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Skydaemon

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg204269#msg204269
« Reply #36 on: November 19, 2010, 02:57:26 am »
How do you intend to let those Arsenics fly? :P
Unupped flying weapon needs air quanta :)
Good catch, it was supposed to be an air mark.  Fixed.

Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg204541#msg204541
« Reply #37 on: November 19, 2010, 02:48:47 pm »
I took a very simple approach to this. One card, counters one card. All of them are weapons, and this is all unupped.

Pulvy = Rock
MS = Paper
Vamp Stiletto = Scissors

Rock: Smashes Scissors' Stilettos.
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Paper: Covers ground more quickly than Rock.
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Scissors: Cuts Paper's hope of winning down to zero.
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Rock V. Paper:
MS wins in 15 turns, Pulvy wins in 20. Pulvy can't smash MS. 'nuff said.

Paper V. Scissors:
MS deals 7, Stilettos deal 4 and heal 4. With both weapons played at the same time, MS wins in 34 turns, *coughnevercough* and Stiletto wins in 25.

Scissors V. Rock:
Pulvy smashes Stilettos. 24 healing max for Scissors if all smashed immediately, but let's give 'em 2 turns extra. So...32 healing ~ 132 Damage needed to win. (132 Damage needed / 5 Damage dealt = 26.4 Turns) Rounded up = 27 Turns. Slow, but still happens.

Rock V. Rock:
He who hath the first use of Pulvy's ability hath the win. (Unless quanta is an issue.) Overall, it's very much coinflip determined.

Paper V. Paper:
First MS == Winner.

Scissors V. Scissors:
He who loses cointoss, also loses match. This goes nowhere.

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg204591#msg204591
« Reply #38 on: November 19, 2010, 04:42:22 pm »
I had missed the part that it might make a tourney, so I will change my decks to unupped, and make them more fun to play. So, I reduced the decks to their most needed parts (unupped), and added some cards that could make the a mirrormatch more interesting.
For the TriBolt-stall, that became EA, for the Speed Poison that was purify, and for the Fractal Flayer I chose dimension shield.

Rock: TriBolt-stall
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Paper: Speed Poison
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Scissors: Fractal Flayer
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Rock vs. Paper
Rock has no way to remove the poison damage, once dealt, so the poison will add up slowly, as the mark will always provide poison, and the lot of different pillars/pendulums will make destroying them even harder. And if you decide to use the bolts to kill the chrysoara's, you will have no way left to make your own kill.

Paper vs. Scissors
Paper has to rely on poison to kill, but Scissors is made to counter poison with lots of purifies, and flayers to take out chrysoara's ability. After a few turn the fractals will provide even more flayers, and building damage that will lead to the kill.

Scissors vs. Rock
Scissors need a lot of quanta and creatures to win, and trident takes out those quantums, after which ice shield makes all creatures even less effective, by reducing half of the damage, and freezing aproximately half of the creatures, so only a quarter of the damage will pass. That should give Rock enough time to build quanta for the final bolt action.

Rock vs. Rock
This will mostly depend on the initial draw. An nice draw contains at least 1 EA, 2 Earth Pendulum, 1 trident, as this allowes a third turn trident, with second turn protected pendulums, and a perfect draw has 4 pendulums, 2 EA and two pillars at the start, drawing a trident.
The strategy lies in deciding when to use earthquake, and on what (pillars/pendulum), and on what to protect.

Paper vs. Paper
This will be decided by the speed of the initial draw, and by the use of purify.
The strategy lies in finding the ideal moment to use purify.

Scissors vs. Scissors
This game will be decided by the use of the dimension shields, the person that uses them most effectively will get the win.
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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg205550#msg205550
« Reply #39 on: November 20, 2010, 09:27:00 pm »
Paper: Mono Air with unstable gas
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4tb 4tb 4tb 4tb 4tb 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5oi 5oi 5oi 5oi 5oi 5om 5om 5om 5om 5om 5omThe short bows can be replaced for owls eyes to make a better deck, but as the idea is for a tourney, I believed it better to avoid using rares...
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5om 5om 5om 5om 5om 5omScissors: AdrenaScorps with Heals
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c4 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8MonoAir has nothing to do once the poison start to runs out, plus, the anti-deckout 32-cards+heals and esmerald shield just in case...

Rock: Anti-Poison Poison
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52g 52g 52l 52l 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i5 5i5 5i8 5i8 5i8 5i8 5ia 5ia 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 5jmWeak against unstable gases, since the cryasoras have 2 hp, and no mirror/esmerald shield.
Purifies to counter AdrenaScorps, plus, the shields that counter the one attack, denying the deck

Offline asymmetry

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg205868#msg205868
« Reply #40 on: November 21, 2010, 05:34:26 am »
asy's take on Rock/Paper/Scissors
I tried hard to reinforce the idea of rock, paper and scissors, at the point of translating all 3 choices in decks, without space for incoherences.
Rock: Strong, sturdy, slow, hard, defensive, etc.
Paper: Fragile, light, easy, cheap, fast, etc.
Scissors: Sharp, dangerous, precise, cold, destructive, etc.

So.

Rock  :earth :gravity beats Scissors. /// How? Shield negates only source of damage.
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55k 55k 55k 55k 55k 55k 55p 55p 55p 55p 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58r 58r 58r 58r 58r 58r 58v 58v
Paper  :life :light beats Rock. /// How? Small creatures bypass shields.
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5bv 5bv 5bv 5bv 5bv 5c6 5c6 5c6 5c6 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5li
Scissors    :air :fire  beats Paper. /// How? Small creatures die easily.
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5f0 5f0 5f0 5f0 5f0 5f0 5f5 5f5 5f5 5f5 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5oh 5oh 5oh 5oh 5oh 5oh 5pu 5pu
*click*
?ROCKPAPERSCISSORS
ROCKIt all boils down to who gets the pulvy first.Paper outrushes RockRock blocks offense, wins.
PAPERShields? Lolz.The fastest starting hand shall prevail.
Miracle timing is essential here.
Paper doesn't stand a chance. Too much CC
SCISSORSHave fun thunderstorming a stone dragon.A massacreOk I admit this would be an interesting thing to see.
Whoever times the dragons correctly, wins.


Edit: Should I make upped versions? no? ok.
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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg205887#msg205887
« Reply #41 on: November 21, 2010, 06:57:00 am »
Wow, I like your ideas assymetry... Nice counters, but still with a chance to lose, not to mention the analysis of every one of the 3 options :D

Now I feel bad for myself  :-[

twinsbuster

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg205888#msg205888
« Reply #42 on: November 21, 2010, 06:59:29 am »
PAPER
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5f6 5f6 5f6 5f6 5f6 5f6 5up 5up 5up 5up 5up 5up
SCISSOR
Code: [Select]
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ROCK
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5l9 5rk 5ro
The simplier, the better
and it is really 100%
um...I think no explanation needed

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg205889#msg205889
« Reply #43 on: November 21, 2010, 07:01:29 am »
Twinsbuster, how... exciting to think of those decks being used in a tournament.   :P
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kobisjeruk

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg205891#msg205891
« Reply #44 on: November 21, 2010, 07:05:15 am »
SCISSOR
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crap...now i'm gonna have to buy 11 more quantum pillars if this gets chosen for the tourney

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg206197#msg206197
« Reply #45 on: November 21, 2010, 05:27:22 pm »
Paper: Wrap your opponent! Rush him in a nice mono style.
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Scissors: Cut your opponent! Protect yourself, while killing him with poison
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Rock: Bypass shields, and heal! HEAL! HEAL!
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55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55n 55n 55n 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5c6 5c6 5c6 5c6

Paper vs Scissors: Won by Dim Shields
Scissors vs Rock: Won by Bond+Various Creatures
Rock vs Paper: Won by pure damage
This also leaves some small chances of "strange" wins, which is nice for a tourney.


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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg206219#msg206219
« Reply #46 on: November 21, 2010, 05:52:05 pm »
Paper: Wrap your opponent! Rush him in a nice mono style.
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Scissors: Cut your opponent! Protect yourself, while killing him with poison
Code: [Select]
52o 52o 52o 52o 52o 52o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t
Rock: Bypass shields, and heal! HEAL! HEAL!
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55n 55n 55n 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5c6 5c6 5c6 5c6

Paper vs Scissors: Won by Dim Shields
Scissors vs Rock: Won by Bond+Various Creatures
Rock vs Paper: Won by pure damage
This also leaves some small chances of "strange" wins, which is nice for a tourney.
Fail mark? :P
1st should be Earth and Second Death unless I'm mistaken.

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Re: Rock, Paper, Scissors https://elementscommunity.org/forum/index.php?topic=15725.msg206362#msg206362
« Reply #47 on: November 21, 2010, 09:59:04 pm »
PAPER
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5f6 5f6 5f6 5f6 5f6 5f6 5up 5up 5up 5up 5up 5up
SCISSOR
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa
ROCK
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5l9 5rk 5ro
The simplier, the better
and it is really 100%
um...I think no explanation needed
they dont have marks, and are illegal

 

anything
blarg: