Rock
591 591 591 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5de 5de 5de 5de 5de 5de 5ig 5ig 5ig 5ig 5ig
Paper
52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a 63a
Scissors
5f6 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5ia 5ia 5ia 5ii 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm
Rock: Shriekers and Nymphs on Crack
- It has Earth nymphs to put the creatures of Scissors into stasis forever, while the shriekers on drug (provided by a green nymph) beats the opponent.
- It lacks any kind of permanent control and anti poison which makes this deck useless vs Paper. Since Rock has weak creatures, Paper's creature control makes short work of them.
Paper: Ethereal Poison
- Plagues and Lightnings let you kill Rock's creatures, while the poisons slowly kill Rock itself. Survive with Dimensional Shield chain.
- Dimensional Shields, weak creature control and poisons have little use against Scissors.
Scissors: Steam and Ash
- The high defense of steam machines and the invincibility of phoenixes defend you from Paper's creature control, while the purifies negate poison. Dimensional shields are no obstacle with those deflags there.
- Deflags are little use against Rock, just like creatures - everything will be petrified without hope. You don't have anything that could protect you from drugged shriekers and nymphs as defense is not your style.