Here's the deck I used for my submission:
5fk 5fk 5fk 5fk 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 749 749 778 778 778 778 778 778 778 778 778 77s 77s 77s 77s 77s 7dg 7dg 7dg 7dg 7dg 7dg 7e4 7gv 7mu 7mu 7mu 7n2 7q0 7q0 7q0 7q7 7q7 7q8 7q8 80b 80b 80b 80b 80b 80b
The Deck:
-Fire nymphs for rage (high damage = higher totals when dived), can be used as creature control or growing wyrm
-SoGs for early game healing
-SoRs for your nymphs (use 3 on fire, 1 on earth)
-Gravity Shield to protect yourself from high hp creatures
-Earth nymphs to grown enemy creatures and boost wyrm's HP
-3 wyrms (so you'll get one early)
-Anubis to quint nymphs (helps prevent double click mistakes)
-TUs to super charge nymph
-Ulithard to lobo your enemys creatures (no skills on creatures = faster turns)
-2 Eternity to prevent decking out (fly one) for you AND the FG
-Towers ensure you have quanta in late game
-Mark does not matter
-The 100x is a must
The strategy:
-Find a god that self heals a lot (Ferox, Elidines, Queen)
-hope for a good hand
-SoRs on 3 fire and 1 earth
-Use anubis to quint everything except wyrm
-Use rage/stone on the wyrm as much as possible
-get to a high number first before TUs (i got to 700ish)
-When TUing, rage the wyrm some more, TU, reverse the old copy, and cast all Petrifys on the wyrm
-Rage it as much as possible in the 6 turns its frozen
-Rinse and repeat
The Math:: (without buffs in between)
(buffed up to 700)
700 x 2 (TU 1) = 1400
1400 x 2 (TU 2) = 2800
2800 x 2 (TU 3) = 5600
5600 x 2 Tu 4) = 11200
11200 x 2 (TU 5) = 22400
22400 x 2 (TU 6) = 44800
44800 x 2 = 89600
of course you'd be buffing it in between so the number will be a lot larger.