I had missed the part that it might make a tourney, so I will change my decks to unupped, and make them more fun to play. So, I reduced the decks to their most needed parts (unupped), and added some cards that could make the a mirrormatch more interesting.
For the TriBolt-stall, that became EA, for the Speed Poison that was purify, and for the Fractal Flayer I chose dimension shield.
Rock: TriBolt-stall
592 592 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5i9 5i9 5ic 5ic 5ic 5ic
Paper: Speed Poison
52g 52g 52g 52o 52o 52o 52o 52o 52o 542 542 542 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i5 5i5 5i8 5i8 5ia 5ia 5jm 5jm 5jm 5jm
Scissors: Fractal Flayer
5ia 5ia 5ia 5ia 5ia 5if 5if 5if 5if 5if 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Rock vs. Paper
Rock has no way to remove the poison damage, once dealt, so the poison will add up slowly, as the mark will always provide poison, and the lot of different pillars/pendulums will make destroying them even harder. And if you decide to use the bolts to kill the chrysoara's, you will have no way left to make your own kill.
Paper vs. Scissors
Paper has to rely on poison to kill, but Scissors is made to counter poison with lots of purifies, and flayers to take out chrysoara's ability. After a few turn the fractals will provide even more flayers, and building damage that will lead to the kill.
Scissors vs. Rock
Scissors need a lot of quanta and creatures to win, and trident takes out those quantums, after which ice shield makes all creatures even less effective, by reducing half of the damage, and freezing aproximately half of the creatures, so only a quarter of the damage will pass. That should give Rock enough time to build quanta for the final bolt action.
Rock vs. Rock
This will mostly depend on the initial draw. An nice draw contains at least 1 EA, 2 Earth Pendulum, 1 trident, as this allowes a third turn trident, with second turn protected pendulums, and a perfect draw has 4 pendulums, 2 EA and two pillars at the start, drawing a trident.
The strategy lies in deciding when to use earthquake, and on what (pillars/pendulum), and on what to protect.
Paper vs. Paper
This will be decided by the speed of the initial draw, and by the use of purify.
The strategy lies in finding the ideal moment to use purify.
Scissors vs. Scissors
This game will be decided by the use of the dimension shields, the person that uses them most effectively will get the win.