |
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(http://i.imgur.com/j7mra.png) | (http://i.imgur.com/XbN6N.png) |
NAME: | Mark of Foresight
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :aether is generated. :aether : Foresight The first 2 cards in both decks are visible to you.
|
| NAME: | Mark of Foresight
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :aether is generated. Gain 1 extra :aether when played. :aether : Foresight
|
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ART: | Elements the game
| IDEA: | Darkrobe
| NOTES: | For the Skill of the elemental competition.
Im actually liking this Mark competition a lot. Its nice to think up ideas that wouldnt normally fly as regular cards.
This is my third submission.As the card says, you get to see what you and your opponent will draw over the next two turns, should help with mindgate and with general play managing.
| SERIES: |
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(http://i.imgur.com/gNXih.png) | (http://i.imgur.com/zVuZv.png) |
NAME: | Mark of the Archmage
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :aether is generated. :aether : Arcane Blast Discard 2 spells from your hand. Deal 5 damage to target.
|
| NAME: | Mark of the Archmage
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :aether is generated. Gain 1 extra :aether when played. :aether : Arcane Blast Discard 2 spells. Do 5 damage.
|
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ART: | Zanzarino and Kamietsu
| IDEA: | pikachufan2164
| NOTES: | Submission for the "Skill of the Elemental" Competition.
Spells and permanents are the few cards that aren't always played when the player has enough quanta to pay for them. Mark of the Archmage allows the player to turn those excess spells into makeshift Lightnings. At the cost of card disadvantage, Arcane Blast can be used defensively (to remove high-threat creatures) or offensively (as direct spell damage).
Details: Exactly two spells must be discarded for Arcane Blast to activate. No more, no less. Arcane Blast can't be activated if the player has fewer than two spells in hand.
Mechanic: When activated, the player must choose exactly two spells to discard from their hand, then chooses a target (either a creature or a player) to deal 5 damage to.
| SERIES: |
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(http://i.imgur.com/NNRnB.png) | (http://i.imgur.com/tGReS.png) |
NAME: | Mark of Dimensions
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Generate :aether each turn. :aether :aether :aether : Alternate Reality Add a targeted card to your hand.
|
| NAME: | Mark of Dimensions
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Generate :aether each turn. Gain :aether when you play this card. :aether :aether :aether : Alternate Reality
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ART: | Elemental Mark Ideas Thread
| IDEA: | Arum
| NOTES: | Just raised cost by 1 from previous version.
| SERIES: |
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(http://i.imgur.com/bOIQC.png) | (http://i.imgur.com/iYXNp.png) |
NAME: | Mark of Dimensions
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Generate :aether each turn. :aether :aether: Alternate Reality Add a targeted card to your hand.
|
| NAME: | Mark of Dimensions
| ELEMENT: | Aether
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Generate :aether each turn. Gain :aether when you play this card. :aether :aether: Alternate Reality
|
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ART: | Mark Idea Competition Thread
| IDEA: | Arum
| NOTES: | I was just thinking of how Aether doesn't really have this card, except in a form of Mindgate. I thought this would be better, as it only targets things on field, but you won't be getting weird cards
| SERIES: |
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(http://i.imgur.com/oddKF.png) | (http://i.imgur.com/vX8WF.png) |
NAME: | Mark of Liberty
| ELEMENT: | Air
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :air is generated. :air : Evade Target airborne creature evades this turn.
|
| NAME: | Mark of Liberty
| ELEMENT: | Air
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :air is generated. Gain 1 extra :air when you play this card. :air : Evade
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ART: | Elements the Game, Kamietsu
| IDEA: | Hyroen
| NOTES: | Skill of the Elemental Competition (http://elementscommunity.org/forum/index.php/topic,38760.0.html)
Evade works for Mark of Liberty as it does for Shard of Freedom, however Mark of Liberty expands to any airborne creature. The evade component of Shard of Freedom only includes :air Air creatures.
While Evade is a component of the Shard of Freedom it has not been incorporated into any other card as a skill that can be activated.
Perfect for all FW decks and ideal for :air Air's frail creatures. Cards like Rewind, Antimatter and Parallel Universe may now have some issues against :air Air.
Can target only your airborne creatures.
| SERIES: |
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(http://i.imgur.com/PS5fB.png) | (http://i.imgur.com/9jrHQ.jpg) |
NAME: | Mark of Riders on the Storm
| ELEMENT: | Air
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :air is generated. :air :air :air: All your creatures gain flying and +1/+0 until the end of turn.
|
| NAME: | Mark of Riders on the Storm
| ELEMENT: | Air
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :air is generated. :air :air :air :air: : All your creatures gain flying and +2/+0 until the end of turn.
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ART: | Zanzarino and Kamietsu
| IDEA: | hainkarga
| NOTES: | Submission for the "Skill of the Elemental" Competition.
How it works: It gives a temporary damage buff to all your non-immortal creatures on the field, also making them able to bypass wings shield.
Why is it useful ?: It gets stronger and stronger as you field more creatures. So it is useful in a, say, fractal deck. It can consume the quanta that itself produces, so it can find a place in any color duo deck. The flying portion can also be used as a counter card to wings decks.
Concept: Fury of air unleashes a gigantic storm, levitating your creatures giving them a ride on the storm, raining them upon your enemies.
Riders on the storm Riders on the storm Into this house we're born Into this world we're thrown Like a dog without a bone
| SERIES: |
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(http://i.imgur.com/uJYS5.png) | (http://i.imgur.com/lgRkl.png) |
NAME: | Mark of Wind
| ELEMENT: | Air
| COST: | 0
| TYPE: | Permanent
| ATK|HP: | | TEXT: | Each turn :air is generated. :air :air :air : Wind All enemy airborne creatures cannot harm you for 1 turn.
|
| NAME: | Mark of Wind
| ELEMENT: | Air
| COST: | 0
| TYPE: | Permanent
| ATK|HP: | | TEXT: | Each turn :air is generated. Gain 1 extra :air when you play this card. :air :air :air : Wind
|
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ART: | Zanzarino & Kamietsu
| IDEA: | Zarj
| NOTES: | The Elemental War, as it was called, had disrupted the forces of nature. All Elemental Kingdoms had fought for superiority over the world. The brutal war continued for many years, with no winner in sight. All hope seemed lost, until the blessings from the Creator sparked a new hope within the hearts of the Elemental Kingdoms.
"The Air Nomads who took shelter within the skies had found themselves safe from the attacks from below. They remained safe and took an active role in the great war. However, the mighty powers of the Dragons and the airborne creatures of their enemies penetrated their defenses fairly easily. Who would have thought that the Air Nomads would be outclassed in their own territory? It wasn't until a special power was granted to them by the Creator of the World. A power that would grant them supremacy over the skies. "
| SERIES: | Skill of the Elemental
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(http://i.imgur.com/QylyL.png) | (http://i.imgur.com/IitJQ.png) |
NAME: | Mark of Deception
| ELEMENT: | Darkness
| COST: | -
| TYPE: | Permanent
| ATK|HP: | -
| TEXT: | Each turn :darkness is generated. :darkness :darkness : Deception This mark acts as if it was from target element as well.
|
| NAME: | Mark of Deception
| ELEMENT: | Darkness
| COST: | -
| TYPE: | Permanent
| ATK|HP: | -
| TEXT: | Each turn :darkness is generated. Gain 1 extra :darkness when you play this card. :darkness :darkness : Deception
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ART: | Kamietsu
| IDEA: | Shantu
| NOTES: | This effectively gives you a way to use multiple shards to their full potential, and any other future cards that may give you a bonus depending on your mark. It works like this:
You activate the skill and the usual targeting crosshair appears on each element of your quanta pool. You select one and your mark becomes a 'dual mark': looks like half this and half that. After that all cards that gives bonuses/penalties/other stuff depending on your mark will 'think' you have the appropriate mark and thus grant the bonus/penalty. However, despite appearing like a dual mark, only :darkness quanta will be generated. The ability is reusable but can 'contain' only one element at a time. Example:
You have Mark of Deception. You use a Gratitude/Void/Divinity deck.
You have multiple Voids and Gratitudes on the field, so you have the mark on Darkness/Life currently. You have multiple Divinities in your hand, so you decide it's worth to lose the SoG bonus for a turn to boost your max health by a lot more. You spend the 2 :darkness and select Light (now your mark becomes Darkness/Light) and now cast all the SoDs in your hand, each granting you 24 hp while still doing 3 damage with Void. Next turn you realise you need the healing and switch your mark back to Life and enjoy the 5 hp healing.
And why would this be good? Well, Shard of Void is generally seen as a weak card; this could certainly increase its potential. This mark ability could also increase the amount of 'mark affinity' cards in the future.
| SERIES: | -
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(http://i.imgur.com/CKCor.png) | (http://i.imgur.com/QUuqL.png) |
NAME: | Mark of Stealth
| ELEMENT: | Darkness
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :darkness is generated. :darkness : Stealth Your weapon and shield are cloaked this turn.
|
| NAME: | Mark of Stealth
| ELEMENT: | Darkness
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :darkness is generated. Gain 1 extra :darkness when played. :darkness : Stealth
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ART: | Kamietsu
| IDEA: | Xenocidius
| NOTES: | Simple, thematic, easy. Your weapon and shield slots are hidden from the opponent and cannot be targeted.
| SERIES: |
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(http://i.imgur.com/khwLl.png) | (http://i.imgur.com/ZkuL6.png) |
NAME: | Eclipse Prime
| ELEMENT: | Darkness
| COST: |
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :darkness is generated. :darkness : Obscure Deactive your opponent mark for 1 turn.
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| NAME: | Eclipse Prime
| ELEMENT: | Darkness
| COST: |
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :darkness is generated. Gain 1 extra :darkness when you play this card. :darkness : Obscure
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ART: | Kamietsu
| IDEA: | karis
| NOTES: | um.... i'm don't really sure can my card get in this (http://elementscommunity.org/forum/index.php/topic,38760.0.html) competition. cuz i don't see other one use kind of name other than "mark of ***" seriously. i don't even sure Kamietsu will come and check this topic as it's a competition topic. ?_?
my concept for all mark ability card is 'prime'. not much to say. really. i just don't want to have 'mark of' for my card name. and it's not in rule to do, so it's prime. just as i said before.
feel little sad cuz it already have card name like this. but i still think "eclipse" suit this ability the best. Darkness than can even turn white in to black. it's power is to conceal thing that normally you can't touch it. your opponent mark.
but basically. this card just stop your opponent to generate 1 quantum for that turn. turn pendulum to work just like pillar. reduce the power of some shard and some weapon. Just obscure. :D
| SERIES: |
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(http://i.imgur.com/RzHZq.png) | (http://i.imgur.com/12ONz.png) |
NAME: | Mark of the Grave
| ELEMENT: | Death
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :death is generated. :death: The Grave claims back target death creature and poisons(1) the opponent.
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| NAME: | Mark of Necropolis
| ELEMENT: | Death
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :death is generated. :death: Necropolis claims back target death creature and poisons(2) the opponent.
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ART: | Zanzarino and Kamietsu
| IDEA: | hainkarga
| NOTES: | Submission for the "Skill of the Elemental" Competition.
How it works: Each turn, for one :death quanta: 1-) It destroys target death creature. 2-) It puts 1 (unupped) or 2 (upped) poison counters on the opponent.
It might destroy any death creature. friend or foe.
Why is it useful ?: It is like catapult (http://elementscommunity.org/forum/index.php/topic,17670.msg225098.html#msg225098)but in death fashion. (And frankly, sacrificing creature should be more of a death ability). Poisons the opponent when your death creatures are stuck either by a shield or antimatter. It also DOES trigger death effects so you will buff your BW, graveyard, soul catchers, vultures.
Concept: The death creatures belong to the land of the dead. They are always haunted and cursed by the call of Necropolis. At one point they can no longer endure and their souls are fiercly pulled back to their grave while leaving their rotting poisonous waste behind.
| SERIES: |
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(http://i.imgur.com/GHzy0.png) | (http://i.imgur.com/jnU3R.png) |
NAME: | Mark of Scorpio
| ELEMENT: | Death
| COST: |
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :death is generated. :death :death Poison Target creature's ability is replaced with venom.
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| NAME: | Mark of Scorpio
| ELEMENT: | Death
| COST: |
| TYPE: |
| ATK|HP: |
| TEXT: | Each turn :death is generated. Gain 1 extra :death when you play this card. :death :death poison
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ART: | Kamietsu
| IDEA: | furballdn
| NOTES: | The targeted creature gets passive poisonous as well.
| SERIES: |
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(http://i.imgur.com/CtpMC.png) | (http://i.imgur.com/KjQ2c.png) |
NAME: | Mark of Protection
| ELEMENT: | Earth
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. :earth : Fortify Your damage reduction is increased by 1 this turn.
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| NAME: | Mark of Protection
| ELEMENT: | Earth
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. Gain 1 extra :earth when you play this card. :earth : Fortify
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ART: | Elements the Game, Kamietsu
| IDEA: | Hyroen
| NOTES: | Skill of the Elemental Competition (http://elementscommunity.org/forum/index.php/topic,38760.0.html)
For now Fortify will only increase your Damage Reduction if 2 conditions are met:
- A shield is equipped
- Your shield reduces damage by a fixed amount (Shield[1], Skull Shield[1], Emerald Shield[1], Ice Shield[1], Titanium Shield[2], etc.)
If this is too limited I will expand this to include any and all shields. In this case, if a physical attack goes through while Fog Shield is equipped it will be reduced by 1 damage. I would personally prefer not to, as it makes less thematic sense.
Fortify will be able to affect immaterial shields with the understanding that Fortify affects your self/shield slot (similar to Flying Weapon), and thus disregards immateriality.
| SERIES: |
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(http://i.imgur.com/xkxML.png) | (http://i.imgur.com/pOB1T.png) |
NAME: | Mark of Taurus
| ELEMENT: | Earth
| COST: |
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. :earth :earth : Stability Target creature gets +0/+4.
|
| NAME: | Mark of Taurus
| ELEMENT: | Earth
| COST: |
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. Gain 1 extra :earth when you play this card. :earth :earth : Stability
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ART: | Kamietsu
| IDEA: | furballdn
| NOTES: | Not sure about balance of this, though I'm leaning more to UP.
| SERIES: |
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(http://i.imgur.com/03Xcz.png) | (http://i.imgur.com/5ngU3.png) |
NAME: | Mark of Earth
| ELEMENT: | Earth
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. :earth :earth :earth : Fortitude Your side cannot be affected.
|
| NAME: | Mark of Earth
| ELEMENT: | Earth
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. Gain 1 extra :earth when played. :earth :earth :earth : Fortitude Your side cannot be affected.
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ART: | Elements the Game
| IDEA: | Drake_XIV
| NOTES: | "Skill of the Elemental (http://elementscommunity.org/forum/index.php/topic,38760)" Submission
We've all seen a Mark card at least once, right? If so, I don't need to explain the first half of either of them.
Fortitude last for one turn. During which, your creatures, permanents, quanta, and hand can not be affected. This also affects your actions since, once Fortitude is activated, you cannot target your own cards, use Nova | Supernova, or use any extra drawing via Precognition. Of course, passive quanta generating from creatures and pillars are unaffected by Fortitude.
| SERIES: |
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(http://i.imgur.com/HViob.png) | (http://i.imgur.com/7SeMu.png) |
NAME: | Mark of Earth
| ELEMENT: | Earth
| COST: | -
| TYPE: | Permament
| TEXT: | Each turn :earth is generated. :earth : Beef Up Target gains +3 max Health.
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| NAME: | Mark of Earth
| ELEMENT: | Earth
| COST: | -
| TYPE: | Permament
| TEXT: | Each turn :earth is generated. Gain 1 extra :earth when you play this card. :earth: Beef Up
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ART: | Elements the Game
| IDEA: | Kakerlake
| NOTES: | Can target both Creatures and Players. Reflective shield will reflect the health gain to the other player.
| SERIES: | Made for the Skill of the Elemental Competition (http://elementscommunity.org/forum/index.php/topic,38760.0.html).
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|
(http://i.imgur.com/Gib5X.png) | (http://i.imgur.com/JCxQu.png) |
NAME: | Mark of Quake
| ELEMENT: | Earth
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. :earth :earth : Quake All burrowed creatures are unburrowed.
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| NAME: | Mark of Quake
| ELEMENT: | Earth
| COST: | 0
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Each turn :earth is generated. Gain 1 extra :earth when you play this card. :earth :earth : Quake
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ART: | Zanzarino & Kamietsu
| IDEA: | Zarj
| NOTES: | The Elemental War, as it was called, had disrupted the forces of nature. All Elemental Kingdoms had fought for superiority over the world. The brutal war continued for many years, with no winner in sight. All hope seemed lost, until the blessings from the Creator sparked a new hope within the hearts of the Elemental Kingdoms.
"The beings of the Earth Kingdom, or as they call themselves, the Earth Natives, were the first beings to walk the Earth. The Earth Natives have always valued defense and protection over strong attacks. They attack at the right moment and with strong precision. However, they are often hindered by the amount of energy consumption it takes to resurface from the ground. That energy, which could have been spent on their defense and health becomes less valuable. It wasn't until the great Creator granted them a power. A power that allowed them to resurface to the Earth in an instant and add the final blow to their enemies."
| SERIES: | Skill of the Elemental
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